Kellus
2007-08-13, 01:49 AM
The Pandemonic Vanguard
The pandemonic vanguard is the warrior from the endless tunnels of Pandemonium, who brings slaughter and death in his wake. He has no remorse, no pity, only an overwhelming urge to destroy. Where he walks, the chaos and unending shrieks of the Windswept Depths soon follow. The lucky ones die. The unlucky ones have an eternity of insanity in the buffeting tunnels to look forward to.
Requirements:
Alignment: Chaotic Evil or Chaotic Neutral
Base Attack Bonuc: +10
Feats: Track, Blind-Fight, Improved Two-Weapon Fighting
Skills: Climb 8 ranks, Listen 8 ranks, Survival 8 ranks
Class Feature: Evasion
Special: Must have spent at least one consecutive week in the Windswept Depths of Pandemonium
Hit Die: d8
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+1|
+0|
+2|
+2|Howling strike +1d6, windswept oath|—
2nd|
+2|
+0|
+3|
+3|Master of the cavernous walls|+1 Level of Existing Divine Spellcasting Class
3rd|
+3|
+1|
+3|
+3|Howling strike +2d6|—
4th|
+4|
+1|
+4|
+4|Guard of the deafening pits|+1 Level of Existing Divine Spellcasting Class
5th|
+5|
+1|
+4|
+4|Howling strike +3d6|—
6th|
+6|
+2|
+5|
+5|Warrior of the infinite darkness|+1 Level of Existing Divine Spellcasting Class
7th|
+7|
+2|
+5|
+5|Howling strike +4d6|—
8th|
+8|
+2|
+6|
+6|Gaoler of the damned tunnels|+1 Level of Existing Divine Spellcasting Class
9th|
+9|
+3|
+6|
+6|Howling strike +5d6|—
10th|
+10|
+3|
+7|
+7|Envoy of the windswept depths|+1 Level of Existing Divine Spellcasting Class
[/table]
Class Skills: The pandemonic vanguard's class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge (dungeoneering/geography/nature/the planes) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).
Skill Points at Each Level: 4 + Int modifier.
All of the following are class features of the pandemonic vanguard.
Windswept Oath: The pandemonic vanguard’s abilities come from the Windswept Depths of Pandemonium, and whenever he gains a level in this class he must spend an hour meditating in the Depths before gaining any spellcasting or supernatural abilities from his new level. He also loses access to these class features if he ever performs an exceptionally lawful act. A vanguard who has violated his windswept oath may atone by spending a day living in the Depths, killing everything he comes across.
Howling Strike (Su): The pandemonic vanguard can channel the insanity of Pandemonia through his weapons to slaughter his enemies. Once per day per class level, plus an additional number of times per day equal to his Wisdom modifier, the vanguard may add the listed damage to his strikes in a round, so long as he is fighting with two weapons at the time. The effect lasts for one round, and is activated as a swift action. Extra damage dealt through this effect is sonic-based.
As well, when activated, the vanguard may choose one of the following effects to add to one of his weapons for the duration of the strike, so long as he is of an appropriate level. He may add a different effect to each of his weapons, if he so chooses, but he may not add the same effect to both weapons. Each of the effects targets a being damaged by the howling strike. If more than one target is hit by the weapon in the same round, each one may be affected by the ability, but the same creature may not be affected twice by the same extra effect in the same round.
To add one of these effects to a weapon, the vanguard must sacrifice 1d6 damage from his howling strike. Thus, an 8th level vanguard could imbue his off-hand weapon with a deafening effect, his main weapon with a paralysing effect, and deal an additional 2d6 sonic damage with his strikes in that round.
{table=head]Level|Extra Effect
2nd|Deafened for one round (Fort negates)
4th|Takes 1d10 cold damage (Ref negates)
6th|Confused for one round (Will negates)
8th|Paralysed for one round (Fort negates)
10th|Panicked for one round (Will negates)
[/table]
The DC for the saving throw against one of these effects is equal to 10 + the vanguard’s class level + his Wisdom modifier.
