Aniikinis
2017-10-06, 11:55 AM
Had a random thought and decided to add to it. Basic idea is: Each of the 8 homestuck kids ascended to godhood and created a subgroup of humans in their image. Each of the races will have a different descriptor, school, and at least one or two different racial skills.
Beta Kids:
https://static.zerochan.net/Dave.Strider.full.1236869.jpg
Davinis
The two people before you have fair skin, very light hair, red eyes, and are wearing fashionable, but striking clothing. They appear to be both striking each other with sharp words to try and shake the other's facade of stoic "cool kid"ness.
The davini are a calm, stoic, and cautious people that try to keep this image to all people of other races, even other humans and human subraces. In reality they are a very motivated and emotional people, which is readily apparent in their music and fashion styles. Davini are drawn to the lives of bards, minstrels, and comics due to their natural charm and ability to lay down a perfectly timed line or verse with little apparent effort. Davini resemble typical humans save for their red eyes, fair skin, almost white, light hair, and preference towards striking, yet fashionable clothing
Davini speak common but an individual davinis may speak any number of other languages in just as many dialects.
DAVINIS CHARACTERS
Davinis characters possess the following racial traits.
+2 Str, +2 Dex, +2 Cha, -2 Con, -2 Int, -2 Wis (+0 App)
Medium Humanoid(Human)
50 ft. land speed.
5 foot space and 5 foot reach
Special Qualities: Racial Skills, Flash Step, Beat Mesa's Prodigy, Cutting Edge
Automatic Languages: Common and one additional. Bonus Languages: Any, except secret.
Favored Class: Jester or Bard
Level adjustment: +0
Temporal Rhythm: Davini gain the Flash Step feat at 1st level even if they don't meet the prerequisites and have the innate ability to precicely measure any length of time.
Beat Mesa's Prodigy: Spells with the sonic descriptor and of the enchantment school are cast at +1 caster level. This does not stack with itself.
Cutting Edge: Davini gain a +1 racial bonus to attack when wielding sword-group weapons.
Racial Skills: Davini have a +2 racial bonus to Balance, Climb, Jump, Listen, Move Silently, and Tumble. Move Silently and Tumble are always considered class skills.
https://i.pinimg.com/736x/eb/9c/cc/eb9ccc2fcb87fb1238d2529e190bd3fd--harley-jade.jpg
Jaddin
The two people before you have tanned skin, black hair, green eyes, two dog-like ears covered in white fur, and are wearing simple, light coloured clothing. They appear to be speaking in a strange way that mixes spoken word with physical cues reminiscent of canines.
Jaddin are a cheery, upbeat, and generally sociable people, much like the dogs that they have parts of. Many jaddin are drawn towards agricultural and animal-based jobs with a very useful ability to speak to a common friend to most humans. Jaddin resemble typical humans save for their emerald green eyes, perpetually tanned skin, black hair, slight buck teeth, and dog ears covered in soft, white fur.
Jaddin speak both common and an intricate language that uses their innate ability to speak to canines to convey multiple different meaning at once. Other races may learn to understand jaddin but they will almost never be able to speak it unless they have the ears of canine-based creatures.
JADDIN CHARACTERS
Jaddin characters possess the following racial traits.
+2 Dex, +2 Wis, +2 Cha, -2 Str, -2 Con, -2 Int (+0 App)
Medium Humanoid (Human)
5 foot space and 5 foot reach
Special Qualities: Scent, Low-light vision, Gift of Becquerel, Racial Skills, Dog Speech
Automatic Languages: Common and Jaddin. Bonus Languages: Any, except secret.
Favored Class: Ranger
Level adjustment: +0
Gift of Becquerel: Spells with the force descriptor and of the transmutation school are cast at +1 caster level.
Racial Skills: Jaddin have a +2 racial bonus to Balance, Handle Animal, Heal, Jump, Knowledge (Nature), and Survival. Knowledge (nature) and Survival are always considered class skills.
Dog Speech (Ex): Jaddin have a constant, non magical effect of Speak with Animals that only works on dogs and canid creatures.
https://static.zerochan.net/John.Egbert.full.837134.jpg
Jonii
The two people before you have fair skin, dark hair, blue eyes, and are wearing comfortable, but plain clothing. They appear to be arguing over something completely inane but you get the feeling that it's more out of hilarity than actual anger.
