chichirineko
2017-09-11, 12:46 PM
I've scrubbed many of these threads and most refer to Hulking Hurler as the base or 3.5 mixed in and couldn't find enough info to see if I'm doing my character justice. Any help or comments would be appreciated.
Level 15 Kobold
Gestalt (Underground Chemist Rogue/Far-Strike Monk)
Pathfinder only. 3rd Party must be GM approved.
This is for a solo run. GM has ruled that just as trip attempts can be used in a regular flurry attack, ranged trips from RTT can be used in Far-Strike Monk flurry.
Classes/Race are not up for debate, this has already been locked in with GM. The basic premise I've been going for is a ranged trip/sneak attack damage build.
1st: Feat(Concentrated Splash), Bonus Monk feat(Throw Anything)
2nd: Monk feat(Far Shot), Rogue Talent(Charmer)
3rd: Feat(Improved Initiative)
4th: Rogue Talent(Superior Sniper)
5th: Feat(Kobold Ambusher)
6th: Monk feat(Improved Precise Shot ), Rogue Talent(Ninja(Deadly Range))
7th: Feat(Combat Reflexes)
8th: Rogue Talent(???)
9th: Feat(Kobold Groundling)
10th: Monk feat(Ranged Trip), Adv Rogue Talent(Spontaneous Healing)
11th: Feat(Ricochet Toss)
12th: Adv Rogue Talent(Master Sniper)
13th: Feat(Relentless Shot)
14th: Monk feat(Ace Trip), Adv Rogue Talent(Ninja(Deadly Range))
15th: Feat(???)
So he can trip flurry, kobold groundling then allows him to apply sneak attack to all prone targets, between far strike monk and superior sniper(expert sniper) has no penalty to snipe and rehide. Master sniper is DDS version that allows double hide penalty to do full attack, which makes him flurry trip everyone and rehide. Relentless Shot allows him to threaten a ranged tripped opponent. Ricochet Shot gets him all of his weapons back. Ace trip lets him trip flying.
Am I missing anything here?
What to do with the extra feat and talent I haven't filled yet? More deadly range?
Thanks in advance for reading and any replies.
Level 15 Kobold
Gestalt (Underground Chemist Rogue/Far-Strike Monk)
Pathfinder only. 3rd Party must be GM approved.
This is for a solo run. GM has ruled that just as trip attempts can be used in a regular flurry attack, ranged trips from RTT can be used in Far-Strike Monk flurry.
Classes/Race are not up for debate, this has already been locked in with GM. The basic premise I've been going for is a ranged trip/sneak attack damage build.
1st: Feat(Concentrated Splash), Bonus Monk feat(Throw Anything)
2nd: Monk feat(Far Shot), Rogue Talent(Charmer)
3rd: Feat(Improved Initiative)
4th: Rogue Talent(Superior Sniper)
5th: Feat(Kobold Ambusher)
6th: Monk feat(Improved Precise Shot ), Rogue Talent(Ninja(Deadly Range))
7th: Feat(Combat Reflexes)
8th: Rogue Talent(???)
9th: Feat(Kobold Groundling)
10th: Monk feat(Ranged Trip), Adv Rogue Talent(Spontaneous Healing)
11th: Feat(Ricochet Toss)
12th: Adv Rogue Talent(Master Sniper)
13th: Feat(Relentless Shot)
14th: Monk feat(Ace Trip), Adv Rogue Talent(Ninja(Deadly Range))
15th: Feat(???)
So he can trip flurry, kobold groundling then allows him to apply sneak attack to all prone targets, between far strike monk and superior sniper(expert sniper) has no penalty to snipe and rehide. Master sniper is DDS version that allows double hide penalty to do full attack, which makes him flurry trip everyone and rehide. Relentless Shot allows him to threaten a ranged tripped opponent. Ricochet Shot gets him all of his weapons back. Ace trip lets him trip flying.
Am I missing anything here?
What to do with the extra feat and talent I haven't filled yet? More deadly range?
Thanks in advance for reading and any replies.