skeeter_dan
2007-08-15, 11:40 PM
Artifact Spells were introduced in Secrets of Xen'Drik (at least that's the first time I saw the concept) and I immediately wanted to create my own. Essentially, they're an overpowered spell engraved on a large, immovable object and cannot be transported or copied accurately enough to remove from the location. With a successful Spellcraft check, the appropriate spellcaster can learn the spell and cast it once within the next year.
Anywho, here's the Artifact Spell I spun up for an upcoming Xen'Drik campaign I'll be running. Feedback would be lovely.
Life for a Life
Conjuration (Healing) and Necromancy
Level: Divine 4
Components: V, S, M
Casting Time: 5 minutes
Range: Touch
Target: Dead Creature touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes (harmless)
You restore life to a deceased creature by harnessing the life energy of a creature you sacrifice in the act of casting the spell. You can raise a creature that has been dead for no longer than two days per caster level. In addition, the subject's soul must be free and willing to return. If the subject's soul is not willing to return, the spell fails to function.
The creature sacrificed must have Hit Dice equal to or greater than that of the target deceased creature. The sacrificed creature does not receive a saving throw beyond that allowed by the coup de grace action (Fort save DC 10 + damage dealt). Upon completion of the spell, the target creature is restored to life, with hit points equal to its current Hit Dice. All poisons, diseases (including magical diseases) and curses are cured. The subject of the spell loses one level (or one Hit Die) or 2 points of COnstitution if 1st level, which cannot be repaired by any means. Life for a Life has the normal restrictions on targets as Raise Dead.
Material Component: Living creature with HD equal to or greater than the subject of the spell.
Anywho, here's the Artifact Spell I spun up for an upcoming Xen'Drik campaign I'll be running. Feedback would be lovely.
Life for a Life
Conjuration (Healing) and Necromancy
Level: Divine 4
Components: V, S, M
Casting Time: 5 minutes
Range: Touch
Target: Dead Creature touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes (harmless)
You restore life to a deceased creature by harnessing the life energy of a creature you sacrifice in the act of casting the spell. You can raise a creature that has been dead for no longer than two days per caster level. In addition, the subject's soul must be free and willing to return. If the subject's soul is not willing to return, the spell fails to function.
The creature sacrificed must have Hit Dice equal to or greater than that of the target deceased creature. The sacrificed creature does not receive a saving throw beyond that allowed by the coup de grace action (Fort save DC 10 + damage dealt). Upon completion of the spell, the target creature is restored to life, with hit points equal to its current Hit Dice. All poisons, diseases (including magical diseases) and curses are cured. The subject of the spell loses one level (or one Hit Die) or 2 points of COnstitution if 1st level, which cannot be repaired by any means. Life for a Life has the normal restrictions on targets as Raise Dead.
Material Component: Living creature with HD equal to or greater than the subject of the spell.