Aniikinis
2017-09-09, 10:49 AM
I'm not too terribly sure on what the CR for these creatures should be. They're meant to be the victors of the war the previous set of gods had amongst one another who were sealed by the overdeity before he selected 25 people from our world as the next batch of gods. The setting uses two forms of alignment: Grid and Colour. The PC races use grid alignment unless they deal with outsiders and the like for most of their life or were raised by them Everything else uses the M:tG Colour Wheel for alignments.
I'm posting them in alphabetical order, and the first one I've posted elsewhere on this forum.
Ammit, the Heart Eater
Gargantuan Outsider
Hit Dice: 23d8 ( 92)
Initiative: +16
Speed: 60 feet, 40 feet swim, 30 feet climb
Armor Class: 36 (+16 Dex, +9 Natural Armour, +5 Deflection, -4 Size), 27 touch , 23 flat-footed
Base Attack/Grapple: + 23 / +56
Attack: Claw +44 melee (1d6+24, 19-20/x2) or bite +44 melee (1d10+13) or roar +35 ranged 60 ft. (15d6+8 sonic) or +44 tail slap (2d4+24)
Full Attack: 2 claws +44 melee (1d6+13 or 1d10 Con), bite +44 melee (1d10+13 or 1d12 Con), tail slap +44 (2d4+24), and roar +35 ranged 60 ft. (15d6+8 sonic)
Space/Reach: 20 ft. by 10 ft./15 ft.
Special Attacks: Pounce, improved grab, rake 1d8+7, Judgement, Ravenous, Abyssal Spawn, Pit Spawn, Swallow Whole(2d4 bludgeoning, 1d6 fire, 1d8 acid)
Special Qualities: Hold breath, darkvision, scent, DR 30/-, SR 45, PR 45, once sealed, Godly, Regeneration 12
Saves: Fort +41, Ref +29, Will +36
Abilities: Str 58, Dex 33, Con 56, Int 65, Wis 47, Cha 25
Skills: 26 ranks in all skills, -12 hide bonus from size
Feats: Alertness, Run, Power Attack, Cleave, Great Cleave, Multiattack, Improved Critical (Claw), Ulitmate Cleave, Rattlesnake Strike
Environment: Du'at
Organization: Ammit, 100-6000 abberant and demonic spawn
Challenge Rating: 32
Treasure: 100d1000 gp, plus 1d20+10 pieces of magical weaponry.
Alignment: LN (5-Colour/Prismatic)
Advancement: -
The door covered in images of flames, animals, hearts, feathers, and merchant's scales opens and within it you see nothing but flames for a second, but then a shadowy, feminine form rises from the flames and begins to walk from the roiling flames. The light of the illuminated room casts away the shadows and you are able to see the form of a beautiful woman clad in nothing more than a linen skirt around her ample thighs and collar filled with precious metals and stones that just barely graces the top of her small breasts. Her ruby red eyes take in the scene and her curled, fiery red hair seems almost animated from the flames behind her as is frames her face. A soft and sultry, yet highly intelligent and calculated smile spreads across her lips and she gazes around the room, a spark of pain evident in her eyes. (If you get the reference, I know where you browse on the internet :smallamused:)
Ammit is the ruler of the Du'at and the mother of all demons and animalistic abberations within the setting. She is a caring mother and really wishes the best for all who would look upon her with love, but can be extremely cruel and merciless when protecting what is hers and attacking her enemies. Ammit's true form is that of a massive chimeric creature with the head of a crocodile, the forequarters of a lion, and the hidquarters of a hippo.
Ammit speaks all languages except for Bina, Sylvan, and Druidic.
COMBAT
Pounce (Ex): If Ammit charges a foe, it can make a full attack, including two rake attacks.
Improved Grab (Ex): To use this ability, Ammit must hit with its bite attack. She can then attempt to start a grapple as a free action without provoking an attack of opportunity. If she wins the grapple check, it establishes a hold and can rake.
