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rferries
2017-09-13, 01:40 AM
A race and race-specific class for someone who wants to play a humanoid-shaped true dragon. Inspired by the Dragonlance race but not retaining their abilities, names or flavour; this race is the missing link between dragons/half-dragons and their humanoid sorcerer descendants.

0. Draconian Race; Draconians & Size
1. Draconian Monstrous Class (http://www.giantitp.com/forums/showsinglepost.php?p=22378813&postcount=2)
2. Draconian Feats (http://www.giantitp.com/forums/showsinglepost.php?p=22378815&postcount=3)


Draconian
https://i.imgur.com/5pqwMVo.jpg
The power of true dragons, with the ambition of mortals.



Draconians are the descendants of both dragons and humans. They are humanoid in form, but have the wings, tails, colouration, and other features of their draconic ancestors. They tend towards the alignments of their dragon lineage, magnified by the drive and adaptability of their human blood.

Draconian Traits
Ability Score Modifiers: Charisma +2, Constitution +2, Strength +2, Dexterity -2. Like true dragons, draconians are mighty and proud but slow to react.

Size: Draconians are Medium creatures and have no bonuses or penalties due to their size.

Type: Draconians are creatures of the dragon type.

Speed: Draconians have a base speed of 30 feet.

Draconic Lineage (Ex): At character creation a draconian chooses a particular type of chromatic (black, blue, green, red, or white) or metallic (brass, bronze, copper, gold, or silver) dragon. For all effects related to race, the draconian is considered to be a dragon of that type.

Draconic Longevity (Ex): A draconian is treated as a dragon of the wyrmling age category (http://www.d20srd.org/srd/monsters/dragonTrue.htm#) for all effects specific to a dragon's age category.

Breath Weapon (Su): A draconian has a breath weapon of a shape and energy type determined by his draconic lineage (see below). The breath weapon deals 1d6 points of damage per effective dragon age category of the draconian, and allows a Reflex save for half damage (DC 10 + 1/2 draconian's character level + draconian's Constitution modifier). Once a draconian uses this power, he must wait 1d4 rounds before using it again.



Draconic Lineage

Breath Weapon Shape

Energy Type



Black
Line
Acid


Blue
Line
Electricity


Brass
Line
Fire


Bronze
Line
Electricity


Copper
Line
Acid


Gold
Line
Fire


Green
Cone
Acid


Silver
Cone
Cold


Red
Cone
Fire


White
Cone
Cold



Armored Scales (Ex): A draconian adds his Constitution modifier as a natural armour bonus to his Armour Class, with an additional +1 per effective dragon age category.

Damage Reduction (Su): A draconian has damage reduction/magic equal to 5, +1 per effective dragon age category. A draconian's natural weapons, as well as any weapons he wields, are treated as magic weapons for the purpose of overcoming damage reduction.

Energy Resistance (Ex): A draconian has energy resistance against the energy type of his breath weapon equal to 5 per effective dragon age category.

Immunities (Ex): Draconians are immune to magic sleep effects and paralysis effects.

Keen Senses (Ex): Draconians see four times as well as humans in shadowy illumination and twice as well in normal light. They also have darkvision out to 120 feet.

Natural Weapons (Ex): A draconian has 2 claws as primary natural attacks (1d6 + Strength modifier damage) and a bite as a secondary natural attack (1d8 + ˝ Strength modifier damage).

Feats (Ex): A draconian gains Eschew Materials and Spell Resistance (http://www.giantitp.com/forums/showthread.php?521658-Spell-Resistance-(feat-chain)) as bonus feats.

Languages: Draconians begin play speaking Common and Draconic. Draconians with high Intelligence scores can choose from the following: Aquan, Auran, Dwarven, Elven, Ignan, Sylvan, and Terran.

Favoured Class: Draconian (see below)

Level Adjustment: +2

Draconians and Size
Certain feats, spells, and class features can alter a draconian's size. This affects both the damage of any natural attacks they have gained as well as the area of their breath weapons.



Size
Space/Reach
1 Bite
2 Claws
2 Wings
1 Tail Slap
1 Crush
1 Tail Sweep


Tiny
2˝ ft./0 ft.
1d4
1d3






Small
5 ft./5 ft.
1d6
1d4






Medium
5 ft./5 ft.
1d8
1d6
1d4





Large
10 ft./5 ft.
2d6
1d8
1d6
1d8




Huge
15 ft./10 ft.
2d8
2d6
1d8
2d6
2d8



Gargantuan
20 ft./15 ft.
4d6
2d8
2d6
2d8
4d6
2d6


Colossal
30 ft./20 ft.
4d8
4d6
2d8
4d6
4d8
2d8





Size
Line1 (Length)
Cone2 (Length)


Tiny
30 ft.
15 ft.


Small
40 ft.
20 ft.


Medium
60 ft.
30 ft.


Large
80 ft.
40 ft.


Huge
100 ft.
50 ft.


Gargantuan
120 ft.
60 ft.


Colossal
140 ft.
70 ft.


1. A line is always 5 feet high and 5 feet wide.
2. A cone is as high and wide as its length.
Draconians and Aging
Draconians have two kinds of aging - actual age and effective dragon categories.

Actual Age
Draconians age as elves, gaining aging effects (i.e. ability score adjustments) for becoming middle-aged, old, and venerable. Whenever a draconian advances an aging step in this way, his effective dragon age category from the draconic longevity racial trait also increases by one step.

Effective Dragon Age Category
The draconian's effective dragon age category from the draconic longevity racial trait is advanced by his actual age (see above), his levels in the draconian monstrous class, and the Improved Age Category feat. It determines the effectiveness of his breath weapon, his natural armour bonus, and many other effects.

Virtual Age Categories
If a draconian's effective dragon age category would advance beyond great wyrm, instead treat it as great wyrm unless that draconian is an epic character.

rferries
2017-09-13, 01:41 AM
Draconian Monster Class


https://i.imgur.com/OB5c2VT.jpg

https://i.imgur.com/fTrC99n.jpg?1



Race
Draconian.

