MonkeySage
2017-09-26, 06:56 PM
In their first adventure, my players found a mask and a letter written in Calim****e. According to the letter, the mask was to be delivered to the writer's contact in Tethyr.
My player took the mask and the letter to the local sherif. She was less than thrilled to see it, and has asked the barkeep to send word to her Harper contact.
That Harper, when he finally arrives, will know enough about the mask that he too will be worried about it. He'll extend an offer of work to the party.
Basically:
The mask is bad news for the people of Tethyr. I never assigned it a real purpose, though. I don't actually know what the mask does, beyond than that it has some sort of link to the Illithids. The person this mask was sent to is an illithid, and he wants to stoke the flames of conflict between Tethyr and Calimshan, somehow using the mask.
Before I get started though, I'd like to have a clearer idea of what this mask can do... or if I should keep it on the shelf until later. My players aren't going anywhere yet- they're busy dealing with an unnatural drought.
My player took the mask and the letter to the local sherif. She was less than thrilled to see it, and has asked the barkeep to send word to her Harper contact.
That Harper, when he finally arrives, will know enough about the mask that he too will be worried about it. He'll extend an offer of work to the party.
Basically:
The mask is bad news for the people of Tethyr. I never assigned it a real purpose, though. I don't actually know what the mask does, beyond than that it has some sort of link to the Illithids. The person this mask was sent to is an illithid, and he wants to stoke the flames of conflict between Tethyr and Calimshan, somehow using the mask.
Before I get started though, I'd like to have a clearer idea of what this mask can do... or if I should keep it on the shelf until later. My players aren't going anywhere yet- they're busy dealing with an unnatural drought.