Ugganaut
2017-09-12, 01:39 AM
Kryx's Houserules (https://drive.google.com/file/d/0BxGh_mU9ihaPbXMtclcwWTlsM1U/view) currently have Knight, Samurai and Warlord as the fighter options. Before I propose all these changes to my group, one of our players is a Battlemaster/Dex dual wielder with a more sneaky side, and those three options don't suit his character.
So Skirmisher is the option I'm trying to add, just unsure of the balance.
Skirmisher
Skirmishers are light infantry or cavalry soldiers stationed to act as a vanguard, flank guard, or rearguard, screening a tactical position or a larger body of friendly troops from enemy advances.
Expert Flanker
Starting at 3rd level, when you make a weapon attack with advantage against a creature, that creature takes an extra 1d8 damage. You can deal this extra damage only once per turn.
Also, while not wearing bulky armor, if you make a weapon attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.
Running Point
Starting at 7th level, you have advantage on Perception checks to notice creatures and details, and when you navigate while travelling, you remain alert to danger.
You also gain one of the following: Acrobatics, Athletics, Perception, Nature, Stealth. Alternatively, you learn an additional language, or Craft and Trade.
Battlefield Positioning
At 10th level, you learn either the Maneuvering Attack or Evasive Footwork maneuver.
The first time you use either the Maneuvering Attack or Evasive Footwork maneuver on your turn, it doesn’t count as your maneuver this round for Combat Superiority.
Expose Vulnerability
Starting at 15th level, you gain the following maneuver: When you hit a creature with advantage, allies within 30 feet of you, who can see both you and the creature, gain advantage on the next weapon attack roll they make against the creature before the start of your next turn.
Weave Through the Fray
Starting at 18th level, your speed increases by 10 feet when you aren’t wearing bulky armor. Also, you can apply the damage from your Expert Flanker feature more than once per turn, but only once per creature.
Any feedback on balance or even naming conventions, would be much appreciated.
Edit: Hit and Run changed to Expert Flanker, with different mechanics.
Weave Through the Fray mechanics changed to fit Expert Flanker.
So Skirmisher is the option I'm trying to add, just unsure of the balance.
Skirmisher
Skirmishers are light infantry or cavalry soldiers stationed to act as a vanguard, flank guard, or rearguard, screening a tactical position or a larger body of friendly troops from enemy advances.
Expert Flanker
Starting at 3rd level, when you make a weapon attack with advantage against a creature, that creature takes an extra 1d8 damage. You can deal this extra damage only once per turn.
Also, while not wearing bulky armor, if you make a weapon attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.
Running Point
Starting at 7th level, you have advantage on Perception checks to notice creatures and details, and when you navigate while travelling, you remain alert to danger.
You also gain one of the following: Acrobatics, Athletics, Perception, Nature, Stealth. Alternatively, you learn an additional language, or Craft and Trade.
Battlefield Positioning
At 10th level, you learn either the Maneuvering Attack or Evasive Footwork maneuver.
The first time you use either the Maneuvering Attack or Evasive Footwork maneuver on your turn, it doesn’t count as your maneuver this round for Combat Superiority.
Expose Vulnerability
Starting at 15th level, you gain the following maneuver: When you hit a creature with advantage, allies within 30 feet of you, who can see both you and the creature, gain advantage on the next weapon attack roll they make against the creature before the start of your next turn.
Weave Through the Fray
Starting at 18th level, your speed increases by 10 feet when you aren’t wearing bulky armor. Also, you can apply the damage from your Expert Flanker feature more than once per turn, but only once per creature.
Any feedback on balance or even naming conventions, would be much appreciated.
Edit: Hit and Run changed to Expert Flanker, with different mechanics.
Weave Through the Fray mechanics changed to fit Expert Flanker.