Hit Die: d12.

Class Skills
The draconian's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Magic Device (Cha).

Skill Points per Level: 6 + Int modifier

Draconian


Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Sorcerer Spellcasting


1st

+1



+2



+2



+2


Age Category (very young), Hoard
-


2nd

+2



+3



+3



+3


Age Category (young)
1st


3rd

+3



+3



+3



+3



2nd


4th

+4



+4



+4



+4


Age Category (juvenile)
3rd


5th

+5



+4



+4



+4


Draconic Power (+2)
3rd


6th

+6



+5



+5



+5


Age Category (young adult), Frightful Presence
4th


7th

+7



+5



+5



+5


Wings
5th


8th

+8



+6



+6



+6


Age Category (adult)
6th


9th

+9



+6



+6



+6


Powerful Build
6th


10th

+10



+7



+7



+7


Age Category (mature adult), Draconic Power (+4)
7th


11th

+11



+7



+7



+7


Tail Slap
8th


12th

+12



+8



+8



+8


Age Category (old)
9th


13th

+13



+8



+8



+8


Blindsense
9th


14th

+14



+9



+9



+9


Age Category (very old)
10th


15th

+15



+9



+9



+9


Draconic Power (+2)
11th


16th

+16



+10



+10



+10


Age Category (ancient)
12th


17th

+17



+10



+10



+10



12th


18th

+18



+11



+11



+11


Age Category (wyrm)
13th


19th

+19



+11



+11



+11



14th


20th

+20



+12



+12



+12


Age Category (great wyrm), True Dragon
15th



Class Features
All of the following are class features of the draconian.

Weapon and Armour Proficiencies
Draconians are proficient with their natural weapons and all simple weapons. They are not proficient with any type of armor or shield. Armor of any type interferes with a draconian’s gestures, which can cause his spells with somatic components to fail.

Age Category (Ex)
At first level, a draconian's effective dragon age category from the draconic longevity racial trait increases by one step. His effective age category increases by another step at 2nd level, and by an additional step every two class levels thereafter.

Hoard (Ex)
At first level, a draconian begins to develop a lust for gold, jewels, and other treasures. This curse grows in strength with subsequent levels in the class and has two main effects:

Avarice: A draconian cannot sell an item he owns for anything less than full price (as determined to the best of his ability and Appraise skill), and whenever he does he must set aside a percentage of the profits (equal to 5% per effective dragon age category) into his personal hoard. Similarly, whenever he acquires currency (other than by selling items), he must set aside the same percentage for his hoard. He may add items and/or currency to his hoard to withdraw items and/or currency of equivalent value from it, but otherwise may never willingly part with the hoard. As the hoard grows, he may suffer the effects of encumbrance if he lacks the Strength, hirelings, or extradimensional space (e.g. bags of holding) to carry it himself.

The draconian suffers the effects of a permanent, non-magical lesser geas that enforces these restrictions (and compels him to protect the hoard and retrieve any currency or items that are stolen from it). At the DM's discretion, any item the draconian's companions lend to him becomes subject to this curse.

Cunning: A draconian adds one-half his class level to Appraise checks, as well as to any Bluff, Diplomacy, Intimidate, Listen, Search, Sense Motive, and Spot checks made to protect his hoard and to the DC of any Sleight of Hand checks made to rob him.

Spells
Beginning at 2nd level, a draconian gains the ability to cast spells as a sorcerer of 3/4ths of his class level.

Draconic Power (Ex)
Beginning at 5th level, a draconian gains a +2 bonus to his Charisma, Constitution, and Strength scores. This bonus increases to +4 at 10th level, and to +6 at 15th level.

Frightful Presence (Ex)
Beginning at 6th level, a draconian can unsettle foes with his mere presence. This ability takes effect automatically whenever the draconian attacks, charges, or flies overhead. Creatures within a radius of 30 feet × the draconian’s effective dragon age category are subject to the effect if they have fewer HD than the draconian. A potentially affected creature that succeeds on a Will save (DC 10 + ˝ draconian’s HD + draconian’s Charisma modifier) remains immune to that draconian’s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Creatures of the dragon type are immune to this ability.

Wings (Ex)
At 7th level, a draconian becomes proficient in the use of his wings. He gains a fly speed equal to 10 feet per effective dragon age category, with average maneuverability. Additionally, he can slam opponents with his wings, even when flying. He gains two wing attacks as secondary natural attacks (1d4 + ˝ Strength modifier damage).

Powerful Build (Ex)
At 9th level, a draconian gains the Powerful Build special quality. He is treated as a creature of his actual size or as a creature one size larger, whichever is most beneficial to him at the time. This also increases the damage of his natural attacks (see Draconians And Size, above).

Tail Slap (Ex)
At 11th level, a draconian becomes proficient in the use of his tail. He gains a tail slap attack as a secondary natural attack (1d8 + 1˝ Strength modifier damage).

Blindsense (Ex)
At 13th level, draconians can pinpoint creatures within a distance of 60 feet via blindsense. Opponents the draconian can’t actually see still have total concealment against him.

True Dragon (Ex)
At 20th level, a draconian's power rivals those of his true dragon ancestors. He gains Improved Breath Weapon and Improved Monstrous Spellcasting (http://www.giantitp.com/forums/showsinglepost.php?p=22378815&postcount=3) as bonus feats, and gains immunity to the energy type of his breath weapon.

rferries
2017-09-13, 01:42 AM
Draconian Feats


https://i.imgur.com/zJd61uM.jpg
https://i.imgur.com/DBoR15p.jpg
https://i.imgur.com/TV0UdPd.jpg
https://i.imgur.com/csMRHY9.png



Alternate Breath Weapon [Draconic]
Your connection to metallic dragons expands the effects of your breath weapon. .

Prerequisites
Draconic lineage (brass, bronze, copper, gold, silver), character level 12th.

Benefit
You gain an alternate breath weapon depending on the type of metallic dragon you selected for your draconic lineage. The breath weapon’s area and save DC is determined as normal as for a draconian of your size and level.



