SangoProduction
2017-10-23, 08:00 PM
So, in a world of superpowers, there are powers that are neccesarily less powerful than others. This also means that there are powers that are lower than the median. Most of the lower power people would be content to consider themselves powerless, and leave the handling of issues to others of greater power.
But that is not always the case. Kamen Rider (just to take a well-known example from a well-known series) is one who fights regardless of powerlessness. He doesn't do it well, let alone effectively, but hey, that's the point of the series.
It's an interesting notion to play a group of underdogs. But, how does one make such a game engaging and enjoyable? I was thinking of using the Fate system, because you can mechanically build advantages before charging in, and mechanically even up a score that you were initially disadvantaged in.
But, what are good "goals" to set up for the would-be heroes to have in an encounter? In many instances I've seen in roleplaying games, defeating the bad guys is the goal in and of itself (maybe with the benefit of having better gear to defeat bigger bad guys to get better gear to...).
But that is not always the case. Kamen Rider (just to take a well-known example from a well-known series) is one who fights regardless of powerlessness. He doesn't do it well, let alone effectively, but hey, that's the point of the series.
It's an interesting notion to play a group of underdogs. But, how does one make such a game engaging and enjoyable? I was thinking of using the Fate system, because you can mechanically build advantages before charging in, and mechanically even up a score that you were initially disadvantaged in.
But, what are good "goals" to set up for the would-be heroes to have in an encounter? In many instances I've seen in roleplaying games, defeating the bad guys is the goal in and of itself (maybe with the benefit of having better gear to defeat bigger bad guys to get better gear to...).