Xaragos
2017-09-14, 02:56 PM
I have a player who wants to make a Shard species character and I don't really have any issues with that save it does not seem specific enough on how to implement the species/droid.
Shards share the following traits:
Ability Modifiers: -2 Dexterity, +2 Wisdom. Shards have powerful minds but must rely on somewhat clumsy droid bodies. A Shard retains its Constitution score even while inside a droid body.
Medium Size: As Medium creatures, Shards have no special bonuses or penalties due to their size.
Bonus Skill: Shards gain Use Computer as a bonus trained skill regardless of their class.
Droid Shell: Shards must inhabit droid bodies to travel and function in the galaxy at large. In this form, they gain the following traits.
* Shards must undergo maintenance as per a droid.
* Shards are immune to poison, disease, radiation, noncorrosive atmospheric hazards, and vacuum. They can regain hit points only through the Repair Droid application of the Mechanics skill. They do not benefit from natural healing unless they have the Force Repair talent.
* Shards are considered cybernetic creatures for the purposes of being damaged by ion weapons.
* Shards can make use of droid systems and accessories, subject to some limitations. Shards can have the following droid accessories: appendages, armor, communications devices, internal storage, sensors, and translator units. Shard bodies have a cost modifier of x1.
Automatic Languages: Basic and Binary. Shards can communicate with other creatures only when connected to a computer or a vocabulator.
Questions that arise:
1) As a starting player how much credits is the starting droid worth? Is it considered to be just a generic droid body that has to be modified after character creation? IE it just starts with arms, hands, legs?
2) Can the player take droid specific feats?
3) Can the player take droid specific classes/talents like Independent droid?
4) Are these generic droids classified as 1st-4th degree droids or unique?
5) What modifications can the player make to the droid? For example can it purchase telescopic, stabilized, etc?
6) Are there any limitations on locomotion?
7) Can the droid body act independently from the shard? If so, in what capacity?
8) Any questions or issues I haven't addressed that I should be aware of GMing for a Shard future Iron Knight? :)
Thank you!
Shards share the following traits:
Ability Modifiers: -2 Dexterity, +2 Wisdom. Shards have powerful minds but must rely on somewhat clumsy droid bodies. A Shard retains its Constitution score even while inside a droid body.
Medium Size: As Medium creatures, Shards have no special bonuses or penalties due to their size.
Bonus Skill: Shards gain Use Computer as a bonus trained skill regardless of their class.
Droid Shell: Shards must inhabit droid bodies to travel and function in the galaxy at large. In this form, they gain the following traits.
* Shards must undergo maintenance as per a droid.
* Shards are immune to poison, disease, radiation, noncorrosive atmospheric hazards, and vacuum. They can regain hit points only through the Repair Droid application of the Mechanics skill. They do not benefit from natural healing unless they have the Force Repair talent.
* Shards are considered cybernetic creatures for the purposes of being damaged by ion weapons.
* Shards can make use of droid systems and accessories, subject to some limitations. Shards can have the following droid accessories: appendages, armor, communications devices, internal storage, sensors, and translator units. Shard bodies have a cost modifier of x1.
Automatic Languages: Basic and Binary. Shards can communicate with other creatures only when connected to a computer or a vocabulator.
Questions that arise:
1) As a starting player how much credits is the starting droid worth? Is it considered to be just a generic droid body that has to be modified after character creation? IE it just starts with arms, hands, legs?
2) Can the player take droid specific feats?
3) Can the player take droid specific classes/talents like Independent droid?
4) Are these generic droids classified as 1st-4th degree droids or unique?
5) What modifications can the player make to the droid? For example can it purchase telescopic, stabilized, etc?
6) Are there any limitations on locomotion?
7) Can the droid body act independently from the shard? If so, in what capacity?
8) Any questions or issues I haven't addressed that I should be aware of GMing for a Shard future Iron Knight? :)
Thank you!