Dragon Type

Shape
Save
Effect


Brass
Cone
Will
Sleep


Bronze
Cone
Will
Repulsion


Copper
Cone
Fortitude
Slow


Gold
Cone
Fortitude
Weakness


Silver
Cone
Fortitude
Paralysis



Brass: Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per effective dragon age category.

Bronze: Creatures within the cone must succeed on a Will save or be compelled to do nothing but move away from you for 1d6 rounds plus 1 round per effective dragon age category. This is a mind-affecting compulsion enchantment effect.

Copper: Creatures within the cone must succeed on a Fortitude save or be slowed for 1d6 rounds plus 1 round per effective dragon age category.

Gold: Creatures within the cone of weakening gas must succeed on a Fortitude save or take 1 point of Strength damage per effective dragon age category.

Silver: Creatures within the cone of paralyzing gas must succeed on a Fortitude save or be paralyzed for 1d6 rounds plus 1 round per effective dragon age category.

Aquatic Lineage
You are the descendant of a water-dragon.

Prerequisites
Draconic lineage (black, bronze, gold, green, or white).

Benefits
You gain a swim speed equal to your base land speed. You have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. You can always choose to take 10 on a Swim check, even if distracted or endangered. You can use the run action while swimming, provided you swim in a straight line.

You can breathe both water and air. You may freely use your spells, breath weapon, and other abilities while submerged.

Delving Lineage
You are the descendant of an earth-dragon.

Prerequisites
Draconic lineage (blue, brass, or white).

Benefits
You gain a burrow speed equal to one-half your base land speed.

Eschew Hoard
The acquisition of wealth is no longer a driving force in your life.

Prerequisites
Hoard class feature, non-evil alignment.

Benefits
You ignore the benefits and penalties of the hoard class feature.

Dragon's Spell-Like Abilities
You unlock the unique powers of your dragon ancestors.

Prerequisites
Draconian.

Benefits
You gain the spell-like abilities of a dragon of your effective dragon age category and draconic lineage.


Dragon's Spellcasting
You tap into the spellcasting prowess of your associated dragon type.

Prerequisites
Draconian 2nd, Dragon's Spell-Like abilities, draconic lineage (blue, brass, bronze, copper, gold, red, or silver).

Benefit
Some true dragons draw spells from the cleric list and even some cleric domains, and you now share that ability. You may learn spells from the cleric list (as well as certain cleric domains, as shown below) as sorcerer spells. Spells you learn in this way are cast as arcane spells, meaning that you do not need a divine focus to cast them.



Dragon Type

Domains



Blue
Air, Evil, Law


Brass
Chaos, Knowledge


Bronze
Animal, Law, Water


Copper
Chaos, Earth, Trickery


Gold
Good, Law, Luck


Red
Chaos, Evil, Fire


Silver
Air, Good, Law, Sun




Growth
As you have adventured, your stature has grown to match your skill.

Prerequisite: Character level 12th, non-humanoid.

Benefit: You grow to the next size category. Use the rules for advancing monsters (http://www.d20srd.org/srd/improvingMonsters.htm#sizeIncreases) for determining your new ability scores, natural armor, slam attack damage, and size bonuses and penalties.

Special: You can gain this feat multiple times. Each time you do, increase your size to the next largest category. This may allow you to qualify for other feats with size prerequisites.


Dragon’s Crush
You can crush smaller opponents underneath your mighty weight.

Prerequisites
Dragon type, size Huge or larger.

Benefit
You gain the Crush (Ex) special attack. While flying or jumping you may land on opponents as a standard action, using your whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than you (though you can attempt normal overrun or grapple attacks against larger opponents).

A crush attack affects as many creatures as can fit under your body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of your breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless you move off them. If you choose to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape.

A crush attack deals the indicated damage (2d8 for a Huge creature) plus 1˝ times your Strength bonus (round down).


Dragon’s Sweep
You may use your tail to sweep opponents away like the gnats they are.

Prerequisites
Dragon type, size Gargantuan or larger, tail slap natural attack.

Benefit
You gain the Tail Sweep (Ex) special attack, allowing you to sweep with your tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal creature), extending from an intersection on the edge of your space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than yourself. A tail sweep automatically deals the indicated damage (2d6 for a Gargantuan creature) plus 1˝ times your Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of your breath weapon).


Improved Age Category
Your mortal blood allows you to grow in strength much faster than your dragon ancestors.

Prerequisites
Draconian, character level 6th.

Benefits
Increase your effective dragon age category by one step.

Special
You may select this feat more than once. Its effects stack with itself, but not with the age category class feature of the draconian monstrous class.

A fighter may select Improved Age Category whenever he could select a fighter bonus feat.

Improved Breath Weapon
Your breath weapon is more destructive.

Prerequisites
Draconian or true dragon.

Benefits
Increase the damage die of your breath weapon by one step: 1d6, 2d4, 2d6, 2d8, 2d10.

Special
You may select this feat up to four times. Its effects stack.

A fighter may select Improved Breath Weapon whenever he could select a fighter bonus feat.

Improved Monstrous Spellcasting
You unlock more of your innate spellcasting powers.

Prerequisites
Non-humanoid, character level 6th, ability to cast spells as a member of the chosen class.

Benefits
Choose a spellcasting class. Your ability to cast spells as a member of that class (with respect to spells per day, spells known, and caster level) increases by one, to a maximum of your character level.

Special
You may select this feat more than once. Its effects stack.

If you are an androsphinx, guardian naga, or similar creature, this is just the feat to get some use out of your excess racial HD :)

rferries
2017-09-13, 04:10 AM
Bonus Feat:

Faerie Dragon Lineage
You are descended from the whimsical and charming faerie dragons.

Prerequisites
Draconian, must be taken at 1st level.

Benefits
Your base size is Small rather than Medium, granting you all the attendant benefits and penalties of that size.

Your breath weapon is a cone of euphoria gas; creatures in the cone that fail a Will save (DC 10 + one-half your character level + your Charisma modifier) fall prone and are helpless for one round per effective dragon age category as they giggle.

