JNAProductions
2017-10-16, 10:11 PM
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Hizashi Yamada
Medium Humanoid, Bombastic Good
Armor Class 14 (Costume)
Hit Points 65 (10d8+20)
Speed 30'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
14 (+2)
15 (+2)
14 (+2)
16 (+3)
10 (0)
20 (+5)
Saves Dexterity +6, Wisdom +4
Skills Persuasion +9, Performance +13, Perception +8
Condition Immunities Deafened
Damage Resistances Thunder
Senses Passive Perception 18
Languages Japanese, Melodrama
Challenge 5
Actions
Club melee weapon attack: +6 to-hit, reach 5', one target. Hit: 1d6+2 damage.
Voice area spell attack: affects a cone up to 60' wide and up to 2640' long. Save for Con: DC 17. Failed Save: Deals 22 (4d10) thunder damage and deafens the target for one minute, with a new save at the end of each of their turns. Successful save: Half damage, and no deafness.
OCR: 22 damage, but to probably at least three people, so call it 66. OCR Base is 10, but DC 17 makes it unchanged. Deafened is a minor condition, so eh.
DCR: HP is 65, so 1/2. AC is 14, so unchanged.
10.5/2=5.25, or CR 5.
The only real notable thing is his gob-smackingly HUGE range.
Hizashi Yamada
Medium Humanoid, Bombastic Good
Armor Class 14 (Costume)
Hit Points 65 (10d8+20)
Speed 30'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
14 (+2)
15 (+2)
14 (+2)
16 (+3)
10 (0)
20 (+5)
Saves Dexterity +6, Wisdom +4
Skills Persuasion +9, Performance +13, Perception +8
Condition Immunities Deafened
Damage Resistances Thunder
Senses Passive Perception 18
Languages Japanese, Melodrama
Challenge 5
Actions
Club melee weapon attack: +6 to-hit, reach 5', one target. Hit: 1d6+2 damage.
Voice area spell attack: affects a cone up to 60' wide and up to 2640' long. Save for Con: DC 17. Failed Save: Deals 22 (4d10) thunder damage and deafens the target for one minute, with a new save at the end of each of their turns. Successful save: Half damage, and no deafness.
OCR: 22 damage, but to probably at least three people, so call it 66. OCR Base is 10, but DC 17 makes it unchanged. Deafened is a minor condition, so eh.
DCR: HP is 65, so 1/2. AC is 14, so unchanged.
10.5/2=5.25, or CR 5.
The only real notable thing is his gob-smackingly HUGE range.