draco2489
2017-09-21, 02:30 PM
So I'm still pretty new to this, and wanted to run some ideas out for public review.
My build is going to be
Unchained Monk 4/Stalker 16
Race : Tengu
Party Role : Striker
Combining the Monks High base Unarmed Strike damage with the Stalkers abilities/maneuvers that grant stackable bonus damage.
Add on top of this, the Unchained Monk gets Ki Flurry at level 3 to buy extra attacks, or a potential TWF build.
Attributes Lvl 1:
Str 10
Dex 16
Con 12
Int 13
Wis 17
Cha 10
Since both Stalker features/abilities/maneuvers and Unchained Monk features key off of Wisdom, I was planning on putting every attribute point there as I get them.
Both classes have access to Ki Pool class feature, with Ki Points equal to 1/2 Level + WIS, netting a base total of 16 Ki points at Lvl 20 (after my Wisdom is 22).
1st : Would it make more sense to try and build TWF as a parallel to the Ki Flurry feature, to preserve some Ki points for myself,
instead of having only Ki Flurry as my means of extra attacks?
As it stands I don't know that my Ki will really get any higher than 25 per day at max, and for most of the Mid-High Levels I'm anticipating only 10-15 Ki points per day, and I would rather not be stuck in a position where I burn through my pool in the first 2-3 encounters of a day just defeating enemies.
Investing in the full TWF feat tree would also require additional DEX investment, at the cost of WIS.
2nd : At Lvl 4, Unchained Monk gets one Ki Power; Possible good options include:
Qinggong Monk Power : Deny Death (Passive, Ki points >0) - I'm on the front lines and not necessarily High AC
Qinggong Monk Power : True Strike (1 Ki point) - Who doesn't like to hit things?
Qinggong Monk Power : Barkskin (1 Ki point) - AC boost seems nice
Monk Power : Ki Metabolism (Passive) - Reduce Ki pool recovery from 8 Hrs to 2 Hrs
Maybe there are others I'm overlooking?
Not really sure which one of those would be the most beneficial, but I know I only get 1 choice...
3rd : At high Level, without TWF feats, what sort of feats seem most beneficial?
Current feats planned:
Level 1: Weapon Finesse, Monk Bonus Feat - Dodge, Monk Class Feat - Improved Unarmed Strike, Monk Class Feat - Stunning Fist
Level 2: Monk Bonus Feat - Deflect Arrows
Level 3: Deadly Agility
Level 5: Tengu Wings // Two Weapon Fighting
Level 7: Greater Unarmed Strike --> Unarmed Strike damage becomes 1d10
Level 9: Serene Stride // Improved Two Weapon Fighting
Level 11: Monastic Legacy --> allows Unarmed Strike damage to keep improving up to [Lvl 12 : 2d6 / Lvl 20 : 2d8]
Level 13: Extra Ki
Level 15: Extra Stalker Art // Greater Two Weapon Fighting
Level 17: Extra Ki
Level 19: Extra Ki
And it just starts to feel kind of uninspired..
Granted there is also a whole world of Enchanted and Magical Equipment that I know oh so very little about.
+ Dex Gear
+ Wis Gear
+ AC Gear
Permanency + Magic Fang / Greater Magic Fang
Ring of Ki Mastery
Ring of Sustenance (same effect as Ki Metabolism power)
any other thoughts? pitfalls? concerns?
Is there any way to improve the Critical Multiplier on Unarmed Strikes, from x2 to x3?
My build is going to be
Unchained Monk 4/Stalker 16
Race : Tengu
Party Role : Striker
Combining the Monks High base Unarmed Strike damage with the Stalkers abilities/maneuvers that grant stackable bonus damage.
Add on top of this, the Unchained Monk gets Ki Flurry at level 3 to buy extra attacks, or a potential TWF build.
Attributes Lvl 1:
Str 10
Dex 16
Con 12
Int 13
Wis 17
Cha 10
Since both Stalker features/abilities/maneuvers and Unchained Monk features key off of Wisdom, I was planning on putting every attribute point there as I get them.
Both classes have access to Ki Pool class feature, with Ki Points equal to 1/2 Level + WIS, netting a base total of 16 Ki points at Lvl 20 (after my Wisdom is 22).
1st : Would it make more sense to try and build TWF as a parallel to the Ki Flurry feature, to preserve some Ki points for myself,
instead of having only Ki Flurry as my means of extra attacks?
As it stands I don't know that my Ki will really get any higher than 25 per day at max, and for most of the Mid-High Levels I'm anticipating only 10-15 Ki points per day, and I would rather not be stuck in a position where I burn through my pool in the first 2-3 encounters of a day just defeating enemies.
Investing in the full TWF feat tree would also require additional DEX investment, at the cost of WIS.
2nd : At Lvl 4, Unchained Monk gets one Ki Power; Possible good options include:
Qinggong Monk Power : Deny Death (Passive, Ki points >0) - I'm on the front lines and not necessarily High AC
Qinggong Monk Power : True Strike (1 Ki point) - Who doesn't like to hit things?
Qinggong Monk Power : Barkskin (1 Ki point) - AC boost seems nice
Monk Power : Ki Metabolism (Passive) - Reduce Ki pool recovery from 8 Hrs to 2 Hrs
Maybe there are others I'm overlooking?
Not really sure which one of those would be the most beneficial, but I know I only get 1 choice...
3rd : At high Level, without TWF feats, what sort of feats seem most beneficial?
Current feats planned:
Level 1: Weapon Finesse, Monk Bonus Feat - Dodge, Monk Class Feat - Improved Unarmed Strike, Monk Class Feat - Stunning Fist
Level 2: Monk Bonus Feat - Deflect Arrows
Level 3: Deadly Agility
Level 5: Tengu Wings // Two Weapon Fighting
Level 7: Greater Unarmed Strike --> Unarmed Strike damage becomes 1d10
Level 9: Serene Stride // Improved Two Weapon Fighting
Level 11: Monastic Legacy --> allows Unarmed Strike damage to keep improving up to [Lvl 12 : 2d6 / Lvl 20 : 2d8]
Level 13: Extra Ki
Level 15: Extra Stalker Art // Greater Two Weapon Fighting
Level 17: Extra Ki
Level 19: Extra Ki
And it just starts to feel kind of uninspired..
Granted there is also a whole world of Enchanted and Magical Equipment that I know oh so very little about.
+ Dex Gear
+ Wis Gear
+ AC Gear
Permanency + Magic Fang / Greater Magic Fang
Ring of Ki Mastery
Ring of Sustenance (same effect as Ki Metabolism power)
any other thoughts? pitfalls? concerns?
Is there any way to improve the Critical Multiplier on Unarmed Strikes, from x2 to x3?