Jonii are fairly simple people, both in mind and living. They prefer to work with their hands and tend to make good leaders, even though they have a tendency to both overreact and...
http://pm1.narvii.com/6351/4b1404846b47dcfd6937cb00c8a5add116eff2aa_00.jpg
...Yeah. Jonii resemble typical humans save for their deep blue eyes, fair to tanned skin, black hair, buck teeth, and commanding stature.
Jonii speak a simple and easily understood dialect of common that can be easily interpereted as one close to the listener's own dialect.
JONII CHARACTERS
Jonii characters possess the following racial traits.
+2 Str, +2 Con, +2 Cha, -2 Dex, -2 Int, -2 Wis (+0 App)
Medium Humanoid(Human)
5 foot space and 5 foot reach
Special Qualities: Racial Skills, Trickster's luck, Hammer Hero,
Automatic Languages: Common and one additional. Bonus Languages: Any, except secret.
Favored Class: Fighter
Level adjustment: +0
Hammer Hero: Jonii gain a +2 racial bonus to attack and damage when weilding hammer-group weapons (ex. Warhammer) and are automatically proficient in all weapons in the hammer-group.
Heir Transparent: Spells with the air descriptor and of the abjuration school are cast at +1 caster level. This does not stack with itself.
Trickster's Luck: Jonii have a +2 luck bonus to all saving throws and treat all critical threat ranges as one larger than normal (this does include fumbles and critical misses in addition to critical hits)
Racial Skills: Jonii have a +2 racial bonus to Climb, Diplomacy, Intimidate, Search, Spot, and Survival. Intimidate and Survival are always considered class skills.
https://i.pinimg.com/originals/79/d4/f8/79d4f8ad287dfde4c90ab1cb16f67f15.jpg
Rosaceae
The two people before you have fair skin and hair, purple eyes, and are wearing elaborate, dark coloured clothing. They appear to be speaking about some highly technical topic that is honestly boring you somewhat and you're not even part of the conversation.
Rosacea are masters of wordplay, often snarky and sarcastic even to their closest friends. They are often well-learned and drawn to occult subjects as well as have a strange pull towards the arcane. Rosacea resemble typical humans save for their purple eyes, continually fair skin, light hair, and preference towards dark coloured clothing
Rosacea speak common but are fond of using doublespeak and sarcasm in places that would not normally seem to require such talk.
ROSACEAE CHARACTERS
Rosaceae characters possess the following racial traits.
+2 Dex, +2 Int, +2 Cha, -4 Str, -4 Con, -2 Wis (+0 App)
Medium Humanoid(Human)
5 foot space and 5 foot reach
Special Qualities: Warlock Affinity, Racial Skills, Eldritch Temptations, Light of Spirit
Automatic Languages: Common and one additional. Bonus Languages: Any, except secret.
Favored Class: Warlock
Level adjustment: +0
Eldritch Temptations: Rosacea take a -4 penalty to will saves vs the spells, spell-like abilities, and other abilities of aberrations.
Light of Spirit: Spells with the Light descriptor and spells of the divination school are cast at +1 caster level. This does not stack with itself.
Racial Skills: Rosacea have a +2 racial bonus to Decipher script, any two Knowledge skills, sense motive, spellcraft, tumble, and use magic device. Decipher script and the two knowledge skills are always considered class skills.
Warlock Affinity: Rosacea count as an additional caster level higher for eldritch blast and at the 1st and 5th warlock level and every 5 warlock levels afterwards, rosacea gain an additional warlock invocation they have access to.
https://images.8tracks.com/cover/i/010/087/437/tumblr_nyk0e4FVTH1sxvm29o2_1280-2525.png
Dirak
The two people before you have tanned skin, very light, somewhat spiky hair, orange eyes, and are wearing simple but efficient clothing. They appear to be having a heated argument over either something super technical or some form of entertainment. ...It's kinda hard to tell.
Dirak are highly intelligent people but have a hard time expressing their emotions and connecting with others, resulting in them having an inner turmoil that can cause them to harm those they love or explode at random times. They prefer to work in technical positions where they can absorb themselves in their work and not have to deal with others on a very frequent basis. Dirak resemble typical humans save for their vibrant orange eyes, tanned skin, and almost white, spiky hair.
Dirak speak common, dwarven, and draconic.
DIRAK CHARACTERS
Dirak characters possess the following racial traits.
+2 Str, +2 Con, +2 Int, -2 Dex, -2 Wis, -2 Cha (+0 App)
Medium Humanoid(Human)
30 ft. land speed.
