Lanth Sor
2017-10-09, 02:20 PM
A few feats expanding on Skin Suit (http://www.d20pfsrd.com/feats/monster-feats/skin-suit-monster).
Skin Suit [Second Skin]
During the daylight hours, you can cloak your unnatural form beneath a veil of flesh and blood.
Prerequisite(s): Int 7, undead creature that was originally humanoid.
Benefit(s): Once per day as a full-round action, you can cloak your body in a thin, fleshy suit that gives you the appearance of yourself as a young adult humanoid. Your appearance changes as per alter self, but this feat doesn’t adjust your ability scores or grant any new abilities. When so disguised, you cannot use slashing or piercing natural attacks, such as bite or claw attacks, without unraveling and destroying your skin suit, nor can you deliver energy drain or ability damage with your undead special attacks (such as a wight or vampire’s slam attacks) without destroying the suit. While wearing a skin suit, your alignment is masked as though by a constant undetectable alignment spell, and you have the aura of a living creature instead of an undead creature for the purposes of detect undead and similar effects.
The skin suit dissolves into a puddle of bloody slurry at sundown, though you can remove it at any time as a standard action. The skin suit does not protect you from the effects of being exposed to direct sunlight. Finally, if you take lethal damage while wearing your skin suit, you must succeed at a Reflex save with a DC equal to the amount of lethal damage or the skin suit is destroyed.
Incorporeal undead gain a strength score based on size + 2 per [Second Skin] feat. Fine 0, Diminutive 1, Tiny 2, Small 6, Medium 8, Large 16, Huge 24, Gargantuan 32, Colossal 40.
Special: Gain an additional use per [Second Skin] feat. All functions of this are supernatural abilities.
Night Suit [Second Skin]
You cloak of flesh and blood is more resilient to your dark nature.
Prerequisite(s): Int 7, undead creature that was originally humanoid, Skin Suit, Cha 13
Benefit(s): The skin suit no longer dissolves into a puddle as soon as it is night. Gain or increase turn resistance by +1 per [Second Skin] feat while in Skin Suit.
Resilient Skin [Second Skin]
You cloak of flesh and blood is more resilient to physical harm.
Prerequisite(s): Int 7, undead creature that was originally humanoid, Skin Suit, Cha 13
Benefit(s): The skin suit does not break upon taking 5 damage or less per [Second Skin] feat, no save is required. Gain +5 to the reflex save vs lethal damage to destroy the skin suit per [Second Skin] feat. While in skin gain DR 1/- per [Second Skin] feat while in the Skin Suit.
Skin Shade [Second Skin]
You cloak of flesh and blood is thick enough to protect against even the sun.
Prerequisite(s): Int 7, undead creature that was originally humanoid, Skin Suit, Night Suit, Resilient Skin, Cha 15
Benefit(s): The skin suit now provides protection form sunlight and effects that target undead or have a special effect against the undead treat you as living as long as your skin suit remains. Any weakness while in skin gain +2 to saves vs the weakness per [Second Skin] feat.
Skin of a Thousand Faces [Second Skin]
Your mastery expands to imitation of other's skin.
Prerequisite(s): Int 7, undead creature that was originally humanoid, Skin Suit, Night Suit, Resilient Skin, Skin Shade, Cha 17
Benefit(s): When activating Skin Suit you may choose to replicate anyone you know or have a piece of (such as strand off hair drop of blood, nail clipping, ETC). When taking the countenance you gain a +3 per [Second Skin] feat to disguise checks. You also gain the same bonus to skill checks to pass as them. You gain any racial traits of the creatures race. You may use your own or the creature your imitating's strength and dexterity, chosen independently. Your voice even takes their natural sound.
Swift Don Skin [Second Skin]
You cloak of flesh and blood is manifests in moments.
Prerequisite(s): Int 7, undead creature that was originally humanoid, Skin Suit, 3rd level, Cha 15
Benefit(s): The skin suit can be donned as one step quicker per [Second Skin] feat. Standard with just Swift Don Skin>Move with 2 feats, Swift with 3 feats. Immediate with 4 feats. It cannot be faster than immediate action. Gain or increase fast healing by 1 per [Second Skin] feat.
Masters Skin Suit [Second Skin]
You cloak of flesh and blood is just as much your skin as the nightmarish form you truly are.
Prerequisite(s): Int 7, undead creature that was originally humanoid, Skin Suit, Swift Don Skin, Skin Shade, Resilient Skin, Night Suit, Skin of a Thousand Faces, 13th character level, Cha 17,
Benefit(s): Your skin suit can be used at-will and you can maintain it when it would be lost as an immediate action. All benefits provided by your Skin Suit become an extraordinary ability. Gain Shapechanger subtype. Changing between people with Skin of a Thousand Faces does not require shedding skin suits.
