Thurbane
2017-09-13, 03:51 AM
Hey all,
If I was looking to houserule/homebrew non-psionic versions of these races into my game, what changes should I make to their racial traits:
ELAN
-2 Charisma
Aberration: Elans are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
Medium: As Medium creatures, elans have no special bonuses or penalties due to their size.
Elan base land speed is 30 feet.
Elans (unlike most aberrations) do not have darkvision.
Naturally Psionic: Elans gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action.
Resilience (Su): When an elan takes damage, she can spend power points to reduce its severity. As an immediate action, she can reduce the damage she is about to take by 2 hit points for every 1 power point she spends.
Repletion (Su): An elan can sustain her body without need of food or water. If she spends 1 power point, an elan does not need to eat or drink for 24 hours.
Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). Elans’ past lives expose them to wide ranges of language.
Favored Class: Psion.
Level Adjustment: +0.
HALF-GIANTS
+2 Strength, +2 Constitution, -2 Dexterity: Half-giants are tough and strong, but not too nimble.
Giant: Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
Medium: As Medium creatures, half-giants have no special bonuses or penalties due to their size.
Half-giant base land speed is 30 feet.
Low-Light Vision: A half-giant can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Half-giants are accustomed to enduring high temperatures.
Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger.
Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him.
A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
Naturally Psionic: Half-giants gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
Psi-Like Ability: 1/day-stomp. Manifester level is equal to 1/2 Hit Dice (minimum 1st). The save DC is Charisma-based.
Automatic Language: Common. Bonus Languages: Draconic, Giant, Gnoll, Ignan.
Favored Class: Psychic warrior.
Level Adjustment: +1.
...please save the "Psionics are great, just use them in your game" arguments please. :smallwink: I like both of these races, but we VERY strictly do not include Psionics in our games.
For Elan, I'm thinking +1 luck bonus to saves, DR 2/magic, and the benefits of a Ring of Sustenance? Favored class: Wizard?
For Half-giant, I'm thinking Ironthunder Horn (SC p.126) as an SLA 1/day? Favored Class: Swordsage (or maybe Barbarian)?
PS I will NOT be changing the LA on either of these races.
Cheers - T
If I was looking to houserule/homebrew non-psionic versions of these races into my game, what changes should I make to their racial traits:
ELAN
-2 Charisma
Aberration: Elans are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
Medium: As Medium creatures, elans have no special bonuses or penalties due to their size.
Elan base land speed is 30 feet.
Elans (unlike most aberrations) do not have darkvision.
Naturally Psionic: Elans gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action.
Resilience (Su): When an elan takes damage, she can spend power points to reduce its severity. As an immediate action, she can reduce the damage she is about to take by 2 hit points for every 1 power point she spends.
Repletion (Su): An elan can sustain her body without need of food or water. If she spends 1 power point, an elan does not need to eat or drink for 24 hours.
Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). Elans’ past lives expose them to wide ranges of language.
Favored Class: Psion.
Level Adjustment: +0.
HALF-GIANTS
+2 Strength, +2 Constitution, -2 Dexterity: Half-giants are tough and strong, but not too nimble.
Giant: Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
Medium: As Medium creatures, half-giants have no special bonuses or penalties due to their size.
Half-giant base land speed is 30 feet.
Low-Light Vision: A half-giant can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Half-giants are accustomed to enduring high temperatures.
Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger.
Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him.
A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
Naturally Psionic: Half-giants gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
Psi-Like Ability: 1/day-stomp. Manifester level is equal to 1/2 Hit Dice (minimum 1st). The save DC is Charisma-based.
Automatic Language: Common. Bonus Languages: Draconic, Giant, Gnoll, Ignan.
Favored Class: Psychic warrior.
Level Adjustment: +1.
...please save the "Psionics are great, just use them in your game" arguments please. :smallwink: I like both of these races, but we VERY strictly do not include Psionics in our games.
For Elan, I'm thinking +1 luck bonus to saves, DR 2/magic, and the benefits of a Ring of Sustenance? Favored class: Wizard?
For Half-giant, I'm thinking Ironthunder Horn (SC p.126) as an SLA 1/day? Favored Class: Swordsage (or maybe Barbarian)?
PS I will NOT be changing the LA on either of these races.
Cheers - T