LlamaGuru
2017-10-17, 01:36 AM
Hey everyone,
So I'm looking to do a horror/lovecraftian campaign for my next one and I really like the idea of the sanity score and using it, but I have a bit of a question regarding the saving throws. In your opinion, where are the lines between a charisma saving throw and a sanity saving throw, and a sanity and wisdom throw? The DMG does a bit to explain this but not enough in my opinion. For example resisting possession is a charisma throw, and stumbling on the corpse of a child is probably a sanity throw, but what about being confronted by an eldritch entity and talking to it, especially if its using telepathy and stuff?
So I'm looking to do a horror/lovecraftian campaign for my next one and I really like the idea of the sanity score and using it, but I have a bit of a question regarding the saving throws. In your opinion, where are the lines between a charisma saving throw and a sanity saving throw, and a sanity and wisdom throw? The DMG does a bit to explain this but not enough in my opinion. For example resisting possession is a charisma throw, and stumbling on the corpse of a child is probably a sanity throw, but what about being confronted by an eldritch entity and talking to it, especially if its using telepathy and stuff?