rferries
2017-09-14, 08:21 PM
Corrosive Spell [Metamagic]
Your acidic magic gives off toxic fumes.
Prerequisites
Brew Potion, Craft (alchemy) 5 ranks.
Benefits
Whenever you cast a damaging spell with the acid descriptor, any creature damaged by that spell must also make a Fortitude save (save DC 10 + spell level + your relevant ability modifier) or take 1 point of Constitution damage per spell level for each round of exposure. A corrosive spell uses up a spell slot a spell slot of the spell's normal level.
Frigid Spell [Metamagic]
Your ice magic chills creatures to the bone.
Prerequisites
Spell Focus (evocation), Knowledge (nature) 5 ranks.
Benefits
Whenever you cast a damaging spell with the cold descriptor, any creature damaged by that spell must also make a Fortitude save (save DC 10 + spell level + your relevant ability modifier) or take 1 point of Dexterity damage per spell level for each round of exposure. A frigid spell uses up a spell slot a spell slot of the spell's normal level.
Thundering Spell [Metamagic]
Your lightning spells are as loud as thunderbolts.
Prerequisites
Spell Focus (evocation), Knowledge (nature) 5 ranks.
Benefits
Whenever you cast a damaging spell with the electricity descriptor, you may choose to have it deal an additional 1 point of sonic damage per spell level. Any creature damaged by that spell must also make a Fortitude save (save DC 10 + spell level + your relevant ability modifier) or be deafened for 1d4 rounds. A thundering spell uses up a spell slot a spell slot of the spell's normal level.
Other options: Frigid Spell could slow creatures, a negative energy spell metamagic feat that frightens creatures damaged by the negative energy (or gives them negative levels, or deals Con drain)...
Your acidic magic gives off toxic fumes.
Prerequisites
Brew Potion, Craft (alchemy) 5 ranks.
Benefits
Whenever you cast a damaging spell with the acid descriptor, any creature damaged by that spell must also make a Fortitude save (save DC 10 + spell level + your relevant ability modifier) or take 1 point of Constitution damage per spell level for each round of exposure. A corrosive spell uses up a spell slot a spell slot of the spell's normal level.
Frigid Spell [Metamagic]
Your ice magic chills creatures to the bone.
Prerequisites
Spell Focus (evocation), Knowledge (nature) 5 ranks.
Benefits
Whenever you cast a damaging spell with the cold descriptor, any creature damaged by that spell must also make a Fortitude save (save DC 10 + spell level + your relevant ability modifier) or take 1 point of Dexterity damage per spell level for each round of exposure. A frigid spell uses up a spell slot a spell slot of the spell's normal level.
Thundering Spell [Metamagic]
Your lightning spells are as loud as thunderbolts.
Prerequisites
Spell Focus (evocation), Knowledge (nature) 5 ranks.
Benefits
Whenever you cast a damaging spell with the electricity descriptor, you may choose to have it deal an additional 1 point of sonic damage per spell level. Any creature damaged by that spell must also make a Fortitude save (save DC 10 + spell level + your relevant ability modifier) or be deafened for 1d4 rounds. A thundering spell uses up a spell slot a spell slot of the spell's normal level.
Other options: Frigid Spell could slow creatures, a negative energy spell metamagic feat that frightens creatures damaged by the negative energy (or gives them negative levels, or deals Con drain)...