Shark Uppercut
2017-09-21, 01:08 AM
As title. Do you gain experience for finishing quests or killing monsters if you are in a blackout state, from drugs or alcohol or mental illness?
I realize this is basically a "What really is experience?" thread, which will probably become as insufferable as all those "What does HP really represent?" threads. So I thought by popping a thought-provoking question, I could keep this light-hearted. Ironically, I thought of this while watching Bojack Horseman.
Just to channel the discussion a little, I thought I could explain the logic beyond 2 possible answers:
A- Experience is your memories. When you level up, it's because you've trained hard enough that difficult tasks now feel routine. This covers the cinematic thing of memories being fuel to draw determination from, and how actual training works, muscle memory of complex tasks. Spellcasters practise mental math to determine spell effects. Martial characters have muscle memory to dodge and attack with weapons faster than the other guy.
The DM should fluff negative levels as an actual loss of memories. Restoration spells aren't just healing your body of Strength drain, but also your mind. Creating magic items or casting spells with experience components (in 3.5) involves literally sacrificing memories. The only way to go on with your adventuring career is to make more memories.
(As far as I know, this has never been the expectation in 3.5 or PF, but might have been the correct fluff in 2e???)
No, you get no experience for combat during blackout drunk. You won't remember it, so how will it affect you?
B- Experience is a part of your body, like your skin, your height or your soul. When you level up, it's mostly an abstraction. You develop muscles by working out, not by remembering your workout routines, and experience is the same way. Spellcasters that practise magic a lot simply hone their bodies to better accommodate the flow of magical energy. Martial characters literally work out when they enter combat. Muscle memory is a part of it, but mostly it's just making your body a better body.
The DM should fluff negative levels as a missing piece of you. Something, not Constitution or your primary attribute, something vital to you and every other person, is missing. Restoration spells make you whole, make you feel like a sickness has passed. Creating magic items or casting spells with experience components (in 3.5) is a sacrifice, a conscious sacrifice. Like leaving a loved one behind for a job, you'll remember it for the rest of your life. The only way to go on with your adventuring career is to make happy memories, to compensate for the empty feeling inside.
Yes, you get experience for combat while blackout drunk. You won't remember anything, but your body still went through it.
I realize this is basically a "What really is experience?" thread, which will probably become as insufferable as all those "What does HP really represent?" threads. So I thought by popping a thought-provoking question, I could keep this light-hearted. Ironically, I thought of this while watching Bojack Horseman.
Just to channel the discussion a little, I thought I could explain the logic beyond 2 possible answers:
A- Experience is your memories. When you level up, it's because you've trained hard enough that difficult tasks now feel routine. This covers the cinematic thing of memories being fuel to draw determination from, and how actual training works, muscle memory of complex tasks. Spellcasters practise mental math to determine spell effects. Martial characters have muscle memory to dodge and attack with weapons faster than the other guy.
The DM should fluff negative levels as an actual loss of memories. Restoration spells aren't just healing your body of Strength drain, but also your mind. Creating magic items or casting spells with experience components (in 3.5) involves literally sacrificing memories. The only way to go on with your adventuring career is to make more memories.
(As far as I know, this has never been the expectation in 3.5 or PF, but might have been the correct fluff in 2e???)
No, you get no experience for combat during blackout drunk. You won't remember it, so how will it affect you?
B- Experience is a part of your body, like your skin, your height or your soul. When you level up, it's mostly an abstraction. You develop muscles by working out, not by remembering your workout routines, and experience is the same way. Spellcasters that practise magic a lot simply hone their bodies to better accommodate the flow of magical energy. Martial characters literally work out when they enter combat. Muscle memory is a part of it, but mostly it's just making your body a better body.
The DM should fluff negative levels as a missing piece of you. Something, not Constitution or your primary attribute, something vital to you and every other person, is missing. Restoration spells make you whole, make you feel like a sickness has passed. Creating magic items or casting spells with experience components (in 3.5) is a sacrifice, a conscious sacrifice. Like leaving a loved one behind for a job, you'll remember it for the rest of your life. The only way to go on with your adventuring career is to make happy memories, to compensate for the empty feeling inside.
Yes, you get experience for combat while blackout drunk. You won't remember anything, but your body still went through it.