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Matrota
2017-10-22, 05:59 PM
In the player's handbook, it details the cost for hiring spell services. Are there any parameters for the cost of hiring a cleric to expend turn attempts?

Fouredged Sword
2017-10-22, 06:10 PM
I would put it roughly at the cost of a level 1 spell, with the effective cleric level as the caster level.

Thie is spitballing though.

Zaq
2017-10-22, 07:41 PM
Unless the Cleric in question can reliably dust the undead in question, this isn’t likely to just be a one-and-done kind of service (at a minimum, the hiring character should be able to dispose of Turned undead). Also, unlike the casting of most downtime spells, TU is pretty much always going to bring the Cleric into a dangerous situation (unlike, say, someone casting Permanency in the comfort of their temple/tower/lab/home/business). At that point, you’re paying for more than just the turning itself—I think you’ve moved straight into hireling territory.

Kinda like Fouredged Sword said, though, there isn’t black-and-white RAW on the matter.

Fizban
2017-10-22, 10:52 PM
Well if you want to consider it a dangerous finish-the-job sort of job, you can go to the hiring mercenaries cost. For PC classes you have to go to DMG2, where it says level squared gp per day plus a half share of treasure, assuming they're lower level than the party. Turning is highly based on level so you'd want the highest level you can afford.

ATHATH
2017-10-22, 10:54 PM
Why, exactly, do you need this service?

Nifft
2017-10-22, 10:58 PM
Is this Turn attempt happening in a safe and controlled environment, like out on the floor of the temple, or perhaps in the middle of town at noon?

Or is it supposed to happen in a dark and dangerous dungeon, with a mob of undead closing in on the Cleric's location?

Because those prices are going to differ.