KittenEV
2017-10-08, 04:00 AM
So, I sent my players 500 years in the past via a giant time gem that shattered into many tiny shards. What I'm planning is for them gather enough time shards (one per player) to get back to their own time. ((This will be explained to the party))
Now, having a powered time shard does some crazy stuff to things. So, what I'm thinking is make each time shard mission have different time effects. Now, I have 7 players so I'll need to give them enough missions to get all the shards they need. They already have one in their possession.
The missions I have so far are:
1. The party learns of a strange town that seemingly was destroyed but sends out the same letter each day to a neighboring town. Little does the party know, a young wild magic sorceress lives in that town and each day her magic bursts from inside her and destroys the time. However, she found a small shard and keeps it on her. And because of that, time rewinds to the beginning of each day after the explosion happens.
2. A shard is embedded in an old abandoned Dwarven fortress. But there are reports of it being active again. When the party investigates, they find that the entire area is now connected to the far distant future with clockwork golems. Remove the shard and the fortress will return to normal.
I need at least 4 more or 3 if there are two shards in one mission, but I can't think of anymore cool effects time would have on a creature or location. Any ideas? What do you guys think? My player's levels currently range from 6 - 8.
Now, having a powered time shard does some crazy stuff to things. So, what I'm thinking is make each time shard mission have different time effects. Now, I have 7 players so I'll need to give them enough missions to get all the shards they need. They already have one in their possession.
The missions I have so far are:
1. The party learns of a strange town that seemingly was destroyed but sends out the same letter each day to a neighboring town. Little does the party know, a young wild magic sorceress lives in that town and each day her magic bursts from inside her and destroys the time. However, she found a small shard and keeps it on her. And because of that, time rewinds to the beginning of each day after the explosion happens.
2. A shard is embedded in an old abandoned Dwarven fortress. But there are reports of it being active again. When the party investigates, they find that the entire area is now connected to the far distant future with clockwork golems. Remove the shard and the fortress will return to normal.
I need at least 4 more or 3 if there are two shards in one mission, but I can't think of anymore cool effects time would have on a creature or location. Any ideas? What do you guys think? My player's levels currently range from 6 - 8.