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View Full Version : Pf knife thrower build. Flying blade star knife user



Nosta
2017-10-08, 05:25 PM
So I start playing this character at level 7 and would like some input on the feats I plan to take.

Divine fighting style way of the shooting star?
Quick draw.
Pb shot
Precise shot
Weapon focus starknife
Startoss style

The Random NPC
2017-10-08, 06:26 PM
What class are you planning on taking? Also get a Blinkback Belt (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/belt-blink-back/).

Nosta
2017-10-08, 07:05 PM
What class are you planning on taking? Also get a Blinkback Belt (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/belt-blink-back/).
Swashbuckler with the flying blade archetype.
And yep got the belt (^^)

EldritchWeaver
2017-10-09, 09:31 AM
What class are you planning on taking? Also get a Blinkback Belt (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/belt-blink-back/).

I can't help but notice that this affects only four attacks, but you can achieve five with haste and likely another 4 with TWF fighting. How can the return rate be improved?

Psyren
2017-10-09, 09:38 AM
I can't help but notice that this affects only four attacks, but you can achieve five with haste and likely another 4 with TWF fighting. How can the return rate be improved?

You misread that - it affects up to 4 weapons, not attacks. Because the weapon you throw returns instantly, you can actually fling just one from the belt as many times as you're able and it will still work on every toss.

CharonsHelper
2017-10-09, 09:44 AM
You misread that - it affects up to 4 weapons, not attacks. Because the weapon you throw returns instantly, you can actually fling just one from the belt as many times as you're able and it will still work on every toss.

Yes - though as GM I likely wouldn't let someone throw the same weapon with both hands using TWF even with the belt, though there is an argument to be made that it should be allowed.

Of course - by RAW the blinkback belt is part of the infinite damage combo with Quick Draw and the badly written Throwing Shield.


Benefit: This shield is designed for throwing and has specially designed straps allowing you to unclasp and throw it as a free action. Tower shields cannot be throwing shields. Neither a shield’s enhancement bonus to AC nor its shield spikes apply on your attack or damage rolls.

I use that as an example of how RAW needs to be filtered through common sense, but by RAW with a blink-back belt and Quickdraw you could throw the shield an infinite number of times each turn. :roach:

Psyren
2017-10-09, 09:58 AM
I use that as an example of how RAW needs to be filtered through common sense, but by RAW with a blink-back belt and Quickdraw you could throw the shield an infinite number of times each turn. :roach:

Well actually, RAW for free actions is that the GM decides how many you get (http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9r85) in each circumstance. So simply enforce the number to be equal to their regular full-attack value, minus any other attacks they make with non-free weapons, and you should be golden.

CharonsHelper
2017-10-09, 10:01 AM
Well actually, RAW for free actions is that the GM decides how many you get (http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9r85) in each circumstance. So simply enforce the number to be equal to their regular full-attack value, minus any other attacks they make with non-free weapons, and you should be golden.

Yes - but RAW GMs can limit all sorts of things, but some people don't want to hear that.

Besides - I mostly bring it up because it's funny and an example of a poorly written rule. *shrug* Pretty obviously they intended that only the unclasping & preparing to throw was a free action and the actual throwing was normal - but it wasn't written that way.

Psyren
2017-10-09, 10:12 AM
Yes - but RAW GMs can limit all sorts of things, but some people don't want to hear that.

You're referring to rule zero, but that's not what I'm talking about. In PF, Free Actions specifically refer you to the GM to determine what is possible, without resorting to that general rule. It's the difference between "the GM can prevent this" (which RAW debates usually ignore) and "the GM has to permit this" (which RAW debates take into account.) Much like crafting a custom item or spell, nobody faults a GM who says no.

Having said that, I would agree with a player who has high enough BAB and Quick Draw that giving them fewer attacks with that shield than they would get with another ranged weapon (that doesn't need reloading) would be unfair. But if they're trying to exceed that number with no means of doing so save the word "free", that's just being entitled.