5 foot space and 5 foot reach
Special Qualities: Racial Skills, Inner Turmoil, Heart's Curse, Slicing Strike
Automatic Languages: Common, Dwarven, and Draconic. Bonus Languages: Any, except secret.
Favored Class: Artificer or Fighter
Level adjustment: +0
Inner Turmoil: Dirak take a -2 to will saves vs. spells that target emotions but others gain a -2 to all sense motive checks against the dirak.
Heart's Curse: Spells with the electricity descriptor and of the evocation school are cast at +1 caster level. This does not stack with itself.
Slicing Strike: Dirak gain a +1 racial bonus to damage when wielding sword-group weapons
Racial Skills: Dirak have a +2 racial bonus to Balance, Bluff, Escape Artist, Sense Motive, Tumble. Escape Artist and Tumble are always considered class skills.
https://i.pinimg.com/736x/54/07/54/540754300947e1eb200a9be9e239ccca--homestuck-characters-english.jpg.
Jakla
The two people before you have tanned skin, black hair, dark green eyes, and are wearing clothing that looks comfortable and not too practical for hunting. They appear to be arguing over which monsters are better at hunting.
Jakla are jovial characters, oftentimes telling tales of past hunts and amazing exploits. Jakla prefer jobs where they can revel in solitude and hunt massive creatures. Jakla resemble typical humans save for their forest green eyes, black hair, continually tanned skin, and preference for strangely comfortable clothing
Jakla speak common, but with a heavy accent that can't necessarily by placed.
JAKLA CHARACTERS
Jakla characters possess the following racial traits.
+2 Dex, +2 Int, +2 Wis, -2 Str, -2 Con, -2 Cha (+0 App)
Medium Humanoid(Human)
30 ft. land speed.
5 foot space and 5 foot reach
Special Qualities: Racial Skills, Pistol Fingers, Hope rides alone, Monster Hunters
Automatic Languages: Common. Bonus Languages: Any, except secret.
Favored Class: Ranger
Level adjustment: +0
Pistol Fingers: Jakla gain a +2 racial bonus to damage when wielding firearms.
Hope Rides Alone: Spells with the mind-affecting descriptor and of the Illusion school are cast at +1 caster level. This does not stack with itself.
Monster Hunters: Jakla gain Favored Enemy (Magical Beast) as though they were a first level ranger. This stacks with any ranger levels the jakla gain.
Racial Skills: Jakla have a +2 racial bonus to Climb, Disguise, Move Silently, Listen, Spot, and Survival. Listen and Survival are always considered class skills.
https://i.pinimg.com/originals/26/0b/d9/260bd95300f50e23fc275d13164581b1.jpg
Janis
The two people before you have light skin, dark hair, bright blue eyes, and are wearing very simple clothing. They appear to be discussing an investigative play that they saw the week before..
Jani are quaint but highly investigative people. They can be the best detectives money can buy or can master any number of simple fields. Jani resemble typical humans save for their bright blue eyes, dark hair, light skin, and preference for quaint clothing.
Jani speak common, but are fond of leaning languages they find romantic such as elven.
JANIS CHARACTERS
Janis characters possess the following racial traits.
+2 Str, +2 Con, +2 Wis, -2 Dex, -2 Int, -2 Cha (+0 App)
Medium Humanoid(Human)
30 ft. land speed.
5 foot space and 5 foot reach
Special Qualities: Racial Skills, Batter Spoon, Made of Life, Crocker Corp Lackey
Automatic Languages: Common. Bonus Languages: Any, except secret.
Favored Class: Cleric
Level adjustment: +0
Batter Spoon: Jani gain a +1 racial bonus to attack with maces, morningstars, and battlespoons. Jani are automatically proficient with all Battlespoons.
Made of Life: Spells with the Sleep descriptor and of the Conjuration school are cast at +1 caster level. This does not stack with itself.
Crocker Corp Lackey: Jani take a -2 penalty vs spells and spell-like abilities with the mind-effecting descriptor.
Racial Skills: Jani have a +2 racial bonus to Decipher Script, Disguise, Gather Information, Jump, Move Silently, and Search. Gather Information and Search are always considered class skills.
http://31.media.tumblr.com/tumblr_m66lebLRhP1qjf3vjo1_500.png
Roxil
The two people before you have tanned skin, light hair, pink eyes, and are wearing baggy, revealing clothing. They appear to be laughing over something completely inane.
