Floopay
2017-09-16, 03:44 PM
Okay, so I'm just going to post some of the raw data I'm going to be using, and I just want to make sure I'm not breaking the game when I build my character. I'm playing with a new DM, who is relatively new to D&D, and completely new to 5e. I've read over 5e rules, and have extensive playing history with past editions; but haven't actually played 5e myself.
So, I just want to make sure my character isn't going to break the game.
Class: Warlock/Paladin
Okay, I'm going with the Warlock, and I'm flavoring the "Raven Queen" to more fit my character.
Instead of a Raven, my character is going to have a Fox. Obviously, the Fox can't fly. Because my character is going the route of "the Good Warlock", I'm asking my DM to allow me the spell list for the "Celestial" over the "Raven Queen", and I think this is partially balanced by not having an avian familiar whom I can scout with. I am not, however, asking for the extra cantrips.
The second thing I may ask for, because my character is going "Mostly Warlock" with "Some Paladin", is for my "Lay on Hands" to function like the Celestial's healing ability. Essentially, I just get a pool of d6s to heal with everyday, instead of a raw 5xLevel heal that can be used to cure diseases and stuff. I think it's a fair balance; but I've never played the system before.
Finally, I'm going to be a "natural weapon" character. My idea was to go "Pact of the Blade". However, the pact wouldn't allow me to summon an actual weapon. What it would do, is coat my character's natural weapons in a protective gauntlet, granting +1 AC, and allowing them to strike as magical weapons.
Race: Kitsune
So my character background is that she's born of a fox-demon type thing. At some point in her past, a group of paladins took her in and exorcised her. When that happen, she got the whole fox familiar thing that acts as identically to the Raven familiar with the "Raven Queen" pact.
So I found a homebrew version of the Hengeyokai from 3.5/4th Edition that was adapted to 5e. I was going to make a few changes to it, and use that for my character.
Ability Score Increase: +2 Dex, +1 Charisma
Size/Speed/Language: Basically the same as a human
Hybrid Form: Unlike the Hengeyokai, my character is stuck in Hybrid form. She can't become a fox, and can't become a human.
Bonus Proficiency: Perception
Heightened Senses: Character gains advantage when using Perception Checks to detect living and organic creatures.
Fox Magic: Can use the dancing lights cantrip at level 1, and the charm person cantrip at level 3.
Natural Weapons: Character has natural claws that do 1d4 slashing damage, and a bite that does 1d4 piercing damage.
Natural Weapons
I've read mixed feelings about others attempting this, so here are the stipulations I gave to the DM. These weapons are weapons, and are not considered unarmed fighting. Which means I cannot use unarmed abilities to enhance or improve these abilities. Additionally, the bite attack can only be used in lieu of one of my other actions. So I cannot take two claw attack, and a bite attack in the same round. Finally, in most scenarios, bite attacks are made with disadvantage. It just doesn't seem practical to bite someone in combat unless I have them grappled, or am put in a position where I'm close enough to bite them easily.
Basically, my character will be dual wielding, and using a slashing dagger. The only huge advantage I see, is that my character can't really be disarmed unless they are...well *dis-armed*.
Let me know what you guys think.
Thanks for reading,
Floopay
So, I just want to make sure my character isn't going to break the game.
Class: Warlock/Paladin
Okay, I'm going with the Warlock, and I'm flavoring the "Raven Queen" to more fit my character.
Instead of a Raven, my character is going to have a Fox. Obviously, the Fox can't fly. Because my character is going the route of "the Good Warlock", I'm asking my DM to allow me the spell list for the "Celestial" over the "Raven Queen", and I think this is partially balanced by not having an avian familiar whom I can scout with. I am not, however, asking for the extra cantrips.
The second thing I may ask for, because my character is going "Mostly Warlock" with "Some Paladin", is for my "Lay on Hands" to function like the Celestial's healing ability. Essentially, I just get a pool of d6s to heal with everyday, instead of a raw 5xLevel heal that can be used to cure diseases and stuff. I think it's a fair balance; but I've never played the system before.
Finally, I'm going to be a "natural weapon" character. My idea was to go "Pact of the Blade". However, the pact wouldn't allow me to summon an actual weapon. What it would do, is coat my character's natural weapons in a protective gauntlet, granting +1 AC, and allowing them to strike as magical weapons.
Race: Kitsune
So my character background is that she's born of a fox-demon type thing. At some point in her past, a group of paladins took her in and exorcised her. When that happen, she got the whole fox familiar thing that acts as identically to the Raven familiar with the "Raven Queen" pact.
So I found a homebrew version of the Hengeyokai from 3.5/4th Edition that was adapted to 5e. I was going to make a few changes to it, and use that for my character.
Ability Score Increase: +2 Dex, +1 Charisma
Size/Speed/Language: Basically the same as a human
Hybrid Form: Unlike the Hengeyokai, my character is stuck in Hybrid form. She can't become a fox, and can't become a human.
Bonus Proficiency: Perception
Heightened Senses: Character gains advantage when using Perception Checks to detect living and organic creatures.
Fox Magic: Can use the dancing lights cantrip at level 1, and the charm person cantrip at level 3.
Natural Weapons: Character has natural claws that do 1d4 slashing damage, and a bite that does 1d4 piercing damage.
Natural Weapons
I've read mixed feelings about others attempting this, so here are the stipulations I gave to the DM. These weapons are weapons, and are not considered unarmed fighting. Which means I cannot use unarmed abilities to enhance or improve these abilities. Additionally, the bite attack can only be used in lieu of one of my other actions. So I cannot take two claw attack, and a bite attack in the same round. Finally, in most scenarios, bite attacks are made with disadvantage. It just doesn't seem practical to bite someone in combat unless I have them grappled, or am put in a position where I'm close enough to bite them easily.
Basically, my character will be dual wielding, and using a slashing dagger. The only huge advantage I see, is that my character can't really be disarmed unless they are...well *dis-armed*.
Let me know what you guys think.
Thanks for reading,
Floopay