Rake (Ex): Attack bonus +44 melee, damage 1d8+7.
Hold Breath (Ex): Ammit can hold her breath for a number of rounds equal to 8 × her Constitution score before it risks drowning.
Judgement(Su): Any non-outsider creature that dies within a mile of Ammit immediately appears before ammit and sees their heart placed upon a scale weighed against a feather made of light. Should the feather be lighter than the heart, Ammit devours the heart and soul of the deceased creature and forces them to become one of the next of her spawn. Should the heart be lighter than the feather, the soul passes on to it's afterlife. Any of Ammit's enemies has their heart be lighter than the feather no matter what.
Ravenous(Ex): Whenever Ammit deals damage with her bite attack or a creature she swallowed whole dies within her, she regains health. When Ammit deals damage with her bite attack she regains a number of HP equal to twice the damage dealt. When a creature dies within Ammit she regains a number of HP equal to 2d4 per HD of the creature.
Abyssal Spawn(Ex): Ammit, as a move action, summons any aberration of CR 20 and below within her mouth and may choose to either expell it immediately at a creature as though it was a vitrolic sphere spell (CL 18), or simply cause it to appear from underneath her.
Pit Spawn(Ex): Ammit, as a move action, summons any demon of CR 20 and below within her mouth and may choose to either expell it immediately at a creature as though it was a fireball spell (CL 18), or simply cause it to appear from underneath her.
Once Sealed(Su): If defeated and trapped in a soul gem, then brought to The Vault where a sealing ritual is taking place along with the other 4 Sealed Gods, Ammit will return to being trapped within The Vault until she is released.
Godly(Su): Ammit may be worshipped as a goddess, and has an avatar form befitting a Greater Deity, except with two forms besides her true form (all share her stats). Her Domains are: Redemption, Law, Vengance, Hellfire (Variant), Fire [All except for Law are from Dnd-wiki.org, Law is core].
Her first form is that of a large-sized maiden of an indistinguisable humanoid race with curly,firey red hair, striking red eyes, a knowing smile, and a tan befitting a supermodel raised in a desert, with a body like a pear (small bust and wide hips with a generous rear) and wearing a revealing, yet still somehow refined, outfit bearing a collar of precious gems that drapes over the shoulders and above her breasts and a skirt made of linen that is clasped with gold and turquoise around her waist. Her second form is very similar to the first form, save that she is nude, her arms are covered in fine, lion-like fur and tipped in viscious claws, her thighs and legs resemble that of a hippopotamus, her smile has widened drastically into a lipless, gleeful, crocadilian grin loaded with teeth, and her eyes vertiably glow with hunger and an inner fire.
Swallow Whole (Ex): If Ammit begins its turn with an opponent held in her mouth (see Improved Grab), she can attempt a new grapple check (as though attempting to pin the opponent). If she succeeds, she swallows her prey, and the opponent takes bite damage. Ammit may Swallow Whole any creature of Huge size or smaller. When a creature is swallowed it takes 2d4 points of bludgeoning damage, 1d6 points of fire damage, and 1d8 points of acid damage each round it is swallowed. If Ammit activates either of her spawn abilities, the creature appears within her stomach before she expells it, and the creature swallowed may have to fight the creature(s) as well. A swallowed creature is considered to be grappled, while Ammit is not. A swallowed creature can try to cut its way free with any light slashing or piercing weapon by dealing 14 points of damage in one round, or it can just try to escape the grapple. The AC of Ammit's interiors is 14 If the swallowed creature escapes the grapple, success puts it back in the attacker’s mouth, where it may be bitten or swallowed again.
Skills: Ammit has a +4 racial bonus on Balance, Hide, and Move Silently checks.
