rferries
2017-09-26, 07:16 PM
https://i.imgur.com/Tck901X.jpg
PHOENIX-FOLK
MEDIUM MONSTROUS HUMANOID
Hit Dice: 12d8+60 (114 hp)
Initiative: +5
Speed: 40 ft. (8 squares), fly 80 feet (perfect)
Armor Class: 30 (+3 enchanted robes, +5 Dex, +5 deflection, +7 insight), touch 27, flat-footed 25
Base Attack/Grapple: +12/+17
Attack: Mithral glaive +20 melee (1d10+10/x3) or distance seeking mithral dagger +20 ranged (1d4+8/(19-20)/x2)
Full Attack: Mithral glaive +20/+15/+10 melee (1d10+10/x3) or distance seeking mithral daggers +20/+15/+10 ranged (1d4+8/(19-20)/x2)
Space/Reach: 5 ft./5 ft. (10 ft. with glaive)
Special Attacks: Spells
Special Qualities: Darkvision 60 ft., monk AC, unearthly grace
Saves: Fort +14, Ref +18, Will +18
Abilities: Str 20, Dex 20, Con 20, Int 20, Wis 20, Cha 20
Skills: Concentration +20, Diplomacy +22, Knowledge (any one) +20, Listen +20, Spellcraft +22, Sense Motive +20, Spot +20, Use Magic Device +7 (+9 scrolls)
Feats: Enchanted (http://www.giantitp.com/forums/showthread.php?534772-A-few-simple-feats-(Enchanted-Flight-Insightful-Strike)&p=22336997#post22336997), Fly-By Attack, Flurry of Knives (mithral daggers) (http://www.giantitp.com/forums/showthread.php?537404-Flurry-of-Knives-(Feat)&p=22421047#post22421047), Magical Aptitude, Martial Pacifist (http://www.giantitp.com/forums/showthread.php?533715-Feats-for-the-lover-not-the-fighter&p=22302529#post22302529)
Environment: Temperate forests
Organization: Solitary
Challenge Rating: 12
Treasure: Standard
Alignment: Usually chaotic (any)
Advancement: By character class
Level Adjustment: +2
This beautiful albino humanoid resembles a peacock and is clad in a robe of shimmering white silk. The blood-red light of the sunset gleams on the creature's mithral glaive and throwing daggers, and is caught in its ruby eyes.
Phoenix-Folk are inscrutable creatures descended from the Phoenix of legend. Like their ancestor they are forces of both renewal and destruction.
A Phoenix-Folk speaks Abyssal, Auran, Common, Celestial, Ignan, and Infernal.
Combat
A Phoenix-Folk is quite capable of engaging in melee, but generally prefers to cast spells and hurl daggers from afar.
Monk AC (Su)
A Phoenix-Folk adds its Wisdom modifier plus one-fifth it's character level as an insight bonus to its Armour Class.
Unearthly Grace (Su)
A Phoenix-Folk adds its Charisma modifier as a bonus to its saving throws and as a deflection bonus to its Armour Class.
Spells
A Phoenix-Folk casts spells as a 12th-level sorcerer (spells per day: 6/8/7/7/7/6/3, spells known: 9/5/5/4/3/2/1, save DC 15 + spell level). They may also cast spells from cleric spell list and from the Air, Destruction, Fire, Healing, and Sun domains. The cleric spells and domain spells are considered arcane spells for a Phoenix-Folk, meaning that the creature does not need a divine focus to cast them.
PHOENIX-FOLK
MEDIUM MONSTROUS HUMANOID
Hit Dice: 12d8+60 (114 hp)
Initiative: +5
Speed: 40 ft. (8 squares), fly 80 feet (perfect)
Armor Class: 30 (+3 enchanted robes, +5 Dex, +5 deflection, +7 insight), touch 27, flat-footed 25
Base Attack/Grapple: +12/+17
Attack: Mithral glaive +20 melee (1d10+10/x3) or distance seeking mithral dagger +20 ranged (1d4+8/(19-20)/x2)
Full Attack: Mithral glaive +20/+15/+10 melee (1d10+10/x3) or distance seeking mithral daggers +20/+15/+10 ranged (1d4+8/(19-20)/x2)
Space/Reach: 5 ft./5 ft. (10 ft. with glaive)
Special Attacks: Spells
Special Qualities: Darkvision 60 ft., monk AC, unearthly grace
Saves: Fort +14, Ref +18, Will +18
Abilities: Str 20, Dex 20, Con 20, Int 20, Wis 20, Cha 20
Skills: Concentration +20, Diplomacy +22, Knowledge (any one) +20, Listen +20, Spellcraft +22, Sense Motive +20, Spot +20, Use Magic Device +7 (+9 scrolls)
Feats: Enchanted (http://www.giantitp.com/forums/showthread.php?534772-A-few-simple-feats-(Enchanted-Flight-Insightful-Strike)&p=22336997#post22336997), Fly-By Attack, Flurry of Knives (mithral daggers) (http://www.giantitp.com/forums/showthread.php?537404-Flurry-of-Knives-(Feat)&p=22421047#post22421047), Magical Aptitude, Martial Pacifist (http://www.giantitp.com/forums/showthread.php?533715-Feats-for-the-lover-not-the-fighter&p=22302529#post22302529)
Environment: Temperate forests
Organization: Solitary
Challenge Rating: 12
Treasure: Standard
Alignment: Usually chaotic (any)
Advancement: By character class
Level Adjustment: +2
This beautiful albino humanoid resembles a peacock and is clad in a robe of shimmering white silk. The blood-red light of the sunset gleams on the creature's mithral glaive and throwing daggers, and is caught in its ruby eyes.
Phoenix-Folk are inscrutable creatures descended from the Phoenix of legend. Like their ancestor they are forces of both renewal and destruction.
A Phoenix-Folk speaks Abyssal, Auran, Common, Celestial, Ignan, and Infernal.
Combat
A Phoenix-Folk is quite capable of engaging in melee, but generally prefers to cast spells and hurl daggers from afar.
Monk AC (Su)
A Phoenix-Folk adds its Wisdom modifier plus one-fifth it's character level as an insight bonus to its Armour Class.
Unearthly Grace (Su)
A Phoenix-Folk adds its Charisma modifier as a bonus to its saving throws and as a deflection bonus to its Armour Class.
Spells
A Phoenix-Folk casts spells as a 12th-level sorcerer (spells per day: 6/8/7/7/7/6/3, spells known: 9/5/5/4/3/2/1, save DC 15 + spell level). They may also cast spells from cleric spell list and from the Air, Destruction, Fire, Healing, and Sun domains. The cleric spells and domain spells are considered arcane spells for a Phoenix-Folk, meaning that the creature does not need a divine focus to cast them.