Roxil are very sociable and caring people, often accepting various other races into their cities and towns in order to protect them from the dangers of the wilderness. Roxil find jobs most commonly in research fields and as thieves, even through their racial preference for alcoholic spirits and other forms of recreational drugs. Roxil resemble typical humans save for their pink eyes, light hair, fair to tanned skin, and preferences for both revealing and somewhat restricting clothing.
Roxil speak common as well as many other languages
ROXIL CHARACTERS
Roxil characters possess the following racial traits.
+2 Dex, +2 Int, +2 Cha, -2 Str, -2 Con, -2 Wis (+0 App)
Medium Humanoid(Human)
30 ft. land speed.
5 foot space and 5 foot reach
Special Qualities: Racial Skills, Iron Liver, Voided Theft, Sniping Speciality
Automatic Languages: Common. Bonus Languages: Any, except secret.
Favored Class: Rogue
Level adjustment: +0
Iron Liver: Roxil have a +2 racial bonus to fort saves vs the effects of alcohol and poisons.
Voided Theft: Spells with the teleportation descriptor and of the necromancy school are cast at +1 caster level. This does not stack with itself.
Sniping Speciality: Roxil gain a +2 racial bonus to attack with firearms.
Racial Skills: Roxil have a +2 racial bonus to Diplomacy, Escape Artist, Heal, any one Knowledge skill, Swim, and Use Magic Device. Escape Artist and that Knowledge skill are always considered class skills.
New Weapons:
Battlespoon
Exotic one-handed melee weapon
Cost: 15 gold
Damage: 1d8+Str
Critical: 18/x2
Range Increment: Melee
Weight: 3 lbs
Type: Bludgeoning
Special: Can be used as a shovel or paddle.
Heavy Battlespoon
Exotic two-handed melee weapon
Cost: 25 gold
Damage: 1d12+Str
Critical: 18/x2
Range Increment: Melee
Weight: 6 lbs
Type: Bludgeoning
Special: Can be used as a shovel or paddle.
Light Battlespoon
Exotic one-handed light melee weapon
Cost: 10 gold
Damage: 1d6+Str
Critical: 18/x2
Range Increment: Melee
Weight: 2 lbs
Type: Bludgeoning
Special: Can be used as a shovel or paddle.
Bladed Versions:
+5 gold
+1 critical range
Type: Bludgeoning or Slashing
Sporked Versions:
+5 gold
+1 critical multiplier
Type: Bludgeoning or Piercing
Combination Versions:
+10 gold
+1 critical range and multiplier
Type: Bludgeoning or Piercing or Slashing
Fell Spines
Exotic onehanded melee weapon(technically)
Cost: 300 or 550 gold
Damage: 1d6+Str
Critical: 19/x2
Range Increment: Melee or Special
Weight: .5 lbs
Type: Piercing or other
Special: When wielded by a warlock, this allows the use of additional eldritch blasts if BAB allows for iteratives. Fell Spines are always made in pairs and thus must be held in both hands to even use. Fell Spines that cost 300 gold grant a second Eldritch Blast per round at your second Iterative attack and ones that cost 550 give an additional blast at your third iterative attack. Each use of Eldritch Blast while wielding Fell Spines incurs a -4 penalty to attack rolls.
Feats(Reposted):
Flash Step [General]
Through some preternatural skill you slip from view while moving, seeming as if you teleported during your movement.
Prerequisites: 15 Dex, Dodge, Mobility
Benefit: You do not provoke attacks of opportunity from movement. When running or charging, you are considered to be invisible (but only during the movement) and 1/day for every 5 class levels you may make a full-round action to move 6x your movement speed(being invisible whilst doing so).
Lightning Step [General]
While few can understand the art of the flash step, you have begun to master it.
Prerequisites: 10 HD, 17 Dex, Dodge, Mobility, Flash Step
Benefit: You may use the full-round action of Flash step as a standard action and may move up to 8x your movement speed during the action
Sudden Step [General]
Moving faster than the blink of an eye is simple if you know what you're doing.
Prerequisites: 15 HD, 20 Dex, Dodge, Mobility, Flash Step, Lightning Step
Benefit: You may use the full-round action of Flash Step as a move action, additionally you may draw your weapon as a free action and may move up to 10x your movement speed during the action.
Spatial Warp [Epic, General]
If they thought you were teleporting before, they haven't seen anything yet.
