PangolinPie
2017-10-20, 05:39 PM
Okay this is a unique one so let me try to summarize the situation as briefly as possible.
My current character died in the last game. We’re currently on this particular plane where a far older campaign had left off due to problems within the group. DM suggested an easy fix would be to assume my old character is still here and I can just resume playing him.
This plane is controlled by a race of augmented “half constructs” that are similar to the Borg from Star Trek who seek perfection of body and mind by systematically eliminating the frailties of organic material in favor of metal and magic based technology. My old character has been their prisoner for 20 years, has himself been augmented and his brain manipulated and altered so much he’s now basically insane.
Once he was a human sorcerer who played closer to a bard, a court jester style performer who was a bit crazy to begin with. Due to all the mental tampering, DM said I could basically rebuild him as any other class base that fits his character so I decided ah what the hell...let’s go with an actual Bard.
There are some limitations though. Due to the nature of his augmentations (which grant some sweet construct immunities), the spell schools of Transmutation and Evocation are banned, limiting some of the more useful offensive spells on an already small spell list.
Of course I’m not even sure I WANT to focus so much on casting offensively as we already have a trigger happy glass cannon sorcerer in the party. With that in mind I may choose to focus more on bardic music, buffing, manipulation via illusions/enchantment and ranged attack (he’s an archer) picking off targets at a distance as he sings a jaunty tune or tells jokes and limericks.
The other reason I went with a Bard is I’m trying to prove to my DM (who thinks Bards suck in general) that they can be very effective (I’ve seen first hand their game breaking potential) but don’t want to take easy shortcuts to badassery via the usual Sublime Chord route which gives access to the wizard spell list. I basically want the bardiest Bard possible focusing only on what defines them; diplomancy, charisma, music/performing and possibly bard spell list focus despite the caveat. I wouldn’t even be against going full 20 levels of Bard if the build was interesting enough. I mean yeah I know with Sublime Chord it’s optional what spell list I pick from...but Bard spells only go as high as level 6 so it’s wasted potential.
I’d even be open to forgoing casting potential for more bardic music based abilities. PRSC’s like Warchanter that offer no casting progression but new songs could be fun especially with the boost to BAB.
Right now I’m looking at Lyric Thaumaturge since it advances bardic casting and the scant few wizard spells it grants doesn’t deviate too badly from his bardyness. Plus Sonic Might is a nice little work around the ban on evocation spells; it adds great damage bonuses to ANY spell with the sonic descriptor regardless of school. Sadly Sonic Weapon is off the list as that is a transmutation spell but would have made him LETHAL with a bow. And Lingering Song is obviously a must if I want to focus on bardic music and overlay more than one at a time. If I focus more on casting i’m looking at the Reach Spell and Chain Spell metamagics for chained comrade buff spells and Metamagic Song to reduce the cost. As an Archer he currently has the standard ranged triad along with close combat shot.
At his core he is a charismatic yet eccentric nut job who loves social situations, performing (singing, dancing but mostly comedy) and I can see him excelling at manipulation, deception and charming others to his will. However the mental trauma he experienced gave him an odd complex not unlike bi-polar disorder switching from eccentric whimsy to a more menacingly creepy demeanor randomly (kinda like Johnny Depp’s Mad Hatter). I actually was approved for a home brew flaw I found online for an extra feat that fits his painful past rather nicely:
https://dnd-wiki.org/wiki/Haunting_Flashbacks_(3.5e_Flaw)
He’ll also be the teams skill monkey with the Bardic Knack ACF (DM is willing to count any PRSC that advances Bardic Knowledge to count towards said skill bonuses).
Our current team is a gnome sorcerer, half elf cleric and human fighter. I’d like to keep archery as viable and effective as possible so the fighter isn’t left doing all the combat (the cleric has no idea how to play a cleric; ergo no melee prowess). I might be able to get a follower via the Leadership feat who can also provide additional melee support. My new character would be starting at level 14 and I messaged my DM about the Silverbrow Human thing for Dragonfire Inspiration but he totally shot it down. Also sorry but no ToB or Dragon Magazine; the more core and familiar of a traditional resource, the better. Stuff from Ebberon, Faerun, Forgotten Realms and Pathfinder he’s always willing to hear out but tend to be hit or miss at random. Also want to avoid dipping for only a few levels if possible; he’s not a fan of that LOL
Any ideas?