Your racial ability score modifiers become: -2 Str, +4 Charisma, +2 Constitution, +2 Dexterity.

Special
You do not gain wing attacks until you gain Medium size (or Small size with the powerful build special quality).

Westhart
2017-09-13, 07:37 AM
A race and race-specific class for someone who wants to play a humanoid-shaped true dragon. Inspired by the Dragonlance race but not retaining their abilities, names or flavour; this race is the missing link between dragons/half-dragons and their humanoid sorcerer descendants.

0. Draconian Race; Draconians & Size
1. Draconian Monstrous Class (http://www.giantitp.com/forums/showsinglepost.php?p=22378813&postcount=2)
2. Draconian Feats (http://www.giantitp.com/forums/showsinglepost.php?p=22378815&postcount=3)


Draconian
https://i.imgur.com/5pqwMVo.jpg
The power of true dragons, with the ambition of mortals.



Draconians are the descendants of both dragons and humans. They are humanoid in form, but have the wings, tails, colouration, and other features of their draconic ancestors. They tend towards the alignments of their dragon lineage, magnified by the drive and adaptability of their human blood.

Draconian Traits
Ability Score Modifiers: Charisma +2, Constitution +2, Strength +2, Dexterity -2. Like true dragons, draconians are mighty and proud but slow to react.

Size: Draconians are Medium creatures and have no bonuses or penalties due to their size.

Type: Draconians are creatures of the dragon type.

Speed: Draconians have a base speed of 30 feet.

Draconic Lineage (Ex): At character creation a draconian chooses a particular type of chromatic (black, blue, green, red, or white) or metallic (brass, bronze, copper, gold, or silver) dragon. For all effects related to race, the draconian is considered to be a dragon of that type.

Draconic Longevity (Ex): A draconian is treated as a dragon of the wyrmling age category (http://www.d20srd.org/srd/monsters/dragonTrue.htm#) for all effects specific to a dragon's age category. Draconians never die of old age.

Regular dragons die of old age... it takes a while but they do die (draconomicon; the twilight?). Handing immortality to PC's may be a problem in some campaigns (not mine) that are long in scope...


Breath Weapon (Su): A draconian has a breath weapon of a shape and energy type determined by his draconic lineage (see below). The breath weapon deals 1d6 points of damage per effective age category of the draconian, and allows a Reflex save for half damage (DC 10 + 1/2 draconian's character level + draconian's Constitution modifier). Once a draconian uses this power, he must wait 1d4 rounds before using it again.

Since he counts as a wyrmling you should just give the damage instead of saying age... unless you meant for them to count as older dragons as they progress, in which case a small note should be added to longevity.




Draconic Lineage

Breath Weapon Shape

Energy Type



Black
Line
Acid


Blue
Line
Electricity


Brass
Line
Fire


Bronze
Line
Electricity


Copper
Line
Acid


Gold
Line
Fire


Green
Cone
Acid


Silver
Cone
Cold


Red
Cone
Fire


White
Cone
Cold




No gem dragons? (Forgot sourbook, but they are basically neutral dargons on good/evil alignment)


Armored Scales (Ex): A draconian adds his Constitution modifier as a natural armour bonus to his Armour Class, with an additional +1 per effective dragon age category.

See breath weapon comment



Damage Reduction (Su): A draconian has damage reduction/magic equal to 5, +1 per effective dragon age category. A draconian's natural weapons, as well as any weapons he wields, are treated as magic weapons for the purpose of overcoming damage reduction.

Eh, in my games I made the dragon DR harder to overcome since they supposed to be all powerful and whatnot.


Energy Resistance (Ex): A draconian has energy resistance against the energy type of his breath weapon equal to 5 per effective dragon age category.

See breath weapon comment. Also I would say at some point they gain immunity.


Immunities (Ex): Draconians are immune to magic sleep effects and paralysis effects.

Keen Senses (Ex): Draconians see four times as well as humans in shadowy illumination and twice as well in normal light. They also have darkvision out to 120 feet.

Natural Weapons (Ex): A draconian has 2 claws as primary natural attacks (1d4 + Strength modifier damage) and a bite as a secondary natural attack (1d6 + ˝ Strength modifier damage).

Feats (Ex): A draconian gains Eschew Materials and Spell Resistance (http://www.giantitp.com/forums/showthread.php?521658-Spell-Resistance-(feat-chain)) as bonus feats.

Languages: Draconians begin play speaking Common and Draconic. Draconians with high Intelligence scores can choose from the following: Aquan, Auran, Dwarven, Elven, Ignan, Sylvan, and Terran.

Favoured Class: Draconian (see below)

Level Adjustment: +2

Draconians and Size
Certain feats, spells, and class features can alter a draconian's size. This affects both the damage of any natural attacks they have gained as well as the area of their breath weapons.



Size
Space/Reach
1 Bite
2 Claws
2 Wings
1 Tail Slap
1 Crush
1 Tail Sweep


Tiny
2˝ ft./0 ft.
1d4
1d3






Small
5 ft./5 ft.
1d6
1d4






Medium
5 ft./5 ft.
1d8
1d6
1d4





Large
10 ft./5 ft.
2d6
1d8
1d6
1d8




Huge
15 ft./10 ft.
2d8
2d6
1d8
2d6
2d8



Gargantuan
20 ft./15 ft.
4d6
2d8
2d6
2d8
4d6
2d6


Colossal
30 ft./20 ft.
4d8
4d6
2d8
4d6
4d8
2d8





Size
Line1 (Length)
Cone2 (Length)


Tiny
30 ft.
15 ft.


Small
40 ft.
20 ft.


Medium
60 ft.
30 ft.


Large
80 ft.
40 ft.


Huge
100 ft.
50 ft.


Gargantuan
120 ft.
60 ft.


Colossal
140 ft.
70 ft.


1. A line is always 5 feet high and 5 feet wide.
2. A cone is as high and wide as its length.

All in all I like this, but think that it needs a little clarity on what determines the dragon age category (longevity).

Westhart
2017-09-13, 07:55 AM
Draconian Monster Class
https://i.imgur.com/OB5c2VT.jpg

Race
Draconian.

