SangoProduction
2017-10-05, 07:49 PM
So, Demonic Possession (http://www.d20pfsrd.com/feats/monster-feats/demonic-possession/) is a feat (that can be taken multiple times) that grants Magic Jar as a spell like ability 1/day. Normally, this would be a pretty cool ability. But, you can get it at level 1 (CR 2), quite trivially as a Half-Fiend, which means you are getting this spell about 8 levels before you normally could. All you need is a 17 Charisma and 13 Wisdom before the template.
It's a save or lose, with the added benefit of being usable in social situations, and potentially causing chaos in the ranks, as their own barbarian just starts slaughtering the support casters. Then there's Improved Possession (http://www.d20pfsrd.com/feats/monster-feats/improved-possession/) which means (arguably) you can also have that barbarian raging as it slaughters the support casters, depending on what you define as "the body's" abilities.
And lastly, you can basically use the possessed people as temporary sacks of hp for you, since you are returned to your body if the possessed dies while in range, which, at level 12, can be increased with Reach Spell Like Ability. (Although...getting sent back isn't ideal, unless you are reasonably nearby. So, actually, best implementation is to have a party member carry you on their back in some sort of coffin, Kankurō style, to protect your body while you're messing with others'. Or better yet, have your body-slave do it.)
And of course, being a spell-like ability of a 5th level spell, and requires you to have an inflated charisma score, the DC is going to be pretty wacky...especially at CR 2. And just screw any group who actually allows Young to be taken as a -1 CR for anyone not strength-based, and even then... {rambles}
So, those are the benefits of this ability. But that's just a feat. How are we going to actually use the body once we've taken it over? What's the character build, aside from a 1/day save or die? Bard seems kinda cool as you get to buff your party, in addition to taking someone out.
Sorcerer...eh. Yeah. Probably more effective. You've got the will save coverage with your feats, so take reflex and fort saves for those pesky casters. It's somewhat inconvenient when you don't have a body-slave, as you'd have to get out of your hidey hole to cast stuff, but still possible, and with the largest printed spell list of any class, there's something to be said about this.
Summoner is convenient, for always having a body even without a body-slave. And does help with the whole numbers advantage for you. Mesmerist is definitely a natural double-down on the whole possession theme.
Perhaps a more interesting option though, is to take a mix of Swashbuckler and Sleuth investigator, letting you take advantage of your targets' likely high physical stats, and getting bonuses to combat from your mental stats, including 2x your Charisma [minimum of +5, likely +6] as your panche pool.
Daring Infiltrator Swashbuckler is cool for those social uses of Demonic Possession, as you get a bonus to bluff...but it's +1/4 levels, and you're giving up your Charisma to saves bonus. Not worth. And with that said, if you manage to be a Good little half-fiend, you can take Mysterious Avenger, and gain 3 more uses of Charisma to saves, and gain Charisma to AC (less important, unless your main body is being attacked).
You guys got any input for builds?
It's a save or lose, with the added benefit of being usable in social situations, and potentially causing chaos in the ranks, as their own barbarian just starts slaughtering the support casters. Then there's Improved Possession (http://www.d20pfsrd.com/feats/monster-feats/improved-possession/) which means (arguably) you can also have that barbarian raging as it slaughters the support casters, depending on what you define as "the body's" abilities.
And lastly, you can basically use the possessed people as temporary sacks of hp for you, since you are returned to your body if the possessed dies while in range, which, at level 12, can be increased with Reach Spell Like Ability. (Although...getting sent back isn't ideal, unless you are reasonably nearby. So, actually, best implementation is to have a party member carry you on their back in some sort of coffin, Kankurō style, to protect your body while you're messing with others'. Or better yet, have your body-slave do it.)
And of course, being a spell-like ability of a 5th level spell, and requires you to have an inflated charisma score, the DC is going to be pretty wacky...especially at CR 2. And just screw any group who actually allows Young to be taken as a -1 CR for anyone not strength-based, and even then... {rambles}
So, those are the benefits of this ability. But that's just a feat. How are we going to actually use the body once we've taken it over? What's the character build, aside from a 1/day save or die? Bard seems kinda cool as you get to buff your party, in addition to taking someone out.
Sorcerer...eh. Yeah. Probably more effective. You've got the will save coverage with your feats, so take reflex and fort saves for those pesky casters. It's somewhat inconvenient when you don't have a body-slave, as you'd have to get out of your hidey hole to cast stuff, but still possible, and with the largest printed spell list of any class, there's something to be said about this.
Summoner is convenient, for always having a body even without a body-slave. And does help with the whole numbers advantage for you. Mesmerist is definitely a natural double-down on the whole possession theme.
Perhaps a more interesting option though, is to take a mix of Swashbuckler and Sleuth investigator, letting you take advantage of your targets' likely high physical stats, and getting bonuses to combat from your mental stats, including 2x your Charisma [minimum of +5, likely +6] as your panche pool.
Daring Infiltrator Swashbuckler is cool for those social uses of Demonic Possession, as you get a bonus to bluff...but it's +1/4 levels, and you're giving up your Charisma to saves bonus. Not worth. And with that said, if you manage to be a Good little half-fiend, you can take Mysterious Avenger, and gain 3 more uses of Charisma to saves, and gain Charisma to AC (less important, unless your main body is being attacked).
You guys got any input for builds?