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Joko1122
2017-10-08, 05:37 PM
Hello!
I have been reading these forum a lot but this is the first time i actually post something here.
So i made a little wand of wonders and i would like to get some feedback/suggestion on it:
(the Icebolt,Acidball..etc are the Fireball,lightning bolt spell just with different damage type)

The Wand always changing it's appearance sometimes it looks made of flame sometimes it's a jester rod,sometimes it's a pillar of ice, a liquid looking green staff it has 10 charge and regains 1d6+4 charges at a random hour every day (roll a d2 to decide before or after noon and a d12 to decide the hour, or just at dawn)

ALL Concentration spells last until the duration is over
no control is granted the caster, usual restrictions apply...
if the Spell has a Touch range it has a 120 ft range instead
if the wand specifies a target and no target is selected the caster takes 1d8 physic damage per spell level
or 4d8 if the effect doesn't have a spell level

1You and all creatures within 30 feet of you gain
vulnerability to piercing, slashing and bludge damage for the next minute.
2 3d6+3 skeleton rises from the ground and attacks everyone in sight
3 Death Ward on target
4 Heal target to full
5 Magic missile 6th level
6 You grow an extra finger on each hand
7 Polymorph target to sweetroll DC:15
8 Caster skins turn to bright blue
9 Cast Cure Wounds 5th level on the target
10 Cast Scorching ray 4th level on the target
11 Weight Gain: The caster increases in weight by 20 pounds
this can be only removed by Remove Curse, Greater restoration or Wish
12 Cast invisibility on the target
13 Wanted: A respected noble claims that you owe him 56000 gold pieces and sets a reward of 5000 gold pieces to anyone who can bring you before him alive.
You become aware of this when you see your own picture posted in the next town you enter.
14 Polymorph: Your appearance is changed to that of a dwarf.
No stat change. If you are already a dwarf, you now look like an elf.
15 Chess: A nearby tree asks...."A game of chess, hmmm?"
16 You are stunned until the start of your next turn,
believing something awesome just happened.
17 The Target Farts
18 Cast Reverse Gravity
19 You set the nearest forest ablaze.
20 You grow a long beard made of feathers that remains
until you sneeze, at which point the feathers explode
out from your face.
21 you can teleport up to 60ft
22 The next **** you take coming to life and trying to kill you
23 Heals everyone around you in a 30ft cube for 5d8
24 You regain 3d10 HP
25 Lightning Bolt 5th on target
26 You are surrounded by Loud Death metal for the next minute
27 you ou turn into a potted plant until the start of your next
turn. While a plant, you are incapacitated and
have a vulnerability to all damage. If you drop to 0 hit
points, your pot breaks, and your form reverts.
28 target gain resistance to all damage for the next minute.
29 You gain resistance to all damage for the next minute.
30 You cast fly on a random creature within 60 feet of you.
31
cast continual flame
32 Drop 1d4 Anvils from the sky over random targets, each does 2d10 building dmg
33: Fireball 5th on target
34 Tail: You grow a hairy tail, 3 ft long, permanently.gives advantage on Acrobatics check for balancing and climbing,
looks weird May be surgically removed.
35: Doppelganger: A doppelganger of yourself is instantly created 5 feet away from you.
The creature pays its humble respects and wanders off to see the world.
(Lasts 1d3 years, Cannot be dispelled, no control is granted the caster, usual restrictions apply)
36: Unknowing Superman: You receive superhuman strength (STR to 26) for 1d6 hours without knowing it
37: Acidic: The caster and the target suffer 8d6 points of acid damage.
38: Cat: A black cat comes up to you and says she's sorry.Then sits on your head
39: You cast finger of Death on the target
40: Next spell deals double damage
41: Long Fingernails: The caster and everyone within 10 feet of them have their fingernails stretch and curl. Although they do not affect weapon use or unarmed attacks, they look strange.
The growth is permanent but may be trimmed in the usual fashion.