Master of the Cavernous Walls (Ex): The pandemonic vanguard has learned how to use the rocky walls of the endless caverns of Pandemonium to his advantage. At 2nd level he gains a climb speed equal to his land speed, as well as a +8 bonus to Climb checks to avoid a special hazard or take a special action, and he can always take 10 on a Climb check, even if stress or distraction would normally prevent him from doing so.
Guard of the Deafening Pits (Ex): At 4th level, the pandemonic vanguard has spent enough time in the deafening pits of Pandemonium that he is no longer easily affected by harsh noises. Any being wishing to affect him with a hostile sound-based effect must succeed on a caster level check against a DC of 10 + the vanguard's class level + his Wisdom modifier, or the action has no effect on the pandemonic vanguard.
Warrior of the Infinite Darkness (Ex): At 6th level, the pandemonic vanguard has learned to use every clue his enemy gives him in the pitch-black darkness to his advantage. He gains blindsense out to 30 feet.
Gaoler of the Damned Tunnels (Su): The pandemonic vanguard is eager to add to the ranks of the damned in the buffeting tunnels of Pandemonium. The vanguard may sentence his most hated foes to dwell in the Windswept Depths for eternity. Once per day starting at 8th level, the vanguard may force a favored enemy he has struck in battle to be instantly transported (as per the plane shift spell) to the Windswept Depths of Pandemonium. The target may make a Will save against this effect, with a DC equal to 10 + the vanguard’s class level + his Wisdom modifier.
Envoy of the Windswept Depths (Su): At 10th level, the pandemonic vanguard has truly become an avatar of the Windswept Depths of Pandemonium. His type changes to Outsider, and he gains the Chaotic subtype. He gains damage reduction equal to 10/lawful, and may use Plane Shift as a spell-like ability once per day, but only to link to the Windswept Depths of Pandemonium. Unlike other outsiders, the pandemonic vanguard may be brought back from the dead as if he were a being of his previous character type.
The pandemonic vanguard is the warrior from the endless tunnels of Pandemonium, who brings slaughter and death in his wake. He has no remorse, no pity, only an overwhelming urge to destroy. Where he walks, the chaos and unending shrieks of the Windswept Depths soon follow. The lucky ones die. The unlucky ones have an eternity of insanity in the buffeting tunnels to look forward to.
Requirements:
Alignment: Chaotic Evil or Chaotic Neutral
Base Attack Bonuc: +10
Feats: Track, Blind-Fight, Improved Two-Weapon Fighting
Skills: Climb 8 ranks, Listen 8 ranks, Survival 8 ranks
Class Feature: Evasion
Special: Must have spent at least one consecutive week in the Windswept Depths of Pandemonium
Hit Die: d8
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+1|
+0|
+2|
+2|Howling strike +1d6, windswept oath|—
2nd|
+2|
+0|
+3|
+3|Master of the cavernous walls|+1 Level of Existing Divine Spellcasting Class
3rd|
+3|
+1|
+3|
+3|Howling strike +2d6|—
4th|
+4|
+1|
+4|
+4|Guard of the deafening pits|+1 Level of Existing Divine Spellcasting Class
5th|
+5|
+1|
+4|
+4|Howling strike +3d6|—
6th|
+6|
+2|
+5|
+5|Warrior of the infinite darkness|+1 Level of Existing Divine Spellcasting Class
7th|
+7|
+2|
+5|
+5|Howling strike +4d6|—
8th|
+8|
+2|
+6|
+6|Gaoler of the damned tunnels|+1 Level of Existing Divine Spellcasting Class
9th|
+9|
+3|
+6|
+6|Howling strike +5d6|—
10th|
+10|
+3|
+7|
+7|Envoy of the windswept depths|+1 Level of Existing Divine Spellcasting Class
[/table]
Class Skills: The pandemonic vanguard's class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge (dungeoneering/geography/nature/the planes) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).