Prerequisites: 20 HD, 22 Dex, Dodge, Mobility, Flash Step, Lightning Step, Sudden Step
Benefit: You may use the full-round action of Flash Step as a swift action, additionally you may draw your weapon as a free action and may move up to 15x your movement speed during the action. You may use this action up to once per round even when it isn't your turn.
Beta Kids:
https://static.zerochan.net/Dave.Strider.full.1236869.jpg
Davinis
The two people before you have fair skin, very light hair, red eyes, and are wearing fashionable, but striking clothing. They appear to be both striking each other with sharp words to try and shake the other's facade of stoic "cool kid"ness.
The davini are a calm, stoic, and cautious people that try to keep this image to all people of other races, even other humans and human subraces. In reality they are a very motivated and emotional people, which is readily apparent in their music and fashion styles. Davini are drawn to the lives of bards, minstrels, and comics due to their natural charm and ability to lay down a perfectly timed line or verse with little apparent effort. Davini resemble typical humans save for their red eyes, fair skin, almost white, light hair, and preference towards striking, yet fashionable clothing
Davini speak common but an individual davinis may speak any number of other languages in just as many dialects.
DAVINIS CHARACTERS
Davinis characters possess the following racial traits.
+2 Str, +2 Dex, +2 Cha, -2 Con, -2 Int, -2 Wis (+0 App)
Medium Humanoid(Human)
50 ft. land speed.
5 foot space and 5 foot reach
Special Qualities: Racial Skills, Flash Step, Beat Mesa's Prodigy, Cutting Edge
Automatic Languages: Common and one additional. Bonus Languages: Any, except secret.
Favored Class: Jester or Bard
Level adjustment: +0
Temporal Rhythm: Davini gain the Flash Step feat at 1st level even if they don't meet the prerequisites and have the innate ability to precicely measure any length of time.
Beat Mesa's Prodigy: Spells with the sonic descriptor and of the enchantment school are cast at +1 caster level. This does not stack with itself.
Cutting Edge: Davini gain a +1 racial bonus to attack when wielding sword-group weapons.
Racial Skills: Davini have a +2 racial bonus to Balance, Climb, Jump, Listen, Move Silently, and Tumble. Move Silently and Tumble are always considered class skills.
https://i.pinimg.com/736x/eb/9c/cc/eb9ccc2fcb87fb1238d2529e190bd3fd--harley-jade.jpg
Jaddin
The two people before you have tanned skin, black hair, green eyes, two dog-like ears covered in white fur, and are wearing simple, light coloured clothing. They appear to be speaking in a strange way that mixes spoken word with physical cues reminiscent of canines.
Jaddin are a cheery, upbeat, and generally sociable people, much like the dogs that they have parts of. Many jaddin are drawn towards agricultural and animal-based jobs with a very useful ability to speak to a common friend to most humans. Jaddin resemble typical humans save for their emerald green eyes, perpetually tanned skin, black hair, slight buck teeth, and dog ears covered in soft, white fur.
Jaddin speak both common and an intricate language that uses their innate ability to speak to canines to convey multiple different meaning at once. Other races may learn to understand jaddin but they will almost never be able to speak it unless they have the ears of canine-based creatures.
JADDIN CHARACTERS
Jaddin characters possess the following racial traits.
+2 Dex, +2 Wis, +2 Cha, -2 Str, -2 Con, -2 Int (+0 App)
Medium Humanoid (Human)
5 foot space and 5 foot reach
Special Qualities: Scent, Low-light vision, Gift of Becquerel, Racial Skills, Dog Speech
Automatic Languages: Common and Jaddin. Bonus Languages: Any, except secret.
Favored Class: Ranger
Level adjustment: +0
Gift of Becquerel: Spells with the force descriptor and of the transmutation school are cast at +1 caster level.
Racial Skills: Jaddin have a +2 racial bonus to Balance, Handle Animal, Heal, Jump, Knowledge (Nature), and Survival. Knowledge (nature) and Survival are always considered class skills.
Dog Speech (Ex): Jaddin have a constant, non magical effect of Speak with Animals that only works on dogs and canid creatures.
https://static.zerochan.net/John.Egbert.full.837134.jpg
Jonii
The two people before you have fair skin, dark hair, blue eyes, and are wearing comfortable, but plain clothing. They appear to be arguing over something completely inane but you get the feeling that it's more out of hilarity than actual anger.
