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2017-10-02, 04:22 PM
Oath of the Shining Path (5e Paladin Oath)

A paladin following the Shining Path idealizes the triad tenets of kindness, redemption, and radiance. These paladins know that any good is more good and kindness attracts others to good. They follow the Shining Path where it leads them and try to guide others who seek it. Their armor and weapons are usually adorned with their symbol.

Symbol: A triangle with a slightly wavy path leading to the top point of the triangle.
Motto: How can we expect to be forgiven if we cannot forgive others?

Kindness - You must show kindness where you can. It is understandable that your path may wind and become difficult, but try to stick to it. You may not use cruelty, such as intimidation and torture, under any circumstances and should lead others away from using it.
Redemption - You must offer a chance at redemption to those who seek it earnestly, and give the benefit of the doubt at least once. Forgiving another is a step on the path of personal redemption.
Radiance - A candle may stay in one place or be moved to where it is needed. You must follow the path to where you feel good deeds are needed. Let your good deeds be a light to guide others to the path.

3rd - light (https://roll20.net/compendium/dnd5e/Light#content), longstrider (https://roll20.net/compendium/dnd5e/Longstrider#content)
5th - feather fall (https://roll20.net/compendium/dnd5e/Feather%20Fall#content), prayer of healing (https://roll20.net/compendium/dnd5e/Prayer%20of%20Healing#content)
9th - mass healing word (https://roll20.net/compendium/dnd5e/Mass%20Healing%20Word#content), water walk (https://roll20.net/compendium/dnd5e/Water%20Walk#content)
13th - dimension door (https://roll20.net/compendium/dnd5e/Dimension%20Door#content), fly (https://roll20.net/compendium/dnd5e/Fly#content)
17th - greater restoration (https://roll20.net/compendium/dnd5e/Greater%20Restoration#content), teleportation circle (https://roll20.net/compendium/dnd5e/Teleportation%20Circle#content)

Guided Healing

At 7th level, once per day, you may enable another caster or yourself to expend a spell slot to cast a spell of level less than or equal to the spell slot expended which provides healing of hit point damage (it must do this as it's primary purpose, so spells such as wish are not permitted)

Footsteps of the Path

At 15th level, you may expend spell slots totaling at least 4 levels to cast freedom of movement (https://roll20.net/compendium/dnd5e/Spells:Freedom%20of%20Movement#h-Freedom%20of%20Movement).

Miraculous Recovery

At 20th level, once per week, you may cause one creature within 30 feet to be subjected to a greater restoration (https://roll20.net/compendium/dnd5e/Spells:Freedom%20of%20Movement#h-Freedom%20of%20Movement) effect and have all of their hit points restored.


EDIT: Inspiration for name Luminous Path (http://deusex.wikia.com/wiki/Luminous_Path).