Hit Die: d12.

Class Skills
The draconian's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Magic Device (Cha).

Skill Points per Level: 6 + Int modifier

Draconian


Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Sorcerer Spellcasting


1st

+1



+2



+2



+2


Age Category (very young), Hoard
-


2nd

+2



+3



+3



+3


Age Category (young)
1st


3rd

+3



+3



+3



+3



2nd


4th

+4



+4



+4



+4


Age Category (juvenile)
3rd


5th

+5



+4



+4



+4


Draconic Power (+2)
3rd


6th

+6



+5



+5



+5


Age Category (young adult), Frightful Presence
4th


7th

+7



+5



+5



+5


Wings
5th


8th

+8



+6



+6



+6


Age Category (adult)
6th


9th

+9



+6



+6



+6


Powerful Build
6th


10th

+10



+7



+7



+7


Age Category (mature adult), Draconic Power (+4)
7th


11th

+11



+7



+7



+7


Tail Slap
8th


12th

+12



+8



+8



+8


Age Category (old)
9th


13th

+13



+8



+8



+8


Blindsense
9th


14th

+14



+9



+9



+9


Age Category (very old)
10th


15th

+15



+9



+9



+9


Draconic Power (+2)
11th


16th

+16



+10



+10



+10


Age Category (ancient)
12th


17th

+17



+10



+10



+10



12th


18th

+18



+11



+11



+11


Age Category (wyrm)
13th


19th

+19



+11



+11



+11



14th


20th

+20



+12



+12



+12


Age Category (great wyrm), True Dragon
15th



With my comments on age category for the race, were you intending for this to be the only way to be older? because if so disregard my previous comments.


Class Features
All of the following are class features of the draconian.

Weapon and Armour Proficiencies
Draconians are proficient with their natural weapons and all simple weapons. They are not proficient with any type of armor or shield. Armor of any type interferes with a draconian’s gestures, which can cause his spells with somatic components to fail.

Age Category (Ex)
At first level, a draconian's effective dragon age category from the draconic longevity racial trait increases by one step. His effective age category increases by another step at 2nd level, and by an additional step every two class levels thereafter.

Hoard (Ex)
At first level, a draconian begins to develop a lust for gold, jewels, and other treasures. This curse grows in strength with subsequent levels in the class and has two main effects:

Avarice: A draconian cannot sell an item he owns for anything less than full price (as determined to the best of his ability and Appraise skill), and whenever he does he must set aside a percentage of the profits (equal to 5% per effective dragon age category) into his personal hoard. He may add items and/or currency to his hoard to withdraw items and/or currency of equivalent value from it, but otherwise may never willingly part with the hoard. As the hoard grows, he may suffer the effects of encumbrance if he lacks the Strength, hirelings, or extradimensional space (e.g. bags of holding) to carry it himself.

Seeing that when you sell a used item you get 1/2 cost this may be a tad powerful... Also I would ot force him to carry his personal horde.


The draconian suffers the effects of a permanent, non-magical lesser geas that enforces these restrictions (and compels him to protect the hoard and retrieve any currency or items that are stolen from it). At the DM's discretion, any item the draconian's companions lend to him becomes subject to this curse.

No, just no.
"Here borrow this to open the door"
"Mine!"
[Fight ensues]
I guess it might be alright... which is why it is a good thing you left it up to the DM.


Cunning: A draconian adds one-half his class level to Appraise checks, as well as to any Bluff, Diplomacy, Intimidate, Listen, Search, Sense Motive, and Spot checks made to protect his hoard and to the DC of any Sleight of Hand checks made to rob him.

Hmmm, I think that the horde benefit could use a little more power... As it will be giant at higher levels while the return will be smaller... Maybe use something similar to the action point variant rule, based of horde value...


Spells
Beginning at 2nd level, a draconian gains the ability to cast spells as a sorcerer of 3/4ths of his class level.

Draconic Power (Ex)
Beginning at 5th level, a draconian gains a +2 bonus to his Charisma, Constitution, and Strength scores. This bonus increases to +4 at 10th level, and to +6 at 15th level.

I would make this inherent and a +5 (max inherent) spread out... maybe +1 at 4 and every 4 levels after? (I can't really compare to my games as they are powerful... madness XD)


Frightful Presence (Ex)
Beginning at 6th level, a draconian can unsettle foes with his mere presence. This ability takes effect automatically whenever the draconian attacks, charges, or flies overhead. Creatures within a radius of 30 feet × the draconian’s effective dragon age category are subject to the effect if they have fewer HD than the draconian. A potentially affected creature that succeeds on a Will save (DC 10 + ˝ draconian’s HD + draconian’s Charisma modifier) remains immune to that draconian’s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Creatures of the dragon type are immune to this ability.

With less HD then the draconian or a similar rephraze... 4 is a rather low HD limit and it does not expand (failing to find the word I want) with level.


Wings (Ex)
At 7th level, a draconian becomes proficient in the use of his wings. He gains a fly speed equal to 10 feet per effective dragon age category, with average maneuverability. Additionally, he can slam opponents with his wings, even when flying. He gains two wing attacks as secondary natural attacks (1d4 + ˝ Strength modifier damage).

I would let his maneuverability increase to good at some point but otherwise fine.


Powerful Build (Ex)
At 9th level, a draconian gains the Powerful Build special quality. He is treated as a creature of his actual size or as a creature one size larger, whichever is most beneficial to him at the time. This also increases the damage of his natural attacks (see Draconians And Size, above).

You know, this one might get me publicly executed; but what if you made this scale with level one higher at X level and so on :smallbiggrin:


Tail Slap (Ex)
At 11th level, a draconian becomes proficient in the use of his tail. He gains a tail slap attack as a secondary natural attack (1d8 + 1˝ Strength modifier damage).

Blindsense (Ex)
At 13th level, draconians can pinpoint creatures within a distance of 60 feet via blindsense. Opponents the draconian can’t actually see still have total concealment against him.

