Willywilliamrtx
2017-09-19, 05:09 AM
So to get down to business; I'm playing in a self-made adventure as a lvl 8 Oathbreaker Paladin (Fallen Aasimar,PAM user) and I've got a pair of magical gauntlets that improve along with me. This idea came from Critical Role's Vestiges of Divergence (Which gain an upgrade to all items under that category at character level 9 and 16 respectively). I'm looking for feedback and other fun ideas to implement onto these gauntlets. Here's what I currently have:
Gauntlets of the Oathbreaker
These initially mundane gauntlets have been accumulating divine energy from its wielder for years and years. With no deity to pull his divine power from the fallen aasimar spends time increasing his influence over the world in his quest to ascend to godhood. As his influence and faith grows prayers and worship towards the aasimar accumulate within the gauntlets.
Abilities
Current
Whenever the Paladin's Divine Smite feature would be used while attuned to these gauntlets its damage type becomes Necrotic instead of Radiant. Additionally, whenever a killing blow is made using the Paladin's Divine Smite feature the wielder of these gauntlets recovers one level 1 spell slot.
Upgrade 1 (Awakened, Level 9)
While attuned to these gauntlets damage dealt by the Paladin's Divine Smite feature bypasses Necrotic Resistance and treats Necrotic Immunity as Resistance.
You may use your reaction when rolling damage as part of your Divine Smite feature to reroll any number of damage dice once.
Additionally the wielder of these gauntlets can spend an action slamming the gauntlets together; causing the wielder to gain the benefits of the Haste spell. The gauntlets regain this power upon finishing a long rest.
Its current abilities are set in stone (as I already play in the campaign with these gauntlets), I'm 600 exp away from lvl 9 and need tweaks/ideas/criticism on it's level 9 abilities.
Thought Process on the level 9 abilities
Resistance Bypass: Because I'm an idiot and decided to make all my Smite damage Necrotic in a campaign where we're fighting mostly various forms of undead.
Rerolling Smite Damage: Our DM has ruled GWF as rerolling only the weapon's damage die and as a result my character took the Defense Fighting Style instead.
Haste Spell: The Vestiges of Divergence are items used in the last war between the gods and titans and have one or multiple once-per-something abilities reflecting that. As my character is a neutral evil oathbreaker trying to amass his own religion and eventually finding a way to become a god I figured the haste benefits would enhance the view of a godly paladin.
Gauntlets of the Oathbreaker
These initially mundane gauntlets have been accumulating divine energy from its wielder for years and years. With no deity to pull his divine power from the fallen aasimar spends time increasing his influence over the world in his quest to ascend to godhood. As his influence and faith grows prayers and worship towards the aasimar accumulate within the gauntlets.
Abilities
Current
Whenever the Paladin's Divine Smite feature would be used while attuned to these gauntlets its damage type becomes Necrotic instead of Radiant. Additionally, whenever a killing blow is made using the Paladin's Divine Smite feature the wielder of these gauntlets recovers one level 1 spell slot.
Upgrade 1 (Awakened, Level 9)
While attuned to these gauntlets damage dealt by the Paladin's Divine Smite feature bypasses Necrotic Resistance and treats Necrotic Immunity as Resistance.
You may use your reaction when rolling damage as part of your Divine Smite feature to reroll any number of damage dice once.
Additionally the wielder of these gauntlets can spend an action slamming the gauntlets together; causing the wielder to gain the benefits of the Haste spell. The gauntlets regain this power upon finishing a long rest.
Its current abilities are set in stone (as I already play in the campaign with these gauntlets), I'm 600 exp away from lvl 9 and need tweaks/ideas/criticism on it's level 9 abilities.
Thought Process on the level 9 abilities
Resistance Bypass: Because I'm an idiot and decided to make all my Smite damage Necrotic in a campaign where we're fighting mostly various forms of undead.
Rerolling Smite Damage: Our DM has ruled GWF as rerolling only the weapon's damage die and as a result my character took the Defense Fighting Style instead.
Haste Spell: The Vestiges of Divergence are items used in the last war between the gods and titans and have one or multiple once-per-something abilities reflecting that. As my character is a neutral evil oathbreaker trying to amass his own religion and eventually finding a way to become a god I figured the haste benefits would enhance the view of a godly paladin.