rferries
2017-09-12, 03:23 AM
Inspired by NothingAbnormal's Lord Smith of Avefrule class (http://www.giantitp.com/forums/showthread.php?524054-The-Lord-Smith-of-Avefrule) and Elven-Lord template (http://www.giantitp.com/forums/showthread.php?521894-The-Elven-Lords-(epic-template)).
Elf-Lord
https://i.imgur.com/nKrE7MY.png
The wisest and fairest of the Fair Folk.
A Mary-Sue prestige class for the most Mary-Sue race :D Can be a benign Elrond/Galadriel-type, or a malevolent Unseelie drow-type. MAD as heck, so you should have godlike stats before you enter it.
Prerequisites:
To become an Elf-Lord, a character must fulfill all the following criteria.
Alignment
Any chaotic.
Race
Elf.
Feats
Animal Affinity, Magical Aptitude, Weapon Finesse, plus any one item creation feat.
Special
Bardic Knowledge or Lore class feature, Wild Empathy class feature.
Hit Die: d8
Class Skills
The Elf-Lord's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).
Skill Points per Level: 8 + Int modifier
Elf-Lord
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Spellcasting
1st
+1
+2
+2
+2
Elven Lore,
Superior Wild Empathy
+1 arcane/+1 divine
2nd
+2
+3
+3
+3
Unearthly Grace
+1 arcane/+1 divine
3rd
+3
+3
+3
+3
Elven Paragon (+2)
+1 arcane/+1 divine
4th
+4
+4
+4
+4
Master Artisan
+1 arcane/+1 divine
5th
+5
+4
+4
+4
Enchanted
+1 arcane/+1 divine
6th
+6
+5
+5
+5
Elven Paragon (+4)
+1 arcane/+1 divine
7th
+7
+5
+5
+5
Woodland Stride
+1 arcane/+1 divine
8th
+8
+6
+6
+6
Fey Armour
+1 arcane/+1 divine
9th
+9
+6
+6
+6
Elven Paragon (+6)
+1 arcane/+1 divine
10th
+10
+7
+7
+7
Elf-King/Queen
+1 arcane/+1 divine
Class Features
All of the following are class features of the Elf-Lord.
Weapon and Armour Proficiencies
Elf-Lords are proficient with all simple and martial weapons, and with all exotic weapons relating to elves.
Elf-Lords are proficient with all types of armour, and with shields (including tower shields). An Elf-Lord ignores the arcane spell failure chance of armour and shields, provided they are forged from mithral.
Spells
When a new Elf Lord level is gained, the character gains new spells per day as if she had also gained a level in any one arcane spellcasting class she belonged to before she added the prestige class and any one divine spellcasting class she belonged to previously. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of Elf-Lord to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, then determines spells per day and caster level accordingly. If a character had more than one arcane spellcasting class or more than one divine spellcasting class before she became an Elf-Lord, she must decide to which class he adds each level of Elf-Lord for the purpose of determining spells per day.
Elven Lore (Ex)
Levels of Elf-Lord stack with levels of classes that grant Bardic Knowledge or Lore for the purpose of determining the strength of those abilities.
Superior Wild Empathy (Ex)
Levels of Elf-Lord stack with levels of classes that grant Wild Empathy for the purpose of determining the strength of that ability. An Elf-Lord gains a +6 racial bonus on Wild Empathy checks, and may use it to influence the attitudes of elementals, fey, plants, and vermin in the same way she would a magical beast.
Unearthly Grace (Su)
At 2nd level, an Elf-Lord adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class.
Elven Paragon (Su)
Beginning at 3rd level, an Elf-Lord gains a +2 bonus to her Charisma, Dexterity, and Wisdom scores. This bonus increases to +4 at 6th level, and to +6 at 9th level.
Master Artisan (Ex)
At 4th level, an Elf-Lord gains Master Artisan (http://www.giantitp.com/forums/showthread.php?534896-Master-Artisan-(feat-for-better-masterwork-bonuses)&p=22340347#post22340347) as a bonus feat.
Enchanted (Ex)
At 5th level, an Elf-Lord gains Enchanted (http://www.giantitp.com/forums/showthread.php?534772-A-few-simple-feats-(Enchanted-Flight-Insightful-Strike)&p=22336997#post22336997) as a bonus feat.
Woodland Stride (Ex)
Starting at 7th level, an Elf-Lord may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect her.
Fey Armour (Su)
At 8th level, an Elf-Lord gains damage reduction 10/cold iron and spell resistance equal to her character level +10. This spell resistance never applies against beneficial spells.
Elf-King/Queen (Su)
At 10th level, an Elf-Lord can use speak with animals, speak with plants, stone tell, and commune with nature at will (caster level equal to her character level).
Furthermore, she ignores any aging penalties to her physical ability scores, never dies of old age, and benefits from constant death ward and freedom of movement effects.