My current character died in the last game. We’re currently on this particular plane where a far older campaign had left off due to problems within the group. DM suggested an easy fix would be to assume my old character is still here and I can just resume playing him.
This plane is controlled by a race of augmented “half constructs” that are similar to the Borg from Star Trek who seek perfection of body and mind by systematically eliminating the frailties of organic material in favor of metal and magic based technology. My old character has been their prisoner for 20 years, has himself been augmented and his brain manipulated and altered so much he’s now basically insane.
Once he was a human sorcerer who played closer to a bard, a court jester style performer who was a bit crazy to begin with. Due to all the mental tampering, DM said I could basically rebuild him as any other class base that fits his character so I decided ah what the hell...let’s go with an actual Bard.
There are some limitations though. Due to the nature of his augmentations (which grant some sweet construct immunities), the spell schools of Transmutation and Evocation are banned, limiting some of the more useful offensive spells on an already small spell list.
Of course I’m not even sure I WANT to focus so much on casting offensively as we already have a trigger happy glass cannon sorcerer in the party. With that in mind I may choose to focus more on bardic music, buffing, manipulation via illusions/enchantment and ranged attack (he’s an archer) picking off targets at a distance as he sings a jaunty tune or tells jokes and limericks.
The other reason I went with a Bard is I’m trying to prove to my DM (who thinks Bards suck in general) that they can be very effective (I’ve seen first hand their game breaking potential) but don’t want to take easy shortcuts to badassery via the usual Sublime Chord route which gives access to the wizard spell list. I basically want the bardiest Bard possible focusing only on what defines them; diplomancy, charisma, music/performing and possibly bard spell list focus despite the caveat. I wouldn’t even be against going full 20 levels of Bard if the build was interesting enough. I mean yeah I know with Sublime Chord it’s optional what spell list I pick from...but Bard spells only go as high as level 6 so it’s wasted potential.
I’d even be open to forgoing casting potential for more bardic music based abilities. PRSC’s like Warchanter that offer no casting progression but new songs could be fun especially with the boost to BAB.
Right now I’m looking at Lyric Thaumaturge since it advances bardic casting and the scant few wizard spells it grants doesn’t deviate too badly from his bardyness. Plus Sonic Might is a nice little work around the ban on evocation spells; it adds great damage bonuses to ANY spell with the sonic descriptor regardless of school. Sadly Sonic Weapon is off the list as that is a transmutation spell but would have made him LETHAL with a bow. And Lingering Song is obviously a must if I want to focus on bardic music and overlay more than one at a time. If I focus more on casting i’m looking at the Reach Spell and Chain Spell metamagics for chained comrade buff spells and Metamagic Song to reduce the cost. As an Archer he currently has the standard ranged triad along with close combat shot.
At his core he is a charismatic yet eccentric nut job who loves social situations, performing (singing, dancing but mostly comedy) and I can see him excelling at manipulation, deception and charming others to his will. However the mental trauma he experienced gave him an odd complex not unlike bi-polar disorder switching from eccentric whimsy to a more menacingly creepy demeanor randomly (kinda like Johnny Depp’s Mad Hatter). I actually was approved for a home brew flaw I found online for an extra feat that fits his painful past rather nicely:
https://dnd-wiki.org/wiki/Haunting_Flashbacks_(3.5e_Flaw)
He’ll also be the teams skill monkey with the Bardic Knack ACF (DM is willing to count any PRSC that advances Bardic Knowledge to count towards said skill bonuses).
Our current team is a gnome sorcerer, half elf cleric and human fighter. I’d like to keep archery as viable and effective as possible so the fighter isn’t left doing all the combat (the cleric has no idea how to play a cleric; ergo no melee prowess). I might be able to get a follower via the Leadership feat who can also provide additional melee support. My new character would be starting at level 14 and I messaged my DM about the Silverbrow Human thing for Dragonfire Inspiration but he totally shot it down. Also sorry but no ToB or Dragon Magazine; the more core and familiar of a traditional resource, the better. Stuff from Ebberon, Faerun, Forgotten Realms and Pathfinder he’s always willing to hear out but tend to be hit or miss at random. Also want to avoid dipping for only a few levels if possible; he’s not a fan of that LOL
Any ideas?