Levism84
2017-10-09, 09:25 PM
Thank you in advance for your time and consideration. This forum has been a huge help to me as I explore various mechanics in both Pathfinder and 5e D&D. I am grateful for any insight the community can lend me as I explore this character concept.
This character build is not intended for use in Pathfinder Society play but is meant to be built with Rules as Written.
The basic character concept is: desperate youth recklessly forges a demon-pact for the power to heal his sick family. Now, as an adult, he must find a way to deal with the fact his soul is bound to dark powers as he continues to pursue the healing arts, knowing drawing upon his abyssal bond to heal causes him and those he assists considerable pain.
The nitty-gritty mechanics: Human (http://archivesofnethys.com/RacesDisplay.aspx?ItemName=Human) Witch (http://archivesofnethys.com/ClassDisplay.aspx?ItemName=Witch) with the Demon-Sworn (http://archivesofnethys.com/ArchetypeDisplay.aspx?FixedName=Witch%20Demon-Sworn), Hedge Witch (http://archivesofnethys.com/ArchetypeDisplay.aspx?FixedName=Witch%20Hedge%20Wi tch), and Herb Witch (http://archivesofnethys.com/ArchetypeDisplay.aspx?FixedName=Witch%20Herb%20Wit ch) archetypes.
Alignment: Neutral Good (bordering on Neutral). He is trying to do good in the world, but feels a dark weight from his demon-pact and the pain his hexes cause others.
Target Witch Hexes (http://archivesofnethys.com/WitchHexes.aspx): Cauldron (required by Herb Witch archetype), Ameliorating, Healing, Scar; Major Hexes: Major Ameliorating, Major Healing, Regenerative Sinew, Witch's Brew; Grand Hexes: Forced Reincarnation, Life Giver.
Target Feats: Extra Hex (http://archivesofnethys.com/FeatDisplay.aspx?ItemName=Extra%20Hex) (for Ameliorating, Healing, and Scar), Signature Skill (http://archivesofnethys.com/FeatDisplay.aspx?ItemName=Signature%20Skill) (for the Heal skill), Skill Focus (http://archivesofnethys.com/FeatDisplay.aspx?ItemName=Skill%20Focus) (for the Heal, Profession [herbalist], and Perception skills).
Demon-Sworn Archetype Granted Abilities: Demonic Pact (replaces half of the patron spells with evil spells that can be cast regardless of, and with no consequences to, alignment), Cruel Hex (causes pain and nonlethal damage to hex targets and may cause damage to the witch), Manifest Pact (familiar becomes a loyal quasit (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Quasit) and always returns to life remembering witch spells it knew).
Hedge Witch Archetype Granted Abilities: Spontaneous Healing (spontaneously convert prepared spells into "cure" spells of an equal or lower level without needed to know the spell), Empathic Healing (prolong the life of a diseased or poisoned creature by taking the damage of the disease or poison).
Herb Witch Archetype Granted Abilities: Herb Lore (bonus on Profession [herbalist] checks, use Profession [herbalist] in place of Craft [alchemy], use herbal remedies to remove disease, poison, and other conditions).
Human Racial Traits: Focused Study (gain Skill Focus for Heal, Profession [herbalist], and Perception), Heart of the Fields (bonus on Profession [herbalist] checks and once per day ignore fatigue or exhaustion).
I was hoping for some advice in finding feats, hexes, a patron, traits, spells, or other mechanics to help support the character concept. I considered Variant Multi-Classing as an option, but the build is very feat starved early on in order to gain access to the three additional hexes. I am not absolutely set on anything in the witch build, except perhaps the Demon-Sworn archetype. I could also see the character being a Tiefling (http://archivesofnethys.com/RacesDisplay.aspx?ItemName=Tiefling) with the Pass for Human and Soul Seer alternate racial traits to represent a deeper change to the character's human nature due to the demonic pact they made.
The idea of the build is to Scar party members with a brief flash of pain (thankfully something that only has to happen once or very rarely) to use Ameliorating, Healing, Major Ameliorating, Major Healing, and Regenerative Sinew at range. These abilities, of course cause nonlethal damage (and pain) to the targets and potentially deal lethal damage to the witch when used. Supplementing these abilities are spontaneously cast cure spells and potions of cure spells created using Cauldron and Witch's Brew. Prepared witch spells would focus on damage and utility rather than healing, since all healing can be covered through Herb Lore, hexes, the Heal skill, or spontaneously converting spells into cure spells.