Jonii are fairly simple people, both in mind and living. They prefer to work with their hands and tend to make good leaders, even though they have a tendency to both overreact and...
http://pm1.narvii.com/6351/4b1404846b47dcfd6937cb00c8a5add116eff2aa_00.jpg
...Yeah. Jonii resemble typical humans save for their deep blue eyes, fair to tanned skin, black hair, buck teeth, and commanding stature.
Jonii speak a simple and easily understood dialect of common that can be easily interpereted as one close to the listener's own dialect.
JONII CHARACTERS
Jonii characters possess the following racial traits.
+2 Str, +2 Con, +2 Cha, -2 Dex, -2 Int, -2 Wis (+0 App)
Medium Humanoid(Human)
5 foot space and 5 foot reach
Special Qualities: Racial Skills, Trickster's luck, Hammer Hero,
Automatic Languages: Common and one additional. Bonus Languages: Any, except secret.
Favored Class: Fighter
Level adjustment: +0
Hammer Hero: Jonii gain a +2 racial bonus to attack and damage when weilding hammer-group weapons (ex. Warhammer) and are automatically proficient in all weapons in the hammer-group.
Heir Transparent: Spells with the air descriptor and of the abjuration school are cast at +1 caster level. This does not stack with itself.
Trickster's Luck: Jonii have a +2 luck bonus to all saving throws and treat all critical threat ranges as one larger than normal (this does include fumbles and critical misses in addition to critical hits)
Racial Skills: Jonii have a +2 racial bonus to Climb, Diplomacy, Intimidate, Search, Spot, and Survival. Intimidate and Survival are always considered class skills.
https://i.pinimg.com/originals/79/d4/f8/79d4f8ad287dfde4c90ab1cb16f67f15.jpg
Rosaceae
The two people before you have fair skin and hair, purple eyes, and are wearing elaborate, dark coloured clothing. They appear to be speaking about some highly technical topic that is honestly boring you somewhat and you're not even part of the conversation.
Rosacea are masters of wordplay, often snarky and sarcastic even to their closest friends. They are often well-learned and drawn to occult subjects as well as have a strange pull towards the arcane. Rosacea resemble typical humans save for their purple eyes, continually fair skin, light hair, and preference towards dark coloured clothing
Rosacea speak common but are fond of using doublespeak and sarcasm in places that would not normally seem to require such talk.
ROSACEAE CHARACTERS
Rosaceae characters possess the following racial traits.
+2 Dex, +2 Int, +2 Cha, -4 Str, -4 Con, -2 Wis (+0 App)
Medium Humanoid(Human)
5 foot space and 5 foot reach
Special Qualities: Warlock Affinity, Racial Skills, Eldritch Temptations, Light of Spirit
Automatic Languages: Common and one additional. Bonus Languages: Any, except secret.
Favored Class: Warlock
Level adjustment: +0
Eldritch Temptations: Rosacea take a -4 penalty to will saves vs the spells, spell-like abilities, and other abilities of aberrations.
Light of Spirit: Spells with the Light descriptor and spells of the divination school are cast at +1 caster level. This does not stack with itself.
Racial Skills: Rosacea have a +2 racial bonus to Decipher script, any two Knowledge skills, sense motive, spellcraft, tumble, and use magic device. Decipher script and the two knowledge skills are always considered class skills.
Warlock Affinity: Rosacea count as an additional caster level higher for eldritch blast and at the 1st and 5th warlock level and every 5 warlock levels afterwards, rosacea gain an additional warlock invocation they have access to.
https://images.8tracks.com/cover/i/010/087/437/tumblr_nyk0e4FVTH1sxvm29o2_1280-2525.png
Dirak
The two people before you have tanned skin, very light, somewhat spiky hair, orange eyes, and are wearing simple but efficient clothing. They appear to be having a heated argument over either something super technical or some form of entertainment. ...It's kinda hard to tell.
Dirak are highly intelligent people but have a hard time expressing their emotions and connecting with others, resulting in them having an inner turmoil that can cause them to harm those they love or explode at random times. They prefer to work in technical positions where they can absorb themselves in their work and not have to deal with others on a very frequent basis. Dirak resemble typical humans save for their vibrant orange eyes, tanned skin, and almost white, spiky hair.
Dirak speak common, dwarven, and draconic.
DIRAK CHARACTERS
Dirak characters possess the following racial traits.
+2 Str, +2 Con, +2 Int, -2 Dex, -2 Wis, -2 Cha (+0 App)
Medium Humanoid(Human)
30 ft. land speed.
