tedcahill2
2017-09-19, 09:46 PM
I'm running session number two of my new campaign this weekend and I'm just not feeling inspired.
I have a world heavily influenced by the world of Dragon Age (the Chantry is the main religious body protected by their Templar military branch, magic is born from a demonic realm called the Fade, and mages that aren't up to snuff can be made "tranquil" closing them off to magic and leaving them unable to cast spells).
In game one events unfolded that ended with a demonic force being released into the world. So to do a little world building I was thinking they would go into this town, Beckton, and their would be reports of demon sighting. Of course mages are the first to have the finger pointed at them and so the witch hunt begins. I want to create a conflict between the church and the local mages that the players should get involved in.
Not sure if it should be a full out mage rebellion or if it should be something more simple like they are hired to clear the name of a wrongfully (or maybe not so wrongfully) imprisoned mage.
Also, one of the players is carrying a religious relic that he told me he plans to return to the church, I did not expect that, and need him to change his mind and hold onto the relic. So I need to make him distrust the church.
I have a world heavily influenced by the world of Dragon Age (the Chantry is the main religious body protected by their Templar military branch, magic is born from a demonic realm called the Fade, and mages that aren't up to snuff can be made "tranquil" closing them off to magic and leaving them unable to cast spells).
In game one events unfolded that ended with a demonic force being released into the world. So to do a little world building I was thinking they would go into this town, Beckton, and their would be reports of demon sighting. Of course mages are the first to have the finger pointed at them and so the witch hunt begins. I want to create a conflict between the church and the local mages that the players should get involved in.
Not sure if it should be a full out mage rebellion or if it should be something more simple like they are hired to clear the name of a wrongfully (or maybe not so wrongfully) imprisoned mage.
Also, one of the players is carrying a religious relic that he told me he plans to return to the church, I did not expect that, and need him to change his mind and hold onto the relic. So I need to make him distrust the church.