Thank you again for your time and consideration. If you have any other questions regarding the build, please, feel free to ask.
This character build is not intended for use in Pathfinder Society play but is meant to be built with Rules as Written.
The basic character concept is: desperate youth recklessly forges a demon-pact for the power to heal his sick family. Now, as an adult, he must find a way to deal with the fact his soul is bound to dark powers as he continues to pursue the healing arts, knowing drawing upon his abyssal bond to heal causes him and those he assists considerable pain.
The nitty-gritty mechanics: Human (http://archivesofnethys.com/RacesDisplay.aspx?ItemName=Human) Witch (http://archivesofnethys.com/ClassDisplay.aspx?ItemName=Witch) with the Demon-Sworn (http://archivesofnethys.com/ArchetypeDisplay.aspx?FixedName=Witch%20Demon-Sworn), Hedge Witch (http://archivesofnethys.com/ArchetypeDisplay.aspx?FixedName=Witch%20Hedge%20Wi tch), and Herb Witch (http://archivesofnethys.com/ArchetypeDisplay.aspx?FixedName=Witch%20Herb%20Wit ch) archetypes.
Alignment: Neutral Good (bordering on Neutral). He is trying to do good in the world, but feels a dark weight from his demon-pact and the pain his hexes cause others.
Target Witch Hexes (http://archivesofnethys.com/WitchHexes.aspx): Cauldron (required by Herb Witch archetype), Ameliorating, Healing, Scar; Major Hexes: Major Ameliorating, Major Healing, Regenerative Sinew, Witch's Brew; Grand Hexes: Forced Reincarnation, Life Giver.
Target Feats: Extra Hex (http://archivesofnethys.com/FeatDisplay.aspx?ItemName=Extra%20Hex) (for Ameliorating, Healing, and Scar), Signature Skill (http://archivesofnethys.com/FeatDisplay.aspx?ItemName=Signature%20Skill) (for the Heal skill), Skill Focus (http://archivesofnethys.com/FeatDisplay.aspx?ItemName=Skill%20Focus) (for the Heal, Profession [herbalist], and Perception skills).
Demon-Sworn Archetype Granted Abilities: Demonic Pact (replaces half of the patron spells with evil spells that can be cast regardless of, and with no consequences to, alignment), Cruel Hex (causes pain and nonlethal damage to hex targets and may cause damage to the witch), Manifest Pact (familiar becomes a loyal quasit (http://archivesofnethys.com/MonsterDisplay.aspx?ItemName=Quasit) and always returns to life remembering witch spells it knew).
Hedge Witch Archetype Granted Abilities: Spontaneous Healing (spontaneously convert prepared spells into "cure" spells of an equal or lower level without needed to know the spell), Empathic Healing (prolong the life of a diseased or poisoned creature by taking the damage of the disease or poison).
Herb Witch Archetype Granted Abilities: Herb Lore (bonus on Profession [herbalist] checks, use Profession [herbalist] in place of Craft [alchemy], use herbal remedies to remove disease, poison, and other conditions).
Human Racial Traits: Focused Study (gain Skill Focus for Heal, Profession [herbalist], and Perception), Heart of the Fields (bonus on Profession [herbalist] checks and once per day ignore fatigue or exhaustion).
I was hoping for some advice in finding feats, hexes, a patron, traits, spells, or other mechanics to help support the character concept. I considered Variant Multi-Classing as an option, but the build is very feat starved early on in order to gain access to the three additional hexes. I am not absolutely set on anything in the witch build, except perhaps the Demon-Sworn archetype. I could also see the character being a Tiefling (http://archivesofnethys.com/RacesDisplay.aspx?ItemName=Tiefling) with the Pass for Human and Soul Seer alternate racial traits to represent a deeper change to the character's human nature due to the demonic pact they made.
The idea of the build is to Scar party members with a brief flash of pain (thankfully something that only has to happen once or very rarely) to use Ameliorating, Healing, Major Ameliorating, Major Healing, and Regenerative Sinew at range. These abilities, of course cause nonlethal damage (and pain) to the targets and potentially deal lethal damage to the witch when used. Supplementing these abilities are spontaneously cast cure spells and potions of cure spells created using Cauldron and Witch's Brew. Prepared witch spells would focus on damage and utility rather than healing, since all healing can be covered through Herb Lore, hexes, the Heal skill, or spontaneously converting spells into cure spells.
Thank you again for your time and consideration. If you have any other questions regarding the build, please, feel free to ask.