True Dragon (Ex)
At 20th level, a draconian's power rivals those of his true dragon ancestors. He gains Improved Breath Weapon and Improved Monstrous Spellcasting (http://www.giantitp.com/forums/showsinglepost.php?p=22378815&postcount=3) as bonus feats, and gains immunity to the energy type of his breath weapon.

Ah yes, these are all good abilities and I love the class... (Still think that draconians should get some small scaling without taking this class). I know it is not too draconic but maybe let thm (and dragons) have access to feats that give the scent ability and chance blindsense to blindsight?

Westhart
2017-09-13, 08:18 AM
Draconian Feats


https://i.imgur.com/zJd61uM.jpg
https://i.imgur.com/DBoR15p.jpg
https://i.imgur.com/TV0UdPd.jpg
https://i.imgur.com/csMRHY9.png



Alternate Breath Weapon [Draconic]
Your connection to metallic dragons expands the effects of your breath weapon.

Prerequisites
Draconic lineage (brass, bronze, copper, gold, silver), character level 12th.

Benefit
You gain an alternate breath weapon depending on the type of metallic dragon you selected for your draconic lineage. The breath weapon’s area and save DC is determined as normal as for a draconian of your size and level.



Dragon Type

Shape
Save
Effect


Brass
Cone
Will
Sleep


Bronze
Cone
Will
Repulsion


Copper
Cone
Fortitude
Slow


Gold
Cone
Fortitude
Weakness


Silver
Cone
Fortitude
Paralysis



Brass: Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per effective dragon age category.

Bronze: Creatures within the cone must succeed on a Will save or be compelled to do nothing but move away from you for 1d6 rounds plus 1 round per effective dragon age category. This is a mind-affecting compulsion enchantment effect.

Copper: Creatures within the cone must succeed on a Fortitude save or be slowed for 1d6 rounds plus 1 round per effective dragon age category.

Gold: Creatures within the cone of weakening gas must succeed on a Fortitude save or take 1 point of Strength damage per effective dragon age category.

Silver: Creatures within the cone of paralyzing gas must succeed on a Fortitude save or be paralyzed for 1d6 rounds plus 1 round per effective dragon age category.


These all look fair.


Aquatic Lineage
You are the descendant of a water-dragon.

Prerequisites
Draconic lineage (black, bronze, gold, green, or white).

Benefits
You gain a swim speed equal to your base land speed. You have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. You can always choose to take 10 on a Swim check, even if distracted or endangered. You can use the run action while swimming, provided you swim in a straight line.

You can breathe both water and air. You may freely use your spells, breath weapon, and other abilities while submerged.

I like this, but I would give them an ability that the water does not break line of effect between those in and out for the draconian. Know that the dragon does not get it but still (they should).


Delving Lineage
You are the descendant of an earth-dragon.

Prerequisites
Draconic lineage (blue, brass, or white).

Benefits
You gain a burrow speed equal to one-half your base land speed.

White?


Eschew Hoard
The acquisition of wealth is no longer a driving force in your life.

Prerequisites
Hoard class feature, non-evil alignment.

Benefits
You ignore the benefits and penalties of the hoard class feature.

I kinda feel that given the penalties will out weigh the benefits (even more so as they advance in level) this is a must have for any nonevil character... I mean the benefits can be duplicated with a magic item... which you would get from the money you would have had to put into the hoard...


Dragon's Spell-Like Abilities
You unlock the unique powers of your dragon ancestors.

Prerequisites
Draconian.

Benefits
You gain the spell-like abilities of a dragon of your effective dragon age category and draconic lineage.
Dragon's Spellcasting
You tap into the spellcasting prowess of your associated dragon type.

Prerequisites
Draconian 2nd, Dragon's Spell-Like abilities, draconic lineage (blue, brass, bronze, copper, gold, red, or silver).

Benefit
Some true dragons draw spells from the cleric list and even some cleric domains, and you now share that ability. You may learn spells from the cleric list (as well as certain cleric domains, as shown below) as sorcerer spells. Spells you learn in this way are cast as arcane spells, meaning that you do not need a divine focus to cast them.



Dragon Type

Domains



Blue
Air, Evil, Law


Brass
Chaos, Knowledge


Bronze
Animal, Law, Water


Copper
Chaos, Earth, Trickery


Gold
Good, Law, Luck


Red
Chaos, Evil, Fire


Silver
Air, Good, Law, Sun




Growth
As you have adventured, your stature has grown to match your skill.

Prerequisite: Character level 12th, non-humanoid.

Benefit: You grow to the next size category. Use the rules for advancing monsters (http://www.d20srd.org/srd/improvingMonsters.htm#sizeIncreases) for determining your new ability scores, natural armor, slam attack damage, and size bonuses and penalties.

Special: You can gain this feat multiple times. Each time you do, increase your size to the next largest category. This may allow you to qualify for other feats with size prerequisites.

Is there a limit? Can I go to Colossal+, Colossal++ or even Colossal +++? (Epic :smallsigh:) I always thought there should be a version of these for going smaller but could never find a reason to justify it XD



Dragon’s Crush
You can crush smaller opponents underneath your mighty weight.

Prerequisites
Dragon type, size Huge or larger (or Large with Powerful Build).

You don't need the parenthesis, since powerful build counts as one size whenever beneficial; including class and feat selection. Feel free to keep it, just noting (and have no intents on getting into a long argument about RAW :smallbiggrin:)


Benefit
You gain the Crush (Ex) special attack. While flying or jumping you may land on opponents as a standard action, using your whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than you (though you can attempt normal overrun or grapple attacks against larger opponents).

A crush attack affects as many creatures as can fit under your body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of your breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless you move off them. If you choose to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape.

A crush attack deals the indicated damage (2d8 for a Huge creature) plus 1˝ times your Strength bonus (round down).

Why is this draconic only though? Why can't I make a storm giant crusher? If you were aiming for flight you could just say they have to have the ability to fly...



Dragon’s Sweep
You may use your tail to sweep opponents away like the gnats they are.

:smallbiggrin:


Prerequisites
Dragon type, size Gargantuan or larger (or Huge with Powerful Build), tail slap natural attack.

