stobetex
2017-09-24, 07:13 AM
This is a post-apocalyptic slightly supernatural world in a Twin Peaks kind of way. Gas, cars, motorcycles; but unreliable improvised firearms.
My idea is to simplify the game so that there's: - no XP - no levels - no classes or races - no skills
The characters would get tags like Scavenger (easier to loot abandoned buildings and find stuff) or Mechanic or Marksman.
So, maybe a thug comes at the character with a knife. She shoots at him (Savenged good parts for the gun, maintained it as a Mechanic. She's also a Marksman, so good accuracy, low chance of.backfiring).96% chance of success. She hits him.
But is he dead? I'd like to figure out a wound syatem that isn't HP. I want quick dangerous fights.
But how does the character develop? Through items or other tags that support each other?
Also, in a pernctual system like that, the NPC's pros and cons amount to 43%, my character's 55%. How do you roll who wins?
Any existing systems i can draw upon?
My idea is to simplify the game so that there's: - no XP - no levels - no classes or races - no skills
The characters would get tags like Scavenger (easier to loot abandoned buildings and find stuff) or Mechanic or Marksman.
So, maybe a thug comes at the character with a knife. She shoots at him (Savenged good parts for the gun, maintained it as a Mechanic. She's also a Marksman, so good accuracy, low chance of.backfiring).96% chance of success. She hits him.
But is he dead? I'd like to figure out a wound syatem that isn't HP. I want quick dangerous fights.
But how does the character develop? Through items or other tags that support each other?
Also, in a pernctual system like that, the NPC's pros and cons amount to 43%, my character's 55%. How do you roll who wins?
Any existing systems i can draw upon?