Skill Points at Each Level: 4 + Int modifier.
All of the following are class features of the pandemonic vanguard.
Windswept Oath: The pandemonic vanguard’s abilities come from the Windswept Depths of Pandemonium, and whenever he gains a level in this class he must spend an hour meditating in the Depths before gaining any spellcasting or supernatural abilities from his new level. He also loses access to these class features if he ever performs an exceptionally lawful act. A vanguard who has violated his windswept oath may atone by spending a day living in the Depths, killing everything he comes across.
Howling Strike (Su): The pandemonic vanguard can channel the insanity of Pandemonia through his weapons to slaughter his enemies. Once per day per class level, plus an additional number of times per day equal to his Wisdom modifier, the vanguard may add the listed damage to his strikes in a round, so long as he is fighting with two weapons at the time. The effect lasts for one round, and is activated as a swift action. Extra damage dealt through this effect is sonic-based.
As well, when activated, the vanguard may choose one of the following effects to add to one of his weapons for the duration of the strike, so long as he is of an appropriate level. He may add a different effect to each of his weapons, if he so chooses, but he may not add the same effect to both weapons. Each of the effects targets a being damaged by the howling strike. If more than one target is hit by the weapon in the same round, each one may be affected by the ability, but the same creature may not be affected twice by the same extra effect in the same round.
To add one of these effects to a weapon, the vanguard must sacrifice 1d6 damage from his howling strike. Thus, an 8th level vanguard could imbue his off-hand weapon with a deafening effect, his main weapon with a paralysing effect, and deal an additional 2d6 sonic damage with his strikes in that round.
{table=head]Level|Extra Effect
2nd|Deafened for one round (Fort negates)
4th|Takes 1d10 cold damage (Ref negates)
6th|Confused for one round (Will negates)
8th|Paralysed for one round (Fort negates)
10th|Panicked for one round (Will negates)
[/table]
The DC for the saving throw against one of these effects is equal to 10 + the vanguard’s class level + his Wisdom modifier.
Master of the Cavernous Walls (Ex): The pandemonic vanguard has learned how to use the rocky walls of the endless caverns of Pandemonium to his advantage. At 2nd level he gains a climb speed equal to his land speed, as well as a +8 bonus to Climb checks to avoid a special hazard or take a special action, and he can always take 10 on a Climb check, even if stress or distraction would normally prevent him from doing so.
Guard of the Deafening Pits (Ex): At 4th level, the pandemonic vanguard has spent enough time in the deafening pits of Pandemonium that he is no longer easily affected by harsh noises. Any being wishing to affect him with a hostile sound-based effect must succeed on a caster level check against a DC of 10 + the vanguard's class level + his Wisdom modifier, or the action has no effect on the pandemonic vanguard.
Warrior of the Infinite Darkness (Ex): At 6th level, the pandemonic vanguard has learned to use every clue his enemy gives him in the pitch-black darkness to his advantage. He gains blindsense out to 30 feet.
Gaoler of the Damned Tunnels (Su): The pandemonic vanguard is eager to add to the ranks of the damned in the buffeting tunnels of Pandemonium. The vanguard may sentence his most hated foes to dwell in the Windswept Depths for eternity. Once per day starting at 8th level, the vanguard may force a favored enemy he has struck in battle to be instantly transported (as per the plane shift spell) to the Windswept Depths of Pandemonium. The target may make a Will save against this effect, with a DC equal to 10 + the vanguard’s class level + his Wisdom modifier.
Envoy of the Windswept Depths (Su): At 10th level, the pandemonic vanguard has truly become an avatar of the Windswept Depths of Pandemonium. His type changes to Outsider, and he gains the Chaotic subtype. He gains damage reduction equal to 10/lawful, and may use Plane Shift as a spell-like ability once per day, but only to link to the Windswept Depths of Pandemonium. Unlike other outsiders, the pandemonic vanguard may be brought back from the dead as if he were a being of his previous character type.