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View Full Version : D&D 3.x Other Aelsif NPC wealth by status



Avianmosquito
2017-09-10, 01:56 AM
Aelsif doesn't do the standard wealth by level, but I figured it'd be good to explain how NPC wealth and equipment is actually decided in Aelsif. There are four major factors.

First, is the NPC an adventurer? Because if so, that screws everything here up as their status is largely decided by their level, so they will follow an alternative version of wealth by level. An NPC adventurer will generally have the following equipment quality for their primary weapon set and attire, and the remaining wealth to spend on additional gear, resources and currency. PCs using this table to determine starting wealth may receive the gear, the wealth, both or neither at DM discretion.


Level 1: 100, rags/hides, scrap armor, scrap weapons, basic
Level 2: 400, cotton/plain clothing
Level 3: 900, iron light armor, masterwork
Level 4: 1600, linen/reptilian clothing, iron medium armor, iron weapons
Level 5: 2500, iron heavy armor, smoothbores,
Level 6: 3600, silk/chitin clothing, steel light armor, iron assault armor, +1
Level 7: 4900
Level 8: 6400, cosmic clothing, steel medium armor, steel weapons
Level 9: 8100, royal light armor, +2
Level 10: 10,000, steel heavy armor, rifles
Level 11: 12,100
Level 12: 14,400, cosmic light armour, royal medium armour, royal weapons, steel assault armor, +3
Level 13: 16,900
Level 14: 19,600
Level 15: 22,500, royal heavy armor, repeaters, +4
Level 16: 25,600, cosmic medium armor, cosmic weapons
Level 17: 28,900
Level 18: 32,400, royal assault armor, +5
Level 19: 36,100
Level 20: 40,000, cosmic heavy armor, automatics
Level 21: 44,100
Level 22: 48,400
Level 23: 52,900
Level 24: 57,600, cosmic assault armor
Level 25: 62,500,
Level 26: 67,600
Level 27: 72,900
Level 28: 78,400
Level 29: 84,100
Level 30: 90,000


Second question, what society do they live in? Is it the Gnomtaller, a wealthy nation, a poor nation, one of the reptilian societies, hobgoblin society, or a tribal island society? This determines which of the following tables is used. Third question, are they civilian or military? Fourth question, what is their socioeconomic status in said society? That determines where they fall in each table.


Vagrants: 1, None
Empoverished: 10, iron, smoothbores, improvised
Poor: 100, rifles, basic
Lower middle class: 1,000, steel, repeaters, masterwork
Bourgeoisie: 10,000, automatics, +1
Rich: 100,000, royal, +2
Oligarchy: 1,000,000, +3
Upper oligarchy: 10,000,000, +4
Plutocracy: 100,000,000, cosmic, +5
Billionaires: 1,000,000,000



Militia: iron, repeaters, masterwork
Regulars: steel, automatics, +1
Special/elite: +2
Special/super elite: royal, +3
Special super elite: +4
Champion: Cosmic, +5



Slaves: 1, none
Working class: 100, iron, smoothbores, basic
Bourgeoisie: 10,000, rifles, +2
Aristocracy: 1,000,000, royal, repeaters, +4
Royalty: 100,000,000, automatics, +5
Upper royalty: 1,000,000,000, cosmic



Militia: iron, smoothbore, masterwork
Regulars: steel, rifles, +1
Special/elite: repeaters, +2
Special/super elite: royal, +3
Special super elite: automatics, +4
Champion: cosmic, +5



Empoverished: 10, scrap, improvised
Working class: 100, iron, basic
Bourgeoisie: 1,000, steel, smoothbores, +2
Aristocracy: 10,000, rifles, +4
Royalty: 100,000, royal, repeaters, +5



Militia: iron, masterwork
Regulars: muskets, +1
Special/elite: steel, rifles, +2
Special/super elite: +3
Special super elite: Repeaters, +4
Champion: royal, +5



Slaves: 1, scrap, improvised
Aristocracy: 1,000, steel, +2
Royalty: 1,000,000, royal, +5

Note that kobolds use standard metals and often have stone in place of scrap weapons, while lizardfolk use copper-based metals and always have stone in place of scrap weapons.



Slaves: scrap, improvised
Conscripts: , basic
Regulars: iron, +1
Special/elite: +3
Champion: steel, +5



Slaves: 1, stone, basic
Working class: 100, +1
Aristocracy: 10,000, obsidian, +3
Royalty: 1,000,000, +5



Conscripts: cotton, stone, basic
Regulars: linen, +1
Special/elite: obsidian, +3
Champion: Silk, +5



Tribesmen: 1p,
Shamans: 10p, wood, improvised
Chieften: 1, stone, basic



Tribesmen: 10p, wood, improvised
Shamans: 1, stone, basic
Chieftan:10, obsidian, masterwork



Tribesmen: 1, stone, basic
Shamen: 10, obsidian, masterwork
Chieftan:100, +1



Tribesmen: 10, Obsidian, masterwork
Shamans: 100, +1
Chieftan: 1,000, +2



Tribesmen: 100, Obsidian, +1
Shamans: 1,000, +2
Chieftan: 10,000, +3