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View Full Version : Critique and flaws on this characteristics mechanic idea?



Black Knight 2k
2017-09-12, 11:58 AM
Pretty much all rolls are 1d10+Trait(1-5)+Skill(0-10).


Each character has a Stress Gauge that goes from 1 to 10. Every two points increases the character's Stress Bonus by 1, i.e. Stress level of 2 is equal to a Stress Bonus of 1, level 4 equals a bonus of 2, etc.

Each character possesses the following Descriptors: Background, Motive, Belief and Flaw. Each character in addition possesses at least one of the following descriptors: Secret, Regret and Fear.

Background: Each time the Background is brought up in a positive way clear a dot from the Stress Gauge. Each time it is brought up in a negative way fill a dot on the Stress Gauge. (This is to give the player an useful way of managing their gauge, by bringing up aspects from their past to their banter and game.)


Motive: Every time a character's action would significantly and intentionally further their Motive, add the Stress Bonus to the total of the roll. This does not cover actions that are to protect them from damage. Every time their motive suffers a major setback, fill a dot on the Stress Gauge. If furthering their motive brings significant harm to those unrelated, fill a dot on the Stress Gauge.
If they make a significant step towards realizing their motive, clear a dot from the Stress Gauge.


Belief: Every time your character acts on their Beliefs add the Stress Bonus to the total of the roll. Every time they don't, no matter what reason, fill a dot on the Stress Gauge. If acting on their Beliefs brings significant harm to those unrelated or innocent, fill a dot on the Stress Gauge. If the character's Beliefs resulted in an even better outcome, clear a point on the Stress Gauge


Flaw: Every time a character let's their Flaw run free in a significant way, count it as a successful recovery test had been made on a Damage Slot with Mental damage and add a point to the Stress Gauge. If tempted in some way to release the flaw, the tempter adds the character's Stress Bonus to the total of their roll. If successful clear a dot on the Stress Gauge, if you fail, react accordingly, but without any mental recovery.


Secret, Regret and Fear: Every time a character has to protect their Secret, is presented with a chance to atone for their Regret, defend themselves from their Fear, or the character in any other meaningful way is driven by them, add the Stress Bonus to the total of your roll. Every time also add one point to the Stress Gauge. If the character in the narrative of the game makes meaningful progress towards overcoming them, remove a point from the Stress Gauge.


When the Stress Gauge is full, the character will Crash. Pick a Descriptor that caused the Stress Gauge to fill, this is what the character's breakdown should be all about. The Crash state should last for the rest of the session, as the character is stricken by grief, anger, whatever as their stress over runs them. All related rolls by the Crashing character receives their Stress Bonus, including efforts to resist those trying to turn the character off their Crash.