Ammit has a +16 racial bonus on any Swim check to perform some special action or avoid a hazard. She can always choose to take 10 on a Swim check, even if distracted or endangered. She can use the run action while swimming, provided it swims in a straight line. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +12. **Ammit gains a +4 racial bonus on Hide checks when in the water. Further, Ammit can lie in the water with only her eyes and nostrils showing, gaining a +10 cover bonus on Hide checks.
I'm posting them in alphabetical order, and the first one I've posted elsewhere on this forum.
Ammit, the Heart Eater
Gargantuan Outsider
Hit Dice: 23d8 ( 92)
Initiative: +16
Speed: 60 feet, 40 feet swim, 30 feet climb
Armor Class: 36 (+16 Dex, +9 Natural Armour, +5 Deflection, -4 Size), 27 touch , 23 flat-footed
Base Attack/Grapple: + 23 / +56
Attack: Claw +44 melee (1d6+24, 19-20/x2) or bite +44 melee (1d10+13) or roar +35 ranged 60 ft. (15d6+8 sonic) or +44 tail slap (2d4+24)
Full Attack: 2 claws +44 melee (1d6+13 or 1d10 Con), bite +44 melee (1d10+13 or 1d12 Con), tail slap +44 (2d4+24), and roar +35 ranged 60 ft. (15d6+8 sonic)
Space/Reach: 20 ft. by 10 ft./15 ft.
Special Attacks: Pounce, improved grab, rake 1d8+7, Judgement, Ravenous, Abyssal Spawn, Pit Spawn, Swallow Whole(2d4 bludgeoning, 1d6 fire, 1d8 acid)
Special Qualities: Hold breath, darkvision, scent, DR 30/-, SR 45, PR 45, once sealed, Godly, Regeneration 12
Saves: Fort +41, Ref +29, Will +36
Abilities: Str 58, Dex 33, Con 56, Int 65, Wis 47, Cha 25
Skills: 26 ranks in all skills, -12 hide bonus from size
Feats: Alertness, Run, Power Attack, Cleave, Great Cleave, Multiattack, Improved Critical (Claw), Ulitmate Cleave, Rattlesnake Strike
Environment: Du'at
Organization: Ammit, 100-6000 abberant and demonic spawn
Challenge Rating: 32
Treasure: 100d1000 gp, plus 1d20+10 pieces of magical weaponry.
Alignment: LN (5-Colour/Prismatic)
Advancement: -
The door covered in images of flames, animals, hearts, feathers, and merchant's scales opens and within it you see nothing but flames for a second, but then a shadowy, feminine form rises from the flames and begins to walk from the roiling flames. The light of the illuminated room casts away the shadows and you are able to see the form of a beautiful woman clad in nothing more than a linen skirt around her ample thighs and collar filled with precious metals and stones that just barely graces the top of her small breasts. Her ruby red eyes take in the scene and her curled, fiery red hair seems almost animated from the flames behind her as is frames her face. A soft and sultry, yet highly intelligent and calculated smile spreads across her lips and she gazes around the room, a spark of pain evident in her eyes. (If you get the reference, I know where you browse on the internet :smallamused:)
Ammit is the ruler of the Du'at and the mother of all demons and animalistic abberations within the setting. She is a caring mother and really wishes the best for all who would look upon her with love, but can be extremely cruel and merciless when protecting what is hers and attacking her enemies. Ammit's true form is that of a massive chimeric creature with the head of a crocodile, the forequarters of a lion, and the hidquarters of a hippo.
Ammit speaks all languages except for Bina, Sylvan, and Druidic.
COMBAT
Pounce (Ex): If Ammit charges a foe, it can make a full attack, including two rake attacks.
Improved Grab (Ex): To use this ability, Ammit must hit with its bite attack. She can then attempt to start a grapple as a free action without provoking an attack of opportunity. If she wins the grapple check, it establishes a hold and can rake.
Rake (Ex): Attack bonus +44 melee, damage 1d8+7.
Hold Breath (Ex): Ammit can hold her breath for a number of rounds equal to 8 × her Constitution score before it risks drowning.
