xyamius
2017-10-06, 04:50 PM
Current run down.
Party is now level 6 with 4 players and everyone has 2 characters each.
We are averaging a level every 3-4 encounters due to our DM is throwing encounters at us with high CR's.
We are however not getting usable loot nor are we able to buy or sell the useless stuff we have. When asked about loot we where advised that the party will have to figure out how to solve issues with just skills and what they can do and shouldn't be reliant on equipment. (Average party member loot value is around 3k gold for all use able gear on them.)
The DM is wanting to run us through Rappan Athuk and is using this to get us geared up to handle it. Is this a good way to get players ready for the paper shredder that module is rumored to be?
I'am asking since the DM has been advised about if you under equip a party and over feed them experience they will not be able to handle what you throw at them and that is even covered in the DMG for something to be mindful of.
Party set up is Ranger/Duskblade, Warlock/Cleric/Eldritch Theurge, Crusaders/Warblade/Swordsage, Rogue/Dread Necro, Cleric(DMM persist build),Wizard/Incantrix, Barbarian/Fighter and a Bard.
The party build covers pretty much everything and that is how we have stayed alive so well. Tank's we have the crusader, Barbarian and Cleric; Healing we have the Bard,Crusader,Cleric and Warlock; Traps/Tracking we have the Rogue, Ranger and Bard,(not including spell use from the casters); Ranged all have a ranged weapon, and the other primary support roles we have multiple covers. Cleric and Wizard are built for Buff/De-buff builds to power up the rest of the party and deal with making higher level CR threats easier to kill. Warlock has last minute ranged heals for when a party member is out of range for a touch and is about to go down along with the wizard has benign transference slotted to swap out party members as needed.
As a whole we are working very well as a group maximizing our options so we can clear faster.
Is being gear starved something we should really worry about? Asking this since we are level 6 but geared as about level 3-4 pc's and our DM has made it known to us that we will not be getting usable loot and to just figure out how to take on challenges better.
Last several fights have all been effective party level +3-5 we expend on average around 25-33% of our spells to heal and survive each encounter but most of the time we are near death as a whole party by the end of the fight.
We just finished a CR 12 battle that was 8xCR 3'c, 1x CR 5, 1x CR6, 2x CR 8's. (Orc's with character levels of Barbarian and Fighter with 2 Ogres one being an Ogre Mage.) Monsters fight tactically in every fight.
Party is now level 6 with 4 players and everyone has 2 characters each.
We are averaging a level every 3-4 encounters due to our DM is throwing encounters at us with high CR's.
We are however not getting usable loot nor are we able to buy or sell the useless stuff we have. When asked about loot we where advised that the party will have to figure out how to solve issues with just skills and what they can do and shouldn't be reliant on equipment. (Average party member loot value is around 3k gold for all use able gear on them.)
The DM is wanting to run us through Rappan Athuk and is using this to get us geared up to handle it. Is this a good way to get players ready for the paper shredder that module is rumored to be?
I'am asking since the DM has been advised about if you under equip a party and over feed them experience they will not be able to handle what you throw at them and that is even covered in the DMG for something to be mindful of.
Party set up is Ranger/Duskblade, Warlock/Cleric/Eldritch Theurge, Crusaders/Warblade/Swordsage, Rogue/Dread Necro, Cleric(DMM persist build),Wizard/Incantrix, Barbarian/Fighter and a Bard.
The party build covers pretty much everything and that is how we have stayed alive so well. Tank's we have the crusader, Barbarian and Cleric; Healing we have the Bard,Crusader,Cleric and Warlock; Traps/Tracking we have the Rogue, Ranger and Bard,(not including spell use from the casters); Ranged all have a ranged weapon, and the other primary support roles we have multiple covers. Cleric and Wizard are built for Buff/De-buff builds to power up the rest of the party and deal with making higher level CR threats easier to kill. Warlock has last minute ranged heals for when a party member is out of range for a touch and is about to go down along with the wizard has benign transference slotted to swap out party members as needed.
As a whole we are working very well as a group maximizing our options so we can clear faster.
Is being gear starved something we should really worry about? Asking this since we are level 6 but geared as about level 3-4 pc's and our DM has made it known to us that we will not be getting usable loot and to just figure out how to take on challenges better.
Last several fights have all been effective party level +3-5 we expend on average around 25-33% of our spells to heal and survive each encounter but most of the time we are near death as a whole party by the end of the fight.
We just finished a CR 12 battle that was 8xCR 3'c, 1x CR 5, 1x CR6, 2x CR 8's. (Orc's with character levels of Barbarian and Fighter with 2 Ogres one being an Ogre Mage.) Monsters fight tactically in every fight.