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hogan
2017-10-09, 09:26 AM
Goodmorning everyone,
I have a question, there is a way to increase the space of death given by the constitution score?

So If I have a score of 14 my character will die at -14 hp, so there is a way to increase or double that?

Thank you!

Psyren
2017-10-09, 09:45 AM
Yeah, there's several, including some that are class specific - which class are you?

The most basic method of course is to boost your Constitution (via physical belt/tome/wish).

Yanisa
2017-10-09, 10:05 AM
Did some digging and eh, I found something: Tourmaline Sphere (Normal) Ioun Stone (http://www.archivesofnethys.com/MagicWondrousDisplay.aspx?FinalName=Ioun%20Stone%2 0Tourmaline%20Sphere): When determining the number of negative hit points you must accrue to die, treat your Constitution score as if it were 2 higher.

And some very specific options:

Orc Favored Class Fighter (http://www.archivesofnethys.com/RacesDisplay.aspx?ItemName=Orc): Add +2 to the fighter's Constitution score for the purpose of determining when he dies from negative hit points.

The spell Greater Harrow (http://www.archivesofnethys.com/SpellDisplay.aspx?ItemName=Harrowing,%20Greater) (Shields) could... under the right circumstances. Has to do with harrow cards and I don't know that very well. Basicly draw the right cards and you get your double your constitution score for the purpose of determining death.

Kobold Confidence (http://www.archivesofnethys.com/FeatDisplay.aspx?ItemName=Kobold%20Confidence): Kobold feat that allows you to change constitution to Intelligence, Wisdom or Charisma with a racial trait. Might be an increase depending on what class you (plan to) play.

A level 15 Cavalier(/Samurai) of the order of the beast (ISC) (http://www.archivesofnethys.com/CavalierOrders.aspx) has the ability Unstoppable Ravager which basically means if they deal more damage to an enemy than their negative constitution score, they can live another round. Which means they can live up to insane long after their negative constitution, but they still die though... Just mentioning it for completeness sake.

Geddy2112
2017-10-09, 10:05 AM
The alchemist discovery Lingering Spirit treats your con as 10 points higher to determine the point when you die. It also means your con score has to be damaged/drained to -5 vs 0 to be killed from con damage.

A tourmaline sphere ioun stone increases your con score by 2 for the same purpose. It is very affordable at 1000 gold. You can get a flawed one for 600 that does the same thing but gives you a -1 to stablize checks.

hogan
2017-10-09, 10:35 AM
I'm a human Fighter and I can't change class/race, we have to stat a character at lv 9, and I've see the feat tree endurance-> diehard-> to the last.

I would like to make a fighter that culd still combact when he is dying beyond the dead point of normal constitution.

Rynjin
2017-10-09, 12:14 PM
I'm a human Fighter and I can't change class/race, we have to stat a character at lv 9, and I've see the feat tree endurance-> diehard-> to the last.

I would like to make a fighter that could still combact when he is dying beyond the dead point of normal constitution.

As a human you're (sort of) in luck if you're REALLY attached to the idea. Take Racial Heritage: Orc and you qualify for both the Orc favored class ability mentioned above as well as the Orc specific Die Hard Feat tree "Deathless" (Initiate (http://www.d20pfsrd.com/feats/combat-feats/deathless-initiate-combat/), Master (http://www.d20pfsrd.com/feats/combat-feats/deathless-master-combat/), and Zealot (http://www.d20pfsrd.com/feats/combat-feats/deathless-zealot-combat/)...though I recommend skipping the latter).

Deathless Initiate is a fully superior version of To The Last, so probably worth the extra Feat.

Your Feat progression could be a fairly gentle:

1.) Endurance
Human Bonus: Die Hard
2.) Power Attack
3.) Anything (though I suggest taking the Ironhide Feat you need for Deathless Master as early as possible)
4.) Anything
5.) Racial Heritage: Orc (or better, Half-Orc, there's some things that Half-Orcs qualify that Orcs don't, and Half-Orcs count as Orcs for all purposes already. It's a better deal)
6.) Deathless Initiate
7.) Anything
8.) Anything
9.) Deathless Master

That leaves you plenty of Feats to plug into any fighting style you please, or go whole hog on the durability idea with Combat Expertise and Stalwart (though that's pretty meh in practice). Consider taking the Unbreakable Fighter archetype. That makes your Feat selection a little tighter though. Dual shield bashing is a fun fighting style for this as well.

If you plug your FCB into the Orc racial one you'll have an extra 18 fake HP to play with below 0, which is nice.