Pampukin
2017-09-21, 01:40 AM
So, a little preface. I loved the Dragonfire adept class in 3.5, and yes, I have seen the conversions made in this forum, and liked them. However I would like to try my hand at making it into a barbarian path.
Path of the Dragonfire
Adepts of the Dragonfire manifest from worshiping the mighty beasts, or take upon admiration after a fatefull encounter with the creatures. Sometimes the power runs on bloodlines, or happens spontaneusly after coming in contact with a dragon. Some cults believe it is necesary to ingest fresh dragon organs in order to obtain the power.
However it was obtained, one truth remains, a fire breathing barbarian is a force to be reckoned.
Greed and Grandiousness.
You embrace both sides of the creatures you aim to embody, metallic and chromatic. At 3rd level you start a hoard, which does not need to be coins or precious items, just simbollyc tokens that are of value to you. A hoard could be woodcarved figurines, teeth from defeated enemies or assorted coins from different lands. You always know the contents of your hoard, and can inmediately tell if some are stolen. At the end of a long rest, you meditate for a minute on a number of this tokens equal to your proficiency bonus plus your charisma modifier (if your charisma score would offer no bonus, you add a minimum of 1) imbuing it with your determination. Creatures that have a imbued piece of your hoard are inmune to your breath weapon.
In adition, you can create a harmless effect with your breath, such as lighting a torch by breathing fire, or putting it out by breathing cold.
Breath from the heart
By channeling your inner fury, you are able to exhale elemental destruction. At 3rd level, whenever you enter a rage, you can choose an element, fire, cold, lightning, thunder, acid or poison. As an action, when you are raging, you can use a breath weapon, which targets a creature within 5 feet of you. The target must make a reflex save or take 1d6 damage, half on a save. Creatures within 5 feet of the target must also make a reflex save or take half damage from your breath weapon, and take no damage on a success.
Begining at 5th level, your breath weapon damage increases by 1d6 (2d6) or you can choose to breath on a 15 foot cone and decrease the damage by one step. It increases again at 10th level (3d6) and the cone increases to 30 feet and again at 17th level (4d6) 60 feet cone.
The dc for your breath weapon is 8 + your proficiency bonus + your constitution modifier.
(I need help with the wording of this ability, the idea is you can choose to do more single target damage with splash, or affect a bigger area by reducing the damage one die.)
Elemental Channeling (needs another name)
At 6th level the element you are channeling flows through your body, while you are raging, you gain resistance to the type of damage you chose. You can, as a reaction, grant this protection to any creature holding an imbued piece of your hoard within 30 feet of you, until the begining of your next turn. Once you use this feature, you need to finish a long rest until you can use it again.
Draconic Pressence
At 10th level you can burst your draconic power, to create one of the following effects:
Inspire: Allies within 30 feet gain temporary hp equal to your barbarian level.
Cower: Enemies within 30 feet have disadvantage on attacks against any creature other than you.
Once you use this feature, you must finish a short rest before using it again.
Draconic ascendance
At 14th level, as a bonus action, you can manifest a pair of draconic wings, that grant you a flying speed equal to your walking speed. In adition, when you are raging, you can add your constitution modifier to the damage of your breath weapon.
So any criticism is apreciated, and please point me to the probably numerous spelling mistakes I made, as english is my second language. The concept behind this subclass is to give the barbarian some cool abilities and an aoe attack that deals cantrip based damage, while being as badass as possible. Also any advice on how make the text easier to read are appriciated, as I have lurked the forum for years, but posted very rarily.
Path of the Dragonfire
Adepts of the Dragonfire manifest from worshiping the mighty beasts, or take upon admiration after a fatefull encounter with the creatures. Sometimes the power runs on bloodlines, or happens spontaneusly after coming in contact with a dragon. Some cults believe it is necesary to ingest fresh dragon organs in order to obtain the power.
However it was obtained, one truth remains, a fire breathing barbarian is a force to be reckoned.
Greed and Grandiousness.
You embrace both sides of the creatures you aim to embody, metallic and chromatic. At 3rd level you start a hoard, which does not need to be coins or precious items, just simbollyc tokens that are of value to you. A hoard could be woodcarved figurines, teeth from defeated enemies or assorted coins from different lands. You always know the contents of your hoard, and can inmediately tell if some are stolen. At the end of a long rest, you meditate for a minute on a number of this tokens equal to your proficiency bonus plus your charisma modifier (if your charisma score would offer no bonus, you add a minimum of 1) imbuing it with your determination. Creatures that have a imbued piece of your hoard are inmune to your breath weapon.
In adition, you can create a harmless effect with your breath, such as lighting a torch by breathing fire, or putting it out by breathing cold.
Breath from the heart
By channeling your inner fury, you are able to exhale elemental destruction. At 3rd level, whenever you enter a rage, you can choose an element, fire, cold, lightning, thunder, acid or poison. As an action, when you are raging, you can use a breath weapon, which targets a creature within 5 feet of you. The target must make a reflex save or take 1d6 damage, half on a save. Creatures within 5 feet of the target must also make a reflex save or take half damage from your breath weapon, and take no damage on a success.
Begining at 5th level, your breath weapon damage increases by 1d6 (2d6) or you can choose to breath on a 15 foot cone and decrease the damage by one step. It increases again at 10th level (3d6) and the cone increases to 30 feet and again at 17th level (4d6) 60 feet cone.
The dc for your breath weapon is 8 + your proficiency bonus + your constitution modifier.
(I need help with the wording of this ability, the idea is you can choose to do more single target damage with splash, or affect a bigger area by reducing the damage one die.)
Elemental Channeling (needs another name)
At 6th level the element you are channeling flows through your body, while you are raging, you gain resistance to the type of damage you chose. You can, as a reaction, grant this protection to any creature holding an imbued piece of your hoard within 30 feet of you, until the begining of your next turn. Once you use this feature, you need to finish a long rest until you can use it again.
Draconic Pressence
At 10th level you can burst your draconic power, to create one of the following effects:
Inspire: Allies within 30 feet gain temporary hp equal to your barbarian level.
Cower: Enemies within 30 feet have disadvantage on attacks against any creature other than you.
Once you use this feature, you must finish a short rest before using it again.
Draconic ascendance
At 14th level, as a bonus action, you can manifest a pair of draconic wings, that grant you a flying speed equal to your walking speed. In adition, when you are raging, you can add your constitution modifier to the damage of your breath weapon.
So any criticism is apreciated, and please point me to the probably numerous spelling mistakes I made, as english is my second language. The concept behind this subclass is to give the barbarian some cool abilities and an aoe attack that deals cantrip based damage, while being as badass as possible. Also any advice on how make the text easier to read are appriciated, as I have lurked the forum for years, but posted very rarily.