Benefit
You gain the Tail Sweep (Ex) special attack, allowing you to sweep with your tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal creature), extending from an intersection on the edge of your space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than yourself. A tail sweep automatically deals the indicated damage (2d6 for a Gargantuan creature) plus 1˝ times your Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of your breath weapon).


I feel that this could also apply to nondragon races, with the requirement that they have a tail natural attack.


Improved Age Category
Your mortal blood allows you to grow in strength much faster than your dragon ancestors.

Prerequisites
Draconian, character level 6th.

Benefits
Increase your effective dragon age category by one step.

Special
You may select this feat more than once. Its effects stack with itself, but not with the age category class feature of the draconian monstrous class.

Hmm, I would let it stack with draconian to a max of great wyrm... Of course I haven't done the math on how it would affect all the abilities either.


A fighter may select Improved Age Category whenever he could select a fighter bonus feat.

Improved Breath Weapon
Your breath weapon is more destructive.

Prerequisites
Draconian or true dragon.

Benefits
Increase the damage die of your breath weapon by one step: 1d6, 2d4, 2d6, 2d8, 2d10.

Special
You may select this feat up to four times. Its effects stack.

A fighter may select Improved Breath Weapon whenever he could select a fighter bonus feat.

Improved Monstrous Spellcasting
You unlock more of your innate spellcasting powers.

Prerequisites
Non-humanoid, character level 6th, ability to cast spells as a member of the chosen class.

Benefits
Choose a spellcasting class. Your ability to cast spells as a member of that class (with respect to spells per day, spells known, and caster level) increases by one, to a maximum of your character level.

Special
You may select this feat more than once. Its effects stack.

If you are an androsphinx, guardian naga, or similar creature, this is just the feat to get some use out of your excess racial HD :)
Uhm, these are nice but the last? You could take a dryad 9th casting (I think... maybe that's a nymph...) either way you could take it, throw on a few levels of arcane caster (by preference) with this feat and arcane heirophant/mystic theurge you could get higher then 20th CL before epic... (but I say this as one of my playes runs around as an accursed (http://www.giantitp.com/forums/showthread.php?520943-The-Accursed-(template)&p=21900278#post21900278)solar XD)

Westhart
2017-09-13, 08:21 AM
Bonus Feat:

Faerie Dragon Lineage
You are descended from the whimsical and charming faerie dragons.

Prerequisites
Draconian, must be taken at 1st level.

Benefits
Your base size is Small rather than Medium, granting you all the attendant benefits and penalties of that size.

Your breath weapon is a cone of euphoria gas; creatures in the cone that fail a Will save (DC 10 + one-half your character level + your Charisma modifier) fall prone and are helpless for one round per effective dragon age category as they giggle.

Your racial ability score modifiers become: -2 Str, +4 Charisma, +2 Constitution, +2 Dexterity.

Special
You do not gain wing attacks until you gain Medium size (or Small size with the powerful build special quality).

Ooh, I *love* this feat XD
I believe instead of taking their first level feat I would give the draconian a bonus feat where they choose between this or a different feat. I still like it either way, but then I playt dark fae based rogue types...

WARNING: The above staement may be modified by personal bias, proceed with care. :smalltongue:

nonsi
2017-09-13, 01:54 PM
.
Racial "Natural Weapons" damage inconsistent with "Damage and Size" table.

rferries
2017-09-13, 03:28 PM
Regular dragons die of old age... it takes a while but they do die (draconomicon; the twilight?). Handing immortality to PC's may be a problem in some campaigns (not mine) that are long in scope...

Since he counts as a wyrmling you should just give the damage instead of saying age... unless you meant for them to count as older dragons as they progress, in which case a small note should be added to longevity.

No gem dragons? (Forgot sourbook, but they are basically neutral dargons on good/evil alignment)

See breath weapon comment

Eh, in my games I made the dragon DR harder to overcome since they supposed to be all powerful and whatnot.

See breath weapon comment. Also I would say at some point they gain immunity.

All in all I like this, but think that it needs a little clarity on what determines the dragon age category (longevity).

Hey thanks again for the input. Some of your comments are addressed by the racial class but I'll go through the others.

Hm, I had forgotten they can die - I was thinking of the Epic handbook and how dragons can progress with virtual age categories (theoretically infinitely), and how dragonwrought kobolds are immune to aging effects. I wanted to erase having to deal with the standard humanoid age categories (midle-aged, old, venerable) in this way, to prevent conflict with their effective dragon age categories... I've edited in that they gain both Improved Age Category and humanoid age categories but I may delete it again later on, feels weird that they get Str/Con/Dex penalties for aging but if I don't keep those then everyone will be springing for the free feats and Int/Wis/Cha bonuses from age :D.

Gem dragons - I tend to stick to the SRD when churning out homebrew, but I did think of them, yes. However I ran out of steam so will have to revisit them later, if at all.

Breath weapon, natural armour, energy resistance - based off of age catergories, which as you read later on can be advanced by the class and feats.

Damage reduction - I tried to stay true to the SRD dragons - it's meant to defend against commoners rather than level-appropriate challenges, except at the start of the campaign.


With my comments on age category for the race, were you intending for this to be the only way to be older? because if so disregard my previous comments.

Seeing that when you sell a used item you get 1/2 cost this may be a tad powerful... Also I would ot force him to carry his personal horde.

No, just no.
"Here borrow this to open the door"
"Mine!"
[Fight ensues]
I guess it might be alright... which is why it is a good thing you left it up to the DM.

Hmmm, I think that the horde benefit could use a little more power... As it will be giant at higher levels while the return will be smaller... Maybe use something similar to the action point variant rule, based of horde value...

I would make this inherent and a +5 (max inherent) spread out... maybe +1 at 4 and every 4 levels after? (I can't really compare to my games as they are powerful... madness XD)

With less HD then the draconian or a similar rephraze... 4 is a rather low HD limit and it does not expand (failing to find the word I want) with level.

I would let his maneuverability increase to good at some point but otherwise fine.

