TheOneWhoWalks
2007-08-13, 04:29 PM
I have a feeling this is overpowered, or atleast akwardly balanced... so any help in fixing it (particularly the prerequsists, they feel really generic to me, but I can't figure out how to fix them) would be greatly appreciated. All other comments, criticiums (spelling?) and even praise are always welcome as well.
Stormchild
(Fluff to come, on my next day off....)
Requierments:
Alighnment: Any chaotic
Skills: Knoledge (Nature) 10 ranks, Survival 10 ranks, Concentration 5 ranks
Feats: Weapon Focus (any druid weapon)
Spellcasting: Ability to cast 4th level divine spells, ability to cast call lightning
Stormchild
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|Spells per Day/Spells Known
1st|
+0|
+2|
+0|
+2|Storm-Blessed Weapons|
2nd|
+1|
+3|
+0|
+3|Stroke of Lightning|+1 level of existing divine spellcasting class
3rd|
+2|
+3|
+1|
+3|Clap of Thunder|+1 level of existing divine spellcasting class
4th|
+3|
+4|
+1|
+4|Storm Resistance 10|+1 level of existing divine spellcasting class
5th|
+3|
+4|
+1|
+4|Ride the Winds|
6th|
+4|
+5|
+2|
+5|Lightning Leap|+1 level of existing divine spellcasting class
7th|
+5|
+5|
+2|
+5|Wind Wall|+1 level of existing divine spellcasting class
8th|
+6/+1|
+6|
+2|
+6| |+1 level of existing divine spellcasting class
9th|
+6/+1|
+6|
+3|
+6|Storm Resistance 20|+1 level of existing divine spellcasting class
10th|
+7/+2|
+7|
+3|
+7|Greater Storm-Blessed Weapons| [/table]
Hit Dice: d6
Skill Points: 2+ Int
Class Skills: Craft, Concentration, Knowledge (Nature), Knowledge (Geography), Spellcraft, Survival
Class Abilities:
Storm-blessed Weapons (su): At first level, any melee weapon you weild that you are proficent with is treated as haing the Thundering special Ability. Any ranged weapon you weild that you are proficent with is treated as though it had the Shock special ability
Stroke of Lightning (su): As a standard action, a Stormchild of second level or higher can release a stroke of lighting as a ranged touch attack. If the target is wearing metal armor, the Stormchild gets a +1 bonus to attack. The attack does 1d6/2 levels electricity damage.
Clap of Thunder (su): As a standard action, a Stormchild of third level or higher can emit of sudden clap of thunder from her hand, as a melee touch attack. The attack does 1d4/2 levels sonic damage. On a critical hit, the target must make a reflex save DC (10+wisdom mod+1/2 class level) or be knocked prone.
Storm Resistances: At fourth level, a Stormchild gains resistance 10 to electricity and sonic. At ninth level, this resistance increases to 20.
Ride the Winds (su): At 5th level, the Stormchild gains a fly speed of 40ft (average manuverability). She cannot fly in medium of heavy armor, or with a meduim or heavy load. At 10th level, her fly speed increases to 50ft, her manuverability becomes good, and she gains the ability to fly in meduim armor, or with a medium load.
Lightning Leap (sp): A Stormchild of atleast sixth level can dimension slide once per day as a spell-like ability. Physial beareriars still block her path, as per the spell (power?), but creatures do not. The Stormchild does not travel through the astral plane, as is normal for this spell (power), but instead breifly becomse a bolt of lightning, and flashes from one location to the other. Any creature in the path of her travel takes damage as if struck by her Stroke of Lightning ability (Ref half [ DC=10+wis mod+1/2 class level ])
Wind Wall (sp): A seventh level Stormchild can use Wind Wall, as the spell, three times per day at her normal caster level
Greater Storm Blessing (su): as per Storm Blessed Weapons, but mellee weapons do +2 sonic damage on a non-critical hit, and ranged weapons gains Shocking Burst instead of Shock.
So there it is. let me kow what you think!
Stormchild
(Fluff to come, on my next day off....)
Requierments:
Alighnment: Any chaotic
Skills: Knoledge (Nature) 10 ranks, Survival 10 ranks, Concentration 5 ranks
Feats: Weapon Focus (any druid weapon)
Spellcasting: Ability to cast 4th level divine spells, ability to cast call lightning
Stormchild
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|Spells per Day/Spells Known
1st|
+0|
+2|
+0|
+2|Storm-Blessed Weapons|
2nd|
+1|
+3|
+0|
+3|Stroke of Lightning|+1 level of existing divine spellcasting class
3rd|
+2|
+3|
+1|
+3|Clap of Thunder|+1 level of existing divine spellcasting class
4th|
+3|
+4|
+1|
+4|Storm Resistance 10|+1 level of existing divine spellcasting class
5th|
+3|
+4|
+1|
+4|Ride the Winds|
6th|
+4|
+5|
+2|
+5|Lightning Leap|+1 level of existing divine spellcasting class
7th|
+5|
+5|
+2|
+5|Wind Wall|+1 level of existing divine spellcasting class
8th|
+6/+1|
+6|
+2|
+6| |+1 level of existing divine spellcasting class
9th|
+6/+1|
+6|
+3|
+6|Storm Resistance 20|+1 level of existing divine spellcasting class
10th|
+7/+2|
+7|
+3|
+7|Greater Storm-Blessed Weapons| [/table]
Hit Dice: d6
Skill Points: 2+ Int
Class Skills: Craft, Concentration, Knowledge (Nature), Knowledge (Geography), Spellcraft, Survival
Class Abilities:
Storm-blessed Weapons (su): At first level, any melee weapon you weild that you are proficent with is treated as haing the Thundering special Ability. Any ranged weapon you weild that you are proficent with is treated as though it had the Shock special ability
Stroke of Lightning (su): As a standard action, a Stormchild of second level or higher can release a stroke of lighting as a ranged touch attack. If the target is wearing metal armor, the Stormchild gets a +1 bonus to attack. The attack does 1d6/2 levels electricity damage.
Clap of Thunder (su): As a standard action, a Stormchild of third level or higher can emit of sudden clap of thunder from her hand, as a melee touch attack. The attack does 1d4/2 levels sonic damage. On a critical hit, the target must make a reflex save DC (10+wisdom mod+1/2 class level) or be knocked prone.
Storm Resistances: At fourth level, a Stormchild gains resistance 10 to electricity and sonic. At ninth level, this resistance increases to 20.
Ride the Winds (su): At 5th level, the Stormchild gains a fly speed of 40ft (average manuverability). She cannot fly in medium of heavy armor, or with a meduim or heavy load. At 10th level, her fly speed increases to 50ft, her manuverability becomes good, and she gains the ability to fly in meduim armor, or with a medium load.
Lightning Leap (sp): A Stormchild of atleast sixth level can dimension slide once per day as a spell-like ability. Physial beareriars still block her path, as per the spell (power?), but creatures do not. The Stormchild does not travel through the astral plane, as is normal for this spell (power), but instead breifly becomse a bolt of lightning, and flashes from one location to the other. Any creature in the path of her travel takes damage as if struck by her Stroke of Lightning ability (Ref half [ DC=10+wis mod+1/2 class level ])
Wind Wall (sp): A seventh level Stormchild can use Wind Wall, as the spell, three times per day at her normal caster level
Greater Storm Blessing (su): as per Storm Blessed Weapons, but mellee weapons do +2 sonic damage on a non-critical hit, and ranged weapons gains Shocking Burst instead of Shock.
So there it is. let me kow what you think!