5 foot space and 5 foot reach
Special Qualities: Racial Skills, Inner Turmoil, Heart's Curse, Slicing Strike
Automatic Languages: Common, Dwarven, and Draconic. Bonus Languages: Any, except secret.
Favored Class: Artificer or Fighter
Level adjustment: +0
Inner Turmoil: Dirak take a -2 to will saves vs. spells that target emotions but others gain a -2 to all sense motive checks against the dirak.
Heart's Curse: Spells with the electricity descriptor and of the evocation school are cast at +1 caster level. This does not stack with itself.
Slicing Strike: Dirak gain a +1 racial bonus to damage when wielding sword-group weapons
Racial Skills: Dirak have a +2 racial bonus to Balance, Bluff, Escape Artist, Sense Motive, Tumble. Escape Artist and Tumble are always considered class skills.
https://i.pinimg.com/736x/54/07/54/540754300947e1eb200a9be9e239ccca--homestuck-characters-english.jpg.
Jakla
The two people before you have tanned skin, black hair, dark green eyes, and are wearing clothing that looks comfortable and not too practical for hunting. They appear to be arguing over which monsters are better at hunting.
Jakla are jovial characters, oftentimes telling tales of past hunts and amazing exploits. Jakla prefer jobs where they can revel in solitude and hunt massive creatures. Jakla resemble typical humans save for their forest green eyes, black hair, continually tanned skin, and preference for strangely comfortable clothing
Jakla speak common, but with a heavy accent that can't necessarily by placed.
JAKLA CHARACTERS
Jakla characters possess the following racial traits.
+2 Dex, +2 Int, +2 Wis, -2 Str, -2 Con, -2 Cha (+0 App)
Medium Humanoid(Human)
30 ft. land speed.
5 foot space and 5 foot reach
Special Qualities: Racial Skills, Pistol Fingers, Hope rides alone, Monster Hunters
Automatic Languages: Common. Bonus Languages: Any, except secret.
Favored Class: Ranger
Level adjustment: +0
Pistol Fingers: Jakla gain a +2 racial bonus to damage when wielding firearms.
Hope Rides Alone: Spells with the mind-affecting descriptor and of the Illusion school are cast at +1 caster level. This does not stack with itself.
Monster Hunters: Jakla gain Favored Enemy (Magical Beast) as though they were a first level ranger. This stacks with any ranger levels the jakla gain.
Racial Skills: Jakla have a +2 racial bonus to Climb, Disguise, Move Silently, Listen, Spot, and Survival. Listen and Survival are always considered class skills.
https://i.pinimg.com/originals/26/0b/d9/260bd95300f50e23fc275d13164581b1.jpg
Janis
The two people before you have light skin, dark hair, bright blue eyes, and are wearing very simple clothing. They appear to be discussing an investigative play that they saw the week before..
Jani are quaint but highly investigative people. They can be the best detectives money can buy or can master any number of simple fields. Jani resemble typical humans save for their bright blue eyes, dark hair, light skin, and preference for quaint clothing.
Jani speak common, but are fond of leaning languages they find romantic such as elven.
JANIS CHARACTERS
Janis characters possess the following racial traits.
+2 Str, +2 Con, +2 Wis, -2 Dex, -2 Int, -2 Cha (+0 App)
Medium Humanoid(Human)
30 ft. land speed.
5 foot space and 5 foot reach
Special Qualities: Racial Skills, Batter Spoon, Made of Life, Crocker Corp Lackey
Automatic Languages: Common. Bonus Languages: Any, except secret.
Favored Class: Cleric
Level adjustment: +0
Batter Spoon: Jani gain a +1 racial bonus to attack with maces, morningstars, and battlespoons. Jani are automatically proficient with all Battlespoons.
Made of Life: Spells with the Sleep descriptor and of the Conjuration school are cast at +1 caster level. This does not stack with itself.
Crocker Corp Lackey: Jani take a -2 penalty vs spells and spell-like abilities with the mind-effecting descriptor.
Racial Skills: Jani have a +2 racial bonus to Decipher Script, Disguise, Gather Information, Jump, Move Silently, and Search. Gather Information and Search are always considered class skills.
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Roxil
The two people before you have tanned skin, light hair, pink eyes, and are wearing baggy, revealing clothing. They appear to be laughing over something completely inane.
Roxil are very sociable and caring people, often accepting various other races into their cities and towns in order to protect them from the dangers of the wilderness. Roxil find jobs most commonly in research fields and as thieves, even through their racial preference for alcoholic spirits and other forms of recreational drugs. Roxil resemble typical humans save for their pink eyes, light hair, fair to tanned skin, and preferences for both revealing and somewhat restricting clothing.
