Galacktic
2017-10-08, 01:53 PM
Hi there! So, out of listlessness, I'm retiring my current character in a Pathfinder game that I'm in and would like assistance coming up with a new character concept/build to play with.
But!
I want to try something I haven't done before, which is proving rather difficult! All Pathfinder, Dreamscarred Press, and Spheres of Power/Might are on the table, with other third party options on a consideration basis and homebrew generally rejected.
I've played Path of War to death (I even have a Rajah waiting for an upcoming Kingmaker game) and this character was an Investigator Stalker into a Mage Hunter. I've generally played gishes to death as well, and I had an Incantatrix followed by a Dread Necromancer in a 3.5 game I was in until recently.
So, what classes are there to play with that I haven't touched? Our game is set in the Forgotten Realms, Waterdeep specifically, and we're currently level 6.
Things I've done but don't want to do again at the moment:
Gishes
Initiators
Oracles
Druids
Minionmancers
Soulknives
Wizards
Healers in general (Vitalist, Rajah, etc.)
I'd be open to hearing about initiators, at least.
Oh, and as this is rather important, our party composition: A Psiforged (I think that's the name? The prestige class that combines Soulknife and Aegis) who rockets into the frontline with a giant two handed weapon, and a Crimson Count Harbinger who uses the Alteration sphere to be a dervish of death of a werewolf.
I'm interested in the Kineticist if anyone can point me a way to understand it more clearly and play it to be stronger with the current group, and I've got a bit of a passing interest in Spheres of Might/Power, but whenever I start to talent things up I hit a roadblock.
Anyone care to help me out? If it matters, we're using a 25 point buy, and generally monstrous humanoids are generally out.
E: Important: I'd like to be able to have a breadth of options every turn, to keep combat interesting to me, and I'd like for the build to come online pretty much immediately for the level we're at. I'd be okay with waiting for a level or two, but that'd be the limit. No 3.5 stuff either.
E2: Another thing is that while a straight Cleric or Sorcerer would probably be the best to support the party, I'm not quite feeling either. I want something that does something unique, which is why I was looking at Kineticist.
But!
I want to try something I haven't done before, which is proving rather difficult! All Pathfinder, Dreamscarred Press, and Spheres of Power/Might are on the table, with other third party options on a consideration basis and homebrew generally rejected.
I've played Path of War to death (I even have a Rajah waiting for an upcoming Kingmaker game) and this character was an Investigator Stalker into a Mage Hunter. I've generally played gishes to death as well, and I had an Incantatrix followed by a Dread Necromancer in a 3.5 game I was in until recently.
So, what classes are there to play with that I haven't touched? Our game is set in the Forgotten Realms, Waterdeep specifically, and we're currently level 6.
Things I've done but don't want to do again at the moment:
Gishes
Initiators
Oracles
Druids
Minionmancers
Soulknives
Wizards
Healers in general (Vitalist, Rajah, etc.)
I'd be open to hearing about initiators, at least.
Oh, and as this is rather important, our party composition: A Psiforged (I think that's the name? The prestige class that combines Soulknife and Aegis) who rockets into the frontline with a giant two handed weapon, and a Crimson Count Harbinger who uses the Alteration sphere to be a dervish of death of a werewolf.
I'm interested in the Kineticist if anyone can point me a way to understand it more clearly and play it to be stronger with the current group, and I've got a bit of a passing interest in Spheres of Might/Power, but whenever I start to talent things up I hit a roadblock.
Anyone care to help me out? If it matters, we're using a 25 point buy, and generally monstrous humanoids are generally out.
E: Important: I'd like to be able to have a breadth of options every turn, to keep combat interesting to me, and I'd like for the build to come online pretty much immediately for the level we're at. I'd be okay with waiting for a level or two, but that'd be the limit. No 3.5 stuff either.
E2: Another thing is that while a straight Cleric or Sorcerer would probably be the best to support the party, I'm not quite feeling either. I want something that does something unique, which is why I was looking at Kineticist.