You know, this one might get me publicly executed; but what if you made this scale with level one higher at X level and so on :smallbiggrin:

Ah yes, these are all good abilities and I love the class... (Still think that draconians should get some small scaling without taking this class). I know it is not too draconic but maybe let thm (and dragons) have access to feats that give the scent ability and chance blindsense to blindsight?

The Hoard is indeed meant to be a powerful drawback, haha! I felt he should carry it because unlike a true dragon, a draconian adventurer won't be spending much time in a specific lair as he'll always be out questing.

The lending thing was left up to the DM to address the issues covered by Vow of Poverty ("Oh it's totally fine for me to use this helm of brilliance, because it's not mine it belongs to my ally"). Accepting an occasional potion is fine, a long-term lending of a powerful wondrous item is not.

The hoard penalties become very severe yeah (80% of your wealth must go to your hoard!), so the Eschew Hoard feat is available as a feat-tax (and all you really lose from taking it is the Appraise bonus).

I avoided a bonus type for Draconic Power because racial classes (plus Red Dragon Disciple etc) usually don't have specific bonus types for their ability score increases. Plus they can still benefit from magic items/spells that enhance their abilities further, this way.

Frightful Presence is copied from the true dragon ability - also I think it'd be too powerful if you could panick enemies even at higher levels.

Wings -dragons are notoriously clumsy (literally) flyers; I balanced out being agile like humanoids against being clumsy like great wyrms and arrived at average maneuverability (like half-dragons). Hover, Wingover, and even Improved Flight are always options, I guess.

Powerful Build can scale by taking the Growth feat ;)

I originally posted all this as a base class (that anyone could take) with all the features available as special feats. I think it works better this way as a racial class, though I agree it's hard to see why a draconian would take levels in anything other than his racial class. :p


These all look fair.

I like this, but I would give them an ability that the water does not break line of effect between those in and out for the draconian. Know that the dragon does not get it but still (they should).

White?

I kinda feel that given the penalties will out weigh the benefits (even more so as they advance in level) this is a must have for any nonevil character... I mean the benefits can be duplicated with a magic item... which you would get from the money you would have had to put into the hoard...

Is there a limit? Can I go to Colossal+, Colossal++ or even Colossal +++? (Epic :smallsigh:) I always thought there should be a version of these for going smaller but could never find a reason to justify it XD

You don't need the parenthesis, since powerful build counts as one size whenever beneficial; including class and feat selection. Feel free to keep it, just noting (and have no intents on getting into a long argument about RAW :smallbiggrin:)

Why is this draconic only though? Why can't I make a storm giant crusher? If you were aiming for flight you could just say they have to have the ability to fly...

:smallbiggrin:

I feel that this could also apply to nondragon races, with the requirement that they have a tail natural attack.

Hmm, I would let it stack with draconian to a max of great wyrm... Of course I haven't done the math on how it would affect all the abilities either.

Uhm, these are nice but the last? You could take a dryad 9th casting (I think... maybe that's a nymph...) either way you could take it, throw on a few levels of arcane caster (by preference) with this feat and arcane heirophant/mystic theurge you could get higher then 20th CL before epic... (but I say this as one of my playes runs around as an accursed (http://www.giantitp.com/forums/showthread.php?520943-The-Accursed-(template)&p=21900278#post21900278)solar XD)


Ooh, I *love* this feat XD
I believe instead of taking their first level feat I would give the draconian a bonus feat where they choose between this or a different feat. I still like it either way, but then I playt dark fae based rogue types...

WARNING: The above staement may be modified by personal bias, proceed with care. :smalltongue:


Re: Aquatic Lineage - I just copied the SRD stuff from the waterbreathing dragons;they don't specify line of effect between air/water but presumably that's covered by the word "freely".

Yep, white dragons burrow! I was surprised too! :D (Through snow/ice etc).

Eschew Hoard - yes... maybe I'll reduce it to 1% per level instead of 5%. And/or grant some kind of morale bonus or feat for having a big hoard.

Growth - the limit is whether or not the DM decides to smack you (plus the penalties to your Dex score). :D Did we discuss this before? I feel like one of us homebrewed a Shrink feat.

Thanks I wasn't sure if powerful build covered feat prerequisites!

Crush and Tail Sweep are true dragon special attacks; they could certainly be expanded to other races but I brewed them up for draconians here.

Improved Age Category shouldn't stack with draconian age categories because of the breath weapon (and natural armour etc.). If you take Improved Breath Weapon a couple times, Improved Age Category, AND advance as a draconian, you quickly end up with a super-powered breath weapon at low levels.

Improved Monstrous Spellcasting -yep, I'm sure there are ways to abuse it, but since your DM has to let you play a monster (or draconian) in the first place you'll always be kept in check. Plus it'll use up most or all of your feats to keep your spellcasting equal to your HD.


.
Racial "Natural Weapons" damage inconsistent with "Damage and Size" table.

Shucks... I was mixing and matching between different sources. I suppose I should rewrite the size table values to match the standardised damage values, but instead I'll bump up the natural weapon damage (less work :D). Good eyes!

Thanks both for your comments!

Westhart
2017-09-13, 07:58 PM
Well, sorry about the breath weapon comments early on, should of read all the posts before I started XD
Never noticed about the white dragons burrowing... interesting.

This looks nice!

rferries
2017-09-13, 08:50 PM
Well, sorry about the breath weapon comments early on, should of read all the posts before I started XD
Never noticed about the white dragons burrowing... interesting.

This looks nice!

No, you raised a good point. I've added a "Draconians and Aging" section now.

khadgar567
2017-09-14, 07:10 AM
What if dracocians mama is elf instead of human or good old succubus then what happens?

rferries
2017-09-14, 08:50 PM
What if dracocians mama is elf instead of human or good old succubus then what happens?

These draconians are meant to be a race of their own - their ancestors were humans and dragons, yes, but for generations now it's just been draconians having draconian children.

Presumably, a succubus/incubus parent would have a draconian child with the half-fiend template. An elf parent would have an elf with the half-dragon template, maybe?