42: "the next time the character says "I WISH" they cast the wish spell without knowing (DON'T TELL THE PLAYER SAY: NOTHING HAPPENS)
43: 1d4+2 skeleton rises from the ground and do my bidding for 1d10 rounds
44: You cast confusion centred on yourself.
45: Your next spell is delayed for 1d4 turns, but you're not quite sure what happened.
46: Roll a d10. Your height changes by a number of inches
equal to the roll. If the roll is odd, you shrink. If the
roll is even, you grow.
47: one of your allies (DM's Decision) Grows a pair of horns
48: You can’t speak for the next minute. Whenever you
try, pink bubbles float out of your mouth.
49: Acidball 5th level
50: Cold Bolt 5th level
51: A bone-flute-playing fairy accompanies you for 1d4+1 days
52: Assassination: A mad count has you contracted for assassination without apparent reason,
but the good thing is that you're aware of it.
53: A unicorn controlled by the DM appears in a space
within 5 feet of you, then disappears 1 minute later.
54: You regain all expended sorcery points. or one of your expanded spell slot at random
55: Cow: 50 feet above your intended target appears a cow.
When the cow falls the target and the cow both take 10d6 damage.
56: cast Holy aura on target
57: Cast aura of vitality on target
58: cast Vitriolic Sphere 6th level on target
59: Cast Mordenkainen’s Sword
60: Cast antimagic Zone on the area around the target until dispelled
61: Quest: A god (random, of course) "awards" you with a quest (the nature of the quest is up to the DM.
You may decline but that will invoke the wrath of the god
62: Raven: A raven considers itself to be your pet.
63: Antimagic Zone on Target
64: Cast Foresight on Target
65: Cast Maze on the Target
66: Forcecage on the Target
67: Trees: 2d20 trees grow up around you.
68: you cast an illusion of your choice
69: You become the opposite Gender for 1d6 days
70: Nearest Object Farts
71: Cast: Sunburst on the target
72: Cast: Chain lightning on Target
73: Cast Disintegrate on the Target
74: you cast True Ressurection on the Nearest Corpse
75: Cast mirror Image on the Target
76: You turn into a Diamond Dwarven statue for 1 round
77: You Smell like sulphur for 1d4 days
78: Up to three creatures you choose to 30 feet of you
take 4d10 lightning damage.
79: You cast fireball as a 3rd-level spell centred on
yourself.
80: Flattened: Target is flattened for 10 Minutes. A companion may
re-inflate the target before the end of the duration by blowing into their thumb.
81:You Summon a Random Celestial, Fey or Fiend roll a d3 to determine and then roll up a random creature
the creature is not under your control
82 a salmon apears out of nowhere slapping you in the face or the target (DM Decision) 1d4 cold damage
83: Cast Blight on the Target
84: Cast Fly on the Target
85: cast Globe of Invulnerability on the target
86: Roll a d2 on a 1 cast heal on the target on a 2 cast Harm on the target
87: Cast Power Word: Sleep on target: if the target has less than 100 hp it falls unconscious for 1d4 hours
88: Target Sneezes
89: Everyone in 60 ft cube centred on the target gets poisoned condition no save
90: Cast Prismatic Wall At a position decided by the DM
91:: Random Geysers of fire erupts under 2d4+1 random creatures foot causing 3d10+10 fire damage to each?
92: Cast Feeblemind on the target
93: Cast Dominate Person/Dominate Monster on the target if the caster is the target he takes 8d8 physic damage
94: cast Etherealness on the target
95: Pulls every Metalic object towards you any creatures that hold metalic objects has to make a STR saving throw or
the weapon will be pulled toward the caster, any creature wearing a metallic object has to make a STR saving throw or
it will be pulled towards the caster, the caster has to make a dex saving throw each object will deal 1d4 damage on a fail
96: Summon a Random Angry beast or Dragon (DM decision or random)
97: Cast Regenerate on the target
98: Diarrhea: Hits you like a lightning strike from a clear sky. Lasts for 1d8 hours.
99: You Regain your Highest level Expanded Spell Slot
100: Roll Twice (ignoring this result on subsequent rolls.)

AshLake
2017-10-31, 02:38 PM
I like the effects but the wand gets back way to many uses per day and also holds way to many uses. otherwise good jobb.