Irish Musician
2017-09-11, 03:02 PM
Humans are used quite a bit, but generally are just have an extra skill and an extra feat to accompany them. Honestly, compared to some of the other races they tend to get left behind in terms of race upgrades as the race goes along. They aren't magical, they aren't "special" in terms of other races and their abilities. They are pretty average and pretty much stay that was all their lives. Even if they get strong or nimble or charismatic or intelligent.....they are still only humans. They are to the races of D&D, as potatoes are to cooking. You can use them so many different ways, but it is hard to elevate them.
However, they do something really well. They learn and experience the world like no other race. They soak up information like a sponge and can greatly commit themselves to learns new skills and tasks, and learning new skills and tasks.
Having said that, here's a new variation I came up with to deal with the Humans as a race. Let me know what you think and any criticisms are much appreciated and I don't make much Homebrew.
I'd also like to give a shout out to Relkin for the inspiration for the Human rewrite, and Arenabait for this Homebrewed feat that was supplied to me in working out this Human Homebrew.
Human
Ability Score Increase: Two different ability scores of your choice increase by 1
Age. Humans reach adulthood in their late teens and live less than a century.
Alignment. Humans tend toward no particular alignment. The best and the worst are found among them.
Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
Variety in All Things: Your knowledge and skills are wide, gain one skill and one feat of your choice.
Jack of all Trades: When you reach 3rd level, you gain specialization in the skill you picked when you created your character, as well as one other class skill of your choice in which you are trained. Your proficiency bonus is doubled for expertise in these skills.
Race of Ambition: When you reach 5th level, you have experienced the world, and have learned much from it. You can either gain expertise in two more skills of your choice that you do not yet have expertise and in which you are trained, or you may gain another feat.
Expertise
When you gain this feat, choose one skill that you are proficient in. You gain the following benefits:
-The ability score that your chosen skill is based off of is increased by one.
-Your proficiency bonus is doubled for any ability check you make with your chosen skill.
However, they do something really well. They learn and experience the world like no other race. They soak up information like a sponge and can greatly commit themselves to learns new skills and tasks, and learning new skills and tasks.
Having said that, here's a new variation I came up with to deal with the Humans as a race. Let me know what you think and any criticisms are much appreciated and I don't make much Homebrew.
I'd also like to give a shout out to Relkin for the inspiration for the Human rewrite, and Arenabait for this Homebrewed feat that was supplied to me in working out this Human Homebrew.
Human
Ability Score Increase: Two different ability scores of your choice increase by 1
Age. Humans reach adulthood in their late teens and live less than a century.
Alignment. Humans tend toward no particular alignment. The best and the worst are found among them.
Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
Variety in All Things: Your knowledge and skills are wide, gain one skill and one feat of your choice.
Jack of all Trades: When you reach 3rd level, you gain specialization in the skill you picked when you created your character, as well as one other class skill of your choice in which you are trained. Your proficiency bonus is doubled for expertise in these skills.
Race of Ambition: When you reach 5th level, you have experienced the world, and have learned much from it. You can either gain expertise in two more skills of your choice that you do not yet have expertise and in which you are trained, or you may gain another feat.
Expertise
When you gain this feat, choose one skill that you are proficient in. You gain the following benefits:
-The ability score that your chosen skill is based off of is increased by one.
-Your proficiency bonus is doubled for any ability check you make with your chosen skill.