Avianmosquito
2017-09-16, 09:10 AM
I'm just going to run this one by the board before it's finalized, I'm sure some tweaks are needed here and there. This is a simple bard variant, with far less magic and far more melee, and the changes are as follows.
Bardic music:
A skald gets 1/2 daily uses of bardic music and does not acquire bardic music until level 2.
Spell levels:
A skald also only gets 1st level spells at 3rd level, 2nd level spells at 6th level, 3rd level spells at 9th level, 4th level spells at 12th level, 5th level spells at 15th level and 6th level spells at 18th level.
Spells per day:
Skald spells per day start at 1 in each spell level when it is acquired, increasing to 2 and then 3 on the next two levels. Cantrips start off at 2, increasing to 3 at 2nd level, 4 at 4th level, 5 at 6th level and finally 6 at 8th level.
Spells known:
Skald cantrips known start off at 2, increasing by 1 at 3rd level and every 3rd thereafter. Spells known start off at 1 when a spell level is acquired, increasing by 1 every third level after the spell level is acquired.
Armor and shields:
Skalds, however, are proficient with light and medium armour and may cast in light and medium armour with no spell failure.
Weapons:
Skalds are proficient with all simple and martial weapons.
Other benefits:
They also have full BAB and all good saves.
Class is ready to tweak.
Bardic music:
A skald gets 1/2 daily uses of bardic music and does not acquire bardic music until level 2.
Spell levels:
A skald also only gets 1st level spells at 3rd level, 2nd level spells at 6th level, 3rd level spells at 9th level, 4th level spells at 12th level, 5th level spells at 15th level and 6th level spells at 18th level.
Spells per day:
Skald spells per day start at 1 in each spell level when it is acquired, increasing to 2 and then 3 on the next two levels. Cantrips start off at 2, increasing to 3 at 2nd level, 4 at 4th level, 5 at 6th level and finally 6 at 8th level.
Spells known:
Skald cantrips known start off at 2, increasing by 1 at 3rd level and every 3rd thereafter. Spells known start off at 1 when a spell level is acquired, increasing by 1 every third level after the spell level is acquired.
Armor and shields:
Skalds, however, are proficient with light and medium armour and may cast in light and medium armour with no spell failure.
Weapons:
Skalds are proficient with all simple and martial weapons.
Other benefits:
They also have full BAB and all good saves.
Class is ready to tweak.