tortor
2017-10-03, 01:49 PM
Hello Hivemind, I am looking for feedback on a 50ish page Character Creation / System Rework for 5E
Document Can Be Found Here! (https://docs.google.com/document/d/1s1SAmXNc1wBsw9oJDwlyMWQsYM9wnOi8y1Ma5OEaDA8/edit?usp=sharing)
So basically I am about 75% finished with my first draft of a 5E hack that centers on 2 major things.
1) Moving away from the idea of "Character Sheet as permission slip" (Some examples that have come up in play before, "I have +10 intimidate but only +8 Persuasion, so I guess I'll just roll intimidate for all my negotiations." or the classic "I have a -1 to stealth so I literally can't sneak, like I won't even roll for it.")
2) Making optimization a lot less important. This is hard to pin down in words but I wanted to kind of shake off the idea of builds and embrace the idea of characters evolving through play instead of simply progressing down their pre-determined build path.
~~~~
To accomplish that I have destabilized and simplified the level up system, I've pulled in a much more OSR feeling stat generation system which ends with the near equivalent of 3d6 in order while also creating a framework backstory to help define the character a bit before they even have their class picked out.
I've also decided to convert the 5E Proficiency bonus into a die pool (A concept I explored in a rambling post on my blog (http://murderhobo-rehab.blogspot.com/2017/09/my-take-on-5e-non-combat-skills.html)) which can be added to any D20 roll, "Proficiency" in something allows you to spend 1 free die out of your pool for that roll. For the purposes of this hack I've also decoupled this mechanic from combat except where noted.
I currently have 8 classes, 3 subclasses, and 5 races. While I'm open to the idea of adding additional classes and races that's not where my focus is at the moment.
Big Questions For Feedback
- Does this seem like a system you would enjoy playing? Why or why not?
- Does this document present information in a way that a new player would be able to easily process? How can I improve this document for newer tabletop players?
- Does anything jump out at you as inherently interesting
- I'm always open to ideas for the Supertables.
Please do not just tell me I'm ****ting on bounded accuracy. I already know that.
Document Can Be Found Here! (https://docs.google.com/document/d/1s1SAmXNc1wBsw9oJDwlyMWQsYM9wnOi8y1Ma5OEaDA8/edit?usp=sharing)
So basically I am about 75% finished with my first draft of a 5E hack that centers on 2 major things.
1) Moving away from the idea of "Character Sheet as permission slip" (Some examples that have come up in play before, "I have +10 intimidate but only +8 Persuasion, so I guess I'll just roll intimidate for all my negotiations." or the classic "I have a -1 to stealth so I literally can't sneak, like I won't even roll for it.")
2) Making optimization a lot less important. This is hard to pin down in words but I wanted to kind of shake off the idea of builds and embrace the idea of characters evolving through play instead of simply progressing down their pre-determined build path.
~~~~
To accomplish that I have destabilized and simplified the level up system, I've pulled in a much more OSR feeling stat generation system which ends with the near equivalent of 3d6 in order while also creating a framework backstory to help define the character a bit before they even have their class picked out.
I've also decided to convert the 5E Proficiency bonus into a die pool (A concept I explored in a rambling post on my blog (http://murderhobo-rehab.blogspot.com/2017/09/my-take-on-5e-non-combat-skills.html)) which can be added to any D20 roll, "Proficiency" in something allows you to spend 1 free die out of your pool for that roll. For the purposes of this hack I've also decoupled this mechanic from combat except where noted.
I currently have 8 classes, 3 subclasses, and 5 races. While I'm open to the idea of adding additional classes and races that's not where my focus is at the moment.
Big Questions For Feedback
- Does this seem like a system you would enjoy playing? Why or why not?
- Does this document present information in a way that a new player would be able to easily process? How can I improve this document for newer tabletop players?
- Does anything jump out at you as inherently interesting
- I'm always open to ideas for the Supertables.
Please do not just tell me I'm ****ting on bounded accuracy. I already know that.