lmendes
2017-10-17, 08:34 AM
Hi guys,
My first post here. I'm running my first D&D game. I'm planning to give my players down the road some magical items. I'm using as inspiration Critical Role vestiges of divergence. So far I created 3 weapons:
Desperado (Musket - Attunement):
+1 to Atk and Damage. Misfire 1, charge 4, reload. 2d12 piercing damage
Awakened State:
+2 Atk and damage. + 1d4 radiant.
Bending Bullets: Sharpshooter is -2 not -5, can hit totally covered as well.
Exalted State:
Life Shot: 2 handed. Dmg: d12xN radiant, where N is the number of d12 the user wants to use. The user loses N times 5 of hit points.
Fenrir (Long Bow - Needs Attunement):
+1 to attack and damage bonus. 1d8 piercing. Bad Omen: The player can choose instead of dealing damage invoke this ability. Until the end of player’s next turn, all attacks against the chosen creature will gain advantage.
Awakened State:
+2 to Atk and damage bonus. Additional 1d4 lightning damage.
Ice Cage: The player can activate this 3 times per long rest. Target suffers an additional of 3d6 ice damage. Target needs to make a DC 15 strength saving throw. On failure, the creature becomes restrained. At the end of its next turn, the creature can re-roll to try to get free. On failure, takes 1d6 necrotic damage.
Exalted State:
Ragnarok: The user can cast True Polymorph in one willingly creature transforming it in a Dire Wolf. The dire wolf acts on its own turn. Can’t be used until next short/long rest.
Dire Wolf Special Attack: Odin’s Fall (Recharge 5-6). Hit +12, 5d10 lightning.
Star Forger (Great Hammer - Needs Attunement):
User’s Strength increases to 22. Damage to objects and constructions is doubled. 2d12 bludgeoning.
Awakened State:
Strength increases to 24. Additional 1d4 fire damage.
Pillars of Creation: Choose one creature in 30 ft radius. The creature needs to make DC 15 Dex Save. On failure, 3d10 fire damage and thrusted 30ft up. Half damage on success.
Exalted State:
Supernova Explosion: 30ft radius damage. Dex Save DC 15. On failure 4d12 Fire Damage, half on success. Can’t be used until next short/long rest.
Any feedback would be great!
My first post here. I'm running my first D&D game. I'm planning to give my players down the road some magical items. I'm using as inspiration Critical Role vestiges of divergence. So far I created 3 weapons:
Desperado (Musket - Attunement):
+1 to Atk and Damage. Misfire 1, charge 4, reload. 2d12 piercing damage
Awakened State:
+2 Atk and damage. + 1d4 radiant.
Bending Bullets: Sharpshooter is -2 not -5, can hit totally covered as well.
Exalted State:
Life Shot: 2 handed. Dmg: d12xN radiant, where N is the number of d12 the user wants to use. The user loses N times 5 of hit points.
Fenrir (Long Bow - Needs Attunement):
+1 to attack and damage bonus. 1d8 piercing. Bad Omen: The player can choose instead of dealing damage invoke this ability. Until the end of player’s next turn, all attacks against the chosen creature will gain advantage.
Awakened State:
+2 to Atk and damage bonus. Additional 1d4 lightning damage.
Ice Cage: The player can activate this 3 times per long rest. Target suffers an additional of 3d6 ice damage. Target needs to make a DC 15 strength saving throw. On failure, the creature becomes restrained. At the end of its next turn, the creature can re-roll to try to get free. On failure, takes 1d6 necrotic damage.
Exalted State:
Ragnarok: The user can cast True Polymorph in one willingly creature transforming it in a Dire Wolf. The dire wolf acts on its own turn. Can’t be used until next short/long rest.
Dire Wolf Special Attack: Odin’s Fall (Recharge 5-6). Hit +12, 5d10 lightning.
Star Forger (Great Hammer - Needs Attunement):
User’s Strength increases to 22. Damage to objects and constructions is doubled. 2d12 bludgeoning.
Awakened State:
Strength increases to 24. Additional 1d4 fire damage.
Pillars of Creation: Choose one creature in 30 ft radius. The creature needs to make DC 15 Dex Save. On failure, 3d10 fire damage and thrusted 30ft up. Half damage on success.
Exalted State:
Supernova Explosion: 30ft radius damage. Dex Save DC 15. On failure 4d12 Fire Damage, half on success. Can’t be used until next short/long rest.
Any feedback would be great!