Judgement(Su): Any non-outsider creature that dies within a mile of Ammit immediately appears before ammit and sees their heart placed upon a scale weighed against a feather made of light. Should the feather be lighter than the heart, Ammit devours the heart and soul of the deceased creature and forces them to become one of the next of her spawn. Should the heart be lighter than the feather, the soul passes on to it's afterlife. Any of Ammit's enemies has their heart be lighter than the feather no matter what.
Ravenous(Ex): Whenever Ammit deals damage with her bite attack or a creature she swallowed whole dies within her, she regains health. When Ammit deals damage with her bite attack she regains a number of HP equal to twice the damage dealt. When a creature dies within Ammit she regains a number of HP equal to 2d4 per HD of the creature.
Abyssal Spawn(Ex): Ammit, as a move action, summons any aberration of CR 20 and below within her mouth and may choose to either expell it immediately at a creature as though it was a vitrolic sphere spell (CL 18), or simply cause it to appear from underneath her.
Pit Spawn(Ex): Ammit, as a move action, summons any demon of CR 20 and below within her mouth and may choose to either expell it immediately at a creature as though it was a fireball spell (CL 18), or simply cause it to appear from underneath her.
Once Sealed(Su): If defeated and trapped in a soul gem, then brought to The Vault where a sealing ritual is taking place along with the other 4 Sealed Gods, Ammit will return to being trapped within The Vault until she is released.
Godly(Su): Ammit may be worshipped as a goddess, and has an avatar form befitting a Greater Deity, except with two forms besides her true form (all share her stats). Her Domains are: Redemption, Law, Vengance, Hellfire (Variant), Fire [All except for Law are from Dnd-wiki.org, Law is core].
Her first form is that of a large-sized maiden of an indistinguisable humanoid race with curly,firey red hair, striking red eyes, a knowing smile, and a tan befitting a supermodel raised in a desert, with a body like a pear (small bust and wide hips with a generous rear) and wearing a revealing, yet still somehow refined, outfit bearing a collar of precious gems that drapes over the shoulders and above her breasts and a skirt made of linen that is clasped with gold and turquoise around her waist. Her second form is very similar to the first form, save that she is nude, her arms are covered in fine, lion-like fur and tipped in viscious claws, her thighs and legs resemble that of a hippopotamus, her smile has widened drastically into a lipless, gleeful, crocadilian grin loaded with teeth, and her eyes vertiably glow with hunger and an inner fire.
Swallow Whole (Ex): If Ammit begins its turn with an opponent held in her mouth (see Improved Grab), she can attempt a new grapple check (as though attempting to pin the opponent). If she succeeds, she swallows her prey, and the opponent takes bite damage. Ammit may Swallow Whole any creature of Huge size or smaller. When a creature is swallowed it takes 2d4 points of bludgeoning damage, 1d6 points of fire damage, and 1d8 points of acid damage each round it is swallowed. If Ammit activates either of her spawn abilities, the creature appears within her stomach before she expells it, and the creature swallowed may have to fight the creature(s) as well. A swallowed creature is considered to be grappled, while Ammit is not. A swallowed creature can try to cut its way free with any light slashing or piercing weapon by dealing 14 points of damage in one round, or it can just try to escape the grapple. The AC of Ammit's interiors is 14 If the swallowed creature escapes the grapple, success puts it back in the attacker’s mouth, where it may be bitten or swallowed again.
Skills: Ammit has a +4 racial bonus on Balance, Hide, and Move Silently checks.
Ammit has a +16 racial bonus on any Swim check to perform some special action or avoid a hazard. She can always choose to take 10 on a Swim check, even if distracted or endangered. She can use the run action while swimming, provided it swims in a straight line. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +12. **Ammit gains a +4 racial bonus on Hide checks when in the water. Further, Ammit can lie in the water with only her eyes and nostrils showing, gaining a +10 cover bonus on Hide checks.