Finally, any creature within 30 feet that looks at the Elf-Lord must succeed on a Will save (DC 10 + 1/2 her character level + her Charisma modifier) or be affected by charm monster is she is good-aligned or fear if she is evil-aligned (caster level equal to her character level). An Elf-Lord that is neither good nor evil may choose either effect, but may not change her decision unless her alignment changes.
Elf-Lord
https://i.imgur.com/nKrE7MY.png
The wisest and fairest of the Fair Folk.
A Mary-Sue prestige class for the most Mary-Sue race :D Can be a benign Elrond/Galadriel-type, or a malevolent Unseelie drow-type. MAD as heck, so you should have godlike stats before you enter it.
Prerequisites:
To become an Elf-Lord, a character must fulfill all the following criteria.
Alignment
Any chaotic.
Race
Elf.
Feats
Animal Affinity, Magical Aptitude, Weapon Finesse, plus any one item creation feat.
Special
Bardic Knowledge or Lore class feature, Wild Empathy class feature.
Hit Die: d8
Class Skills
The Elf-Lord's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).
Skill Points per Level: 8 + Int modifier
Elf-Lord
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Spellcasting
1st
+1
+2
+2
+2
Elven Lore,
Superior Wild Empathy
+1 arcane/+1 divine
2nd
+2
+3
+3
+3
Unearthly Grace
+1 arcane/+1 divine
3rd
+3
+3
+3
+3
Elven Paragon (+2)
+1 arcane/+1 divine
4th
+4
+4
+4
+4
Master Artisan
+1 arcane/+1 divine
5th
+5
+4
+4
+4
Enchanted
+1 arcane/+1 divine
6th
+6
+5
+5
+5
Elven Paragon (+4)
+1 arcane/+1 divine
7th
+7
+5
+5
+5
Woodland Stride
+1 arcane/+1 divine
8th
+8
+6
+6
+6
Fey Armour
+1 arcane/+1 divine
9th
+9
+6
+6
+6
Elven Paragon (+6)
+1 arcane/+1 divine
10th
+10
+7
+7
+7
Elf-King/Queen
+1 arcane/+1 divine
Class Features
All of the following are class features of the Elf-Lord.
Weapon and Armour Proficiencies
Elf-Lords are proficient with all simple and martial weapons, and with all exotic weapons relating to elves.
Elf-Lords are proficient with all types of armour, and with shields (including tower shields). An Elf-Lord ignores the arcane spell failure chance of armour and shields, provided they are forged from mithral.
Spells
When a new Elf Lord level is gained, the character gains new spells per day as if she had also gained a level in any one arcane spellcasting class she belonged to before she added the prestige class and any one divine spellcasting class she belonged to previously. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of Elf-Lord to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, then determines spells per day and caster level accordingly. If a character had more than one arcane spellcasting class or more than one divine spellcasting class before she became an Elf-Lord, she must decide to which class he adds each level of Elf-Lord for the purpose of determining spells per day.
Elven Lore (Ex)
Levels of Elf-Lord stack with levels of classes that grant Bardic Knowledge or Lore for the purpose of determining the strength of those abilities.
Superior Wild Empathy (Ex)
Levels of Elf-Lord stack with levels of classes that grant Wild Empathy for the purpose of determining the strength of that ability. An Elf-Lord gains a +6 racial bonus on Wild Empathy checks, and may use it to influence the attitudes of elementals, fey, plants, and vermin in the same way she would a magical beast.
Unearthly Grace (Su)
At 2nd level, an Elf-Lord adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class.
Elven Paragon (Su)
Beginning at 3rd level, an Elf-Lord gains a +2 bonus to her Charisma, Dexterity, and Wisdom scores. This bonus increases to +4 at 6th level, and to +6 at 9th level.
Master Artisan (Ex)
At 4th level, an Elf-Lord gains Master Artisan (http://www.giantitp.com/forums/showthread.php?534896-Master-Artisan-(feat-for-better-masterwork-bonuses)&p=22340347#post22340347) as a bonus feat.
Enchanted (Ex)
At 5th level, an Elf-Lord gains Enchanted (http://www.giantitp.com/forums/showthread.php?534772-A-few-simple-feats-(Enchanted-Flight-Insightful-Strike)&p=22336997#post22336997) as a bonus feat.
Woodland Stride (Ex)
Starting at 7th level, an Elf-Lord may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect her.
Fey Armour (Su)
At 8th level, an Elf-Lord gains damage reduction 10/cold iron and spell resistance equal to her character level +10. This spell resistance never applies against beneficial spells.
Elf-King/Queen (Su)
At 10th level, an Elf-Lord can use speak with animals, speak with plants, stone tell, and commune with nature at will (caster level equal to her character level).
Furthermore, she ignores any aging penalties to her physical ability scores, never dies of old age, and benefits from constant death ward and freedom of movement effects.
Finally, any creature within 30 feet that looks at the Elf-Lord must succeed on a Will save (DC 10 + 1/2 her character level + her Charisma modifier) or be affected by charm monster is she is good-aligned or fear if she is evil-aligned (caster level equal to her character level). An Elf-Lord that is neither good nor evil may choose either effect, but may not change her decision unless her alignment changes.