Ranis
2007-08-13, 06:05 PM
My party has just taken the plunge into the underground of my campaign world, and I want to take them to the nexus of where my campaign world's dead pass on and pass through the land of the living.
Here's the problem-the plane my campaign takes place on has been disconnected from the multiverse, namely the Ethereal and Astral Planes. As a result, this Plane(named Rakbasha) has developed it's own ethereal/astral system, self-contained into the plane itself. Instead of souls finding a different plane to finally rest, their souls become one with one of the seven different suns of the Rakbasha, each a different color and each representing a piece of the alignment/chaos axis. The soul of someone who dies passes on to whichever sun they worshipped in life(they are somewhat sentient and possess deitific-level power).
I want to make this city into the nexus of that passage, where the souls go to pass, but I want to make it almost exactly like the city of Manifest in Ghostwalk. The city will be filled with living creatures and have the same laws that Manifest does, with the exception of all of the mostly-silly Ghostwalk changes to the original rules.
I also want this city, which I'm naming Phalanx, to be a large hub for trade in the large underground network of tunnels of Rakbasha that somewhat resembles the Underdark. In this city, the PC's will have to consort with the creatures that they would under normal circumstances consider mortal enemies to get directions for where they're going. I think this city could be a great place to return to later on as well, but I want to make sure that this sounds viable to you guys before I release it on them.
What do you all think? Does this sound viable for my homebrew world? Do you think this will be an interesting twist for my players? If you were one of my players, would you enjoy this kind of city?
Here's the problem-the plane my campaign takes place on has been disconnected from the multiverse, namely the Ethereal and Astral Planes. As a result, this Plane(named Rakbasha) has developed it's own ethereal/astral system, self-contained into the plane itself. Instead of souls finding a different plane to finally rest, their souls become one with one of the seven different suns of the Rakbasha, each a different color and each representing a piece of the alignment/chaos axis. The soul of someone who dies passes on to whichever sun they worshipped in life(they are somewhat sentient and possess deitific-level power).
I want to make this city into the nexus of that passage, where the souls go to pass, but I want to make it almost exactly like the city of Manifest in Ghostwalk. The city will be filled with living creatures and have the same laws that Manifest does, with the exception of all of the mostly-silly Ghostwalk changes to the original rules.
I also want this city, which I'm naming Phalanx, to be a large hub for trade in the large underground network of tunnels of Rakbasha that somewhat resembles the Underdark. In this city, the PC's will have to consort with the creatures that they would under normal circumstances consider mortal enemies to get directions for where they're going. I think this city could be a great place to return to later on as well, but I want to make sure that this sounds viable to you guys before I release it on them.
What do you all think? Does this sound viable for my homebrew world? Do you think this will be an interesting twist for my players? If you were one of my players, would you enjoy this kind of city?