Skin Suit [Second Skin]
During the daylight hours, you can cloak your unnatural form beneath a veil of flesh and blood.
Prerequisite(s): Int 7, undead creature that was originally humanoid.
Benefit(s): Once per day as a full-round action, you can cloak your body in a thin, fleshy suit that gives you the appearance of yourself as a young adult humanoid. Your appearance changes as per alter self, but this feat doesn’t adjust your ability scores or grant any new abilities. When so disguised, you cannot use slashing or piercing natural attacks, such as bite or claw attacks, without unraveling and destroying your skin suit, nor can you deliver energy drain or ability damage with your undead special attacks (such as a wight or vampire’s slam attacks) without destroying the suit. While wearing a skin suit, your alignment is masked as though by a constant undetectable alignment spell, and you have the aura of a living creature instead of an undead creature for the purposes of detect undead and similar effects.
The skin suit dissolves into a puddle of bloody slurry at sundown, though you can remove it at any time as a standard action. The skin suit does not protect you from the effects of being exposed to direct sunlight. Finally, if you take lethal damage while wearing your skin suit, you must succeed at a Reflex save with a DC equal to the amount of lethal damage or the skin suit is destroyed.
Incorporeal undead gain a strength score based on size + 2 per [Second Skin] feat. Fine 0, Diminutive 1, Tiny 2, Small 6, Medium 8, Large 16, Huge 24, Gargantuan 32, Colossal 40.
Special: Gain an additional use per [Second Skin] feat. All functions of this are supernatural abilities.
Night Suit [Second Skin]
You cloak of flesh and blood is more resilient to your dark nature.
Prerequisite(s): Int 7, undead creature that was originally humanoid, Skin Suit, Cha 13
Benefit(s): The skin suit no longer dissolves into a puddle as soon as it is night. Gain or increase turn resistance by +1 per [Second Skin] feat while in Skin Suit.
Resilient Skin [Second Skin]
You cloak of flesh and blood is more resilient to physical harm.
Prerequisite(s): Int 7, undead creature that was originally humanoid, Skin Suit, Cha 13
Benefit(s): The skin suit does not break upon taking 5 damage or less per [Second Skin] feat, no save is required. Gain +5 to the reflex save vs lethal damage to destroy the skin suit per [Second Skin] feat. While in skin gain DR 1/- per [Second Skin] feat while in the Skin Suit.
Skin Shade [Second Skin]
You cloak of flesh and blood is thick enough to protect against even the sun.
Prerequisite(s): Int 7, undead creature that was originally humanoid, Skin Suit, Night Suit, Resilient Skin, Cha 15
Benefit(s): The skin suit now provides protection form sunlight and effects that target undead or have a special effect against the undead treat you as living as long as your skin suit remains. Any weakness while in skin gain +2 to saves vs the weakness per [Second Skin] feat.
Skin of a Thousand Faces [Second Skin]
Your mastery expands to imitation of other's skin.
Prerequisite(s): Int 7, undead creature that was originally humanoid, Skin Suit, Night Suit, Resilient Skin, Skin Shade, Cha 17
Benefit(s): When activating Skin Suit you may choose to replicate anyone you know or have a piece of (such as strand off hair drop of blood, nail clipping, ETC). When taking the countenance you gain a +3 per [Second Skin] feat to disguise checks. You also gain the same bonus to skill checks to pass as them. You gain any racial traits of the creatures race. You may use your own or the creature your imitating's strength and dexterity, chosen independently. Your voice even takes their natural sound.
Swift Don Skin [Second Skin]
You cloak of flesh and blood is manifests in moments.
Prerequisite(s): Int 7, undead creature that was originally humanoid, Skin Suit, 3rd level, Cha 15
Benefit(s): The skin suit can be donned as one step quicker per [Second Skin] feat. Standard with just Swift Don Skin>Move with 2 feats, Swift with 3 feats. Immediate with 4 feats. It cannot be faster than immediate action. Gain or increase fast healing by 1 per [Second Skin] feat.
Masters Skin Suit [Second Skin]
You cloak of flesh and blood is just as much your skin as the nightmarish form you truly are.
Prerequisite(s): Int 7, undead creature that was originally humanoid, Skin Suit, Swift Don Skin, Skin Shade, Resilient Skin, Night Suit, Skin of a Thousand Faces, 13th character level, Cha 17,
Benefit(s): Your skin suit can be used at-will and you can maintain it when it would be lost as an immediate action. All benefits provided by your Skin Suit become an extraordinary ability. Gain Shapechanger subtype. Changing between people with Skin of a Thousand Faces does not require shedding skin suits.