KittenEV
2017-09-27, 11:36 PM
I've been trying to come up with a fun puzzle dungeon for my players, and I think that I have an idea but I don't know how good it is for DnD mechanics wise.
I want to do a dungeon that is based on traditional children games and have the boss be an evil spirit of a child who wants to play.
So far for the rooms I have:
Hopscotch:
A room is filled with pressure plates from end to end. At end the players start on, there is a pedestal filled with rocks. A detect traps check DC 13 will let the players know that the pressure plates only get set off when when pressed down and then released. So essentially, the players would throw the rocks and jump to those pressure plates to get across. Or fly of course.
Freeze Tag:
A room has a pedestal with a bowl of fire in the center with a unlit torch next to it. A single statue that looks to be frozen stands beside it. A perception check DC 15 will let the players know the statue has a key around its neck. When the players enter the room, the statue comes alive and begins to chase players and try to touch them with a successful attack. Once touched, the player must make a DC 15 Dex save. On a failed save, the player is considered frozen for 1 minute. Defeat the statue and get the key to the door to the next room. Also, if a player wants, they can light a torch and touch a player to unfreeze them.
Red/Green Light:
In a long room, there is a light at the end that intermittently shines red or green. A player must make a DC 15 Dex save if moving when the Red light is on. On a failed save, the player takes 4d6 piercing damage from arrows coming from traps in the walls.
Marco Polo:
In a large room shrouded in magical darkness that no one can see through, the players take one step and fall into water. The players must shout to find the entity at the other end. Once called to, the entity will shout back and a DC 13 perception check will tell the players the direction where the entity is.
The Floor Is Lava:
There is a room with boulders scattered through out. As soon as the players enter, a clicking noise starts and in a single turn, the floor fills with lava leaving only the boulders as safe places to rest. Basically, find a way out of the room without touching the lava.
Hide and Seek:
Pretty self-explanatory, find the entity hidden in the forest/room through perception checks.
That's all the ones I could think of so far. I'm new to creating dungeons so I don't know if this would be any fun or not. Opinions? Also, if you know of another childhood game turned puzzle that'd be great to hear!
I want to do a dungeon that is based on traditional children games and have the boss be an evil spirit of a child who wants to play.
So far for the rooms I have:
Hopscotch:
A room is filled with pressure plates from end to end. At end the players start on, there is a pedestal filled with rocks. A detect traps check DC 13 will let the players know that the pressure plates only get set off when when pressed down and then released. So essentially, the players would throw the rocks and jump to those pressure plates to get across. Or fly of course.
Freeze Tag:
A room has a pedestal with a bowl of fire in the center with a unlit torch next to it. A single statue that looks to be frozen stands beside it. A perception check DC 15 will let the players know the statue has a key around its neck. When the players enter the room, the statue comes alive and begins to chase players and try to touch them with a successful attack. Once touched, the player must make a DC 15 Dex save. On a failed save, the player is considered frozen for 1 minute. Defeat the statue and get the key to the door to the next room. Also, if a player wants, they can light a torch and touch a player to unfreeze them.
Red/Green Light:
In a long room, there is a light at the end that intermittently shines red or green. A player must make a DC 15 Dex save if moving when the Red light is on. On a failed save, the player takes 4d6 piercing damage from arrows coming from traps in the walls.
Marco Polo:
In a large room shrouded in magical darkness that no one can see through, the players take one step and fall into water. The players must shout to find the entity at the other end. Once called to, the entity will shout back and a DC 13 perception check will tell the players the direction where the entity is.
The Floor Is Lava:
There is a room with boulders scattered through out. As soon as the players enter, a clicking noise starts and in a single turn, the floor fills with lava leaving only the boulders as safe places to rest. Basically, find a way out of the room without touching the lava.
Hide and Seek:
Pretty self-explanatory, find the entity hidden in the forest/room through perception checks.
That's all the ones I could think of so far. I'm new to creating dungeons so I don't know if this would be any fun or not. Opinions? Also, if you know of another childhood game turned puzzle that'd be great to hear!