Roxil speak common as well as many other languages
ROXIL CHARACTERS
Roxil characters possess the following racial traits.
+2 Dex, +2 Int, +2 Cha, -2 Str, -2 Con, -2 Wis (+0 App)
Medium Humanoid(Human)
30 ft. land speed.
5 foot space and 5 foot reach
Special Qualities: Racial Skills, Iron Liver, Voided Theft, Sniping Speciality
Automatic Languages: Common. Bonus Languages: Any, except secret.
Favored Class: Rogue
Level adjustment: +0
Iron Liver: Roxil have a +2 racial bonus to fort saves vs the effects of alcohol and poisons.
Voided Theft: Spells with the teleportation descriptor and of the necromancy school are cast at +1 caster level. This does not stack with itself.
Sniping Speciality: Roxil gain a +2 racial bonus to attack with firearms.
Racial Skills: Roxil have a +2 racial bonus to Diplomacy, Escape Artist, Heal, any one Knowledge skill, Swim, and Use Magic Device. Escape Artist and that Knowledge skill are always considered class skills.
New Weapons:
Battlespoon
Exotic one-handed melee weapon
Cost: 15 gold
Damage: 1d8+Str
Critical: 18/x2
Range Increment: Melee
Weight: 3 lbs
Type: Bludgeoning
Special: Can be used as a shovel or paddle.
Heavy Battlespoon
Exotic two-handed melee weapon
Cost: 25 gold
Damage: 1d12+Str
Critical: 18/x2
Range Increment: Melee
Weight: 6 lbs
Type: Bludgeoning
Special: Can be used as a shovel or paddle.
Light Battlespoon
Exotic one-handed light melee weapon
Cost: 10 gold
Damage: 1d6+Str
Critical: 18/x2
Range Increment: Melee
Weight: 2 lbs
Type: Bludgeoning
Special: Can be used as a shovel or paddle.
Bladed Versions:
+5 gold
+1 critical range
Type: Bludgeoning or Slashing
Sporked Versions:
+5 gold
+1 critical multiplier
Type: Bludgeoning or Piercing
Combination Versions:
+10 gold
+1 critical range and multiplier
Type: Bludgeoning or Piercing or Slashing
Fell Spines
Exotic onehanded melee weapon(technically)
Cost: 300 or 550 gold
Damage: 1d6+Str
Critical: 19/x2
Range Increment: Melee or Special
Weight: .5 lbs
Type: Piercing or other
Special: When wielded by a warlock, this allows the use of additional eldritch blasts if BAB allows for iteratives. Fell Spines are always made in pairs and thus must be held in both hands to even use. Fell Spines that cost 300 gold grant a second Eldritch Blast per round at your second Iterative attack and ones that cost 550 give an additional blast at your third iterative attack. Each use of Eldritch Blast while wielding Fell Spines incurs a -4 penalty to attack rolls.
Feats(Reposted):
Flash Step [General]
Through some preternatural skill you slip from view while moving, seeming as if you teleported during your movement.
Prerequisites: 15 Dex, Dodge, Mobility
Benefit: You do not provoke attacks of opportunity from movement. When running or charging, you are considered to be invisible (but only during the movement) and 1/day for every 5 class levels you may make a full-round action to move 6x your movement speed(being invisible whilst doing so).
Lightning Step [General]
While few can understand the art of the flash step, you have begun to master it.
Prerequisites: 10 HD, 17 Dex, Dodge, Mobility, Flash Step
Benefit: You may use the full-round action of Flash step as a standard action and may move up to 8x your movement speed during the action
Sudden Step [General]
Moving faster than the blink of an eye is simple if you know what you're doing.
Prerequisites: 15 HD, 20 Dex, Dodge, Mobility, Flash Step, Lightning Step
Benefit: You may use the full-round action of Flash Step as a move action, additionally you may draw your weapon as a free action and may move up to 10x your movement speed during the action.
Spatial Warp [Epic, General]
If they thought you were teleporting before, they haven't seen anything yet.
Prerequisites: 20 HD, 22 Dex, Dodge, Mobility, Flash Step, Lightning Step, Sudden Step
Benefit: You may use the full-round action of Flash Step as a swift action, additionally you may draw your weapon as a free action and may move up to 15x your movement speed during the action. You may use this action up to once per round even when it isn't your turn.