Kemptock
2017-10-15, 12:01 PM
It is too often that I see DM's, including even famous ones, imposing checks for almost everything or in general allowing the dice to determine the outcome, no matter how likely or unlikely. Personally I think the much more engaging and logical style is to only request various skill or ability checks whenever the DM himself is unable to make a determination as to what happens.
If someone wants to persuade/deceive another, does he have either an highly appealing means of persuasion that based on the NPC personality I created, that NPC has no reason to refuse? No check needed. Is the deception backed with flawless evidence? No check. Is the argument catering to the NPC's motives or personality or vice versa? Then imposed advantage or disadvantage only if not entirely sure. It rarely happens that things are so balanced as to require a straight check left purely to chance.
Same goes for investigation, with these checks to find glaring items on someone's dead corpse being one of the most stupid things I've ever seen in DND. If you take a quick glance at something it's a check, if you killed a bunch of guys and strip their clothes off along with everything on them and stuff it into a bag of holding, then there isn't any check, you automatically obtain whatever they had on them. Likewise if spending an hour bashing in all the furniture in a room to find something, if that they were seeking was somewhere inside said room rather than under a floorboard or the like.
Wizards get automatic Arcana knowledge, Clerics get religion, and if it's something they couldn't have researched anywhere, then no check. Only if knowing their background, they could have theoretically learned about something, ( I.E Illusion Wizard about Illusions, Life Cleric about a health sapping curse, etc.. ) is there a check.
Final rule - Almost never will there be any Intelligence checks about something a player should be able to figure out on his own if their intelligence is around average ( 10-15 ). Low or Genius intelligence characters get a pass for roleplaying purposes.
At least that's how I as a DM think skill checks should be managed.
If someone wants to persuade/deceive another, does he have either an highly appealing means of persuasion that based on the NPC personality I created, that NPC has no reason to refuse? No check needed. Is the deception backed with flawless evidence? No check. Is the argument catering to the NPC's motives or personality or vice versa? Then imposed advantage or disadvantage only if not entirely sure. It rarely happens that things are so balanced as to require a straight check left purely to chance.
Same goes for investigation, with these checks to find glaring items on someone's dead corpse being one of the most stupid things I've ever seen in DND. If you take a quick glance at something it's a check, if you killed a bunch of guys and strip their clothes off along with everything on them and stuff it into a bag of holding, then there isn't any check, you automatically obtain whatever they had on them. Likewise if spending an hour bashing in all the furniture in a room to find something, if that they were seeking was somewhere inside said room rather than under a floorboard or the like.
Wizards get automatic Arcana knowledge, Clerics get religion, and if it's something they couldn't have researched anywhere, then no check. Only if knowing their background, they could have theoretically learned about something, ( I.E Illusion Wizard about Illusions, Life Cleric about a health sapping curse, etc.. ) is there a check.
Final rule - Almost never will there be any Intelligence checks about something a player should be able to figure out on his own if their intelligence is around average ( 10-15 ). Low or Genius intelligence characters get a pass for roleplaying purposes.
At least that's how I as a DM think skill checks should be managed.