Westhart
2017-09-11, 11:54 AM
Archer's Last Stand (Ring)
Anytime someone wielding the bow pulls the string back and it is empty, the ring creates an arrow. The arrow converts any damage that would have been done into force damage, but otherwise functions as a normal arrow. Some rings grant the arrow an enhancement bonus ranging from +1-+5, change the damage into a different type, while some very rare rings add any poison it is soaked in for an hour. another type allows you to create material arrows, of a certain special material, although the rings are incapable of making arrows out of cold iron. If you have multiple attacks (Such as from BAB, a haste spell etc) then you can make more then one arrow a round.
Basic or Different energy type: Faint Conjuration and Evocation, Forge Ring, Conjure Arrow (http://www.giantitp.com/forums/showthread.php?535925-Conjure-Arrow-(Spell)&p=22373442#post22373442), CL 2, Price 4,000 gp (Technically 12 k but I think that is overpriced...)
Special Material 1,000 gp
Enhancement: +1 (5,000 gp), +2 (8,000 gp), +3 (13,000), +4 (20,000), +5 (29,000)
No idea on what to charge for the poison effect, was thinking 2-4 k?
PEACH.
Anytime someone wielding the bow pulls the string back and it is empty, the ring creates an arrow. The arrow converts any damage that would have been done into force damage, but otherwise functions as a normal arrow. Some rings grant the arrow an enhancement bonus ranging from +1-+5, change the damage into a different type, while some very rare rings add any poison it is soaked in for an hour. another type allows you to create material arrows, of a certain special material, although the rings are incapable of making arrows out of cold iron. If you have multiple attacks (Such as from BAB, a haste spell etc) then you can make more then one arrow a round.
Basic or Different energy type: Faint Conjuration and Evocation, Forge Ring, Conjure Arrow (http://www.giantitp.com/forums/showthread.php?535925-Conjure-Arrow-(Spell)&p=22373442#post22373442), CL 2, Price 4,000 gp (Technically 12 k but I think that is overpriced...)
Special Material 1,000 gp
Enhancement: +1 (5,000 gp), +2 (8,000 gp), +3 (13,000), +4 (20,000), +5 (29,000)
No idea on what to charge for the poison effect, was thinking 2-4 k?
PEACH.