Temennigru
2017-09-18, 04:51 PM
I want to GM a rogue trader game, but using the d20 system.
Does anyone here know the system enough to tell me what the stats mean in practical terms?
For example: the d20 system is based on a 20 sided dice, so a base difficulty of 10 would be average, a difficulty 15 would be hard and a difficulty 20 would be nearly impossible. A +5 modifier is average for saves, a +2 is average for ability checks and a +3 is average for attack rolls on level 1, which grows at a rate of, on average, 1 per level (not counting optimizations), which means on average a first level character would be hitting AC 13, while a 7th level character, of a maximum of 20, would be hitting an AC of 20.
Rogue trader uses a system that is very different from d20 (ability scores go from 0 to 100, and you use % dice for checks, and you compare the result to your own score in most cases, and you have the concept of "spending" XP)
Does anyone here know the system enough to tell me what the stats mean in practical terms?
For example: the d20 system is based on a 20 sided dice, so a base difficulty of 10 would be average, a difficulty 15 would be hard and a difficulty 20 would be nearly impossible. A +5 modifier is average for saves, a +2 is average for ability checks and a +3 is average for attack rolls on level 1, which grows at a rate of, on average, 1 per level (not counting optimizations), which means on average a first level character would be hitting AC 13, while a 7th level character, of a maximum of 20, would be hitting an AC of 20.
Rogue trader uses a system that is very different from d20 (ability scores go from 0 to 100, and you use % dice for checks, and you compare the result to your own score in most cases, and you have the concept of "spending" XP)