DaFlipp
2017-10-25, 11:33 AM
Hello all, long time lurker, first-ish time poster (I think I've commented on stuff a handful of times over the years but I've never been a regular). I've seen a lot of great character concepts floated/worked on here over the years, and thought I could use some feedback on a character concept that's been in my brain lately.
The general idea: a goblin private eye in the classic noir style. The trouble is, I really want him to be a monk (the mental image of an unarmed goblin bringing down an orc thug or the like is simply too cool to ignore), but if I go straight monk, he probably will be sorely lacking in the kind of skills a good private eye needs.
Here are my options, as I see them:
1.) Go pure monk, find/create a custom Background that teaches Investigation as a skill (as far as I can see, none of the ones in the PHB allow it), and just accept that he'll probably not be as skilled as I'd like.
2.) Go Rogue 1, Monk ? (fortunately as a goblin he doesn't really need to consider getting Cunning Action at Rogue 2), with the first level in Rogue so he can get access to extra skills, two with Expertise (one of which will definitely be Investigation). Try to talk my DM into counting monk weapons (or at least unarmed strikes) as "Finesse" for the purposes of Sneak Attack (since I'd prefer not to have him rely heavily on using a shortsword).
3.) Go Revised UA Ranger 1, Monk ?, again with the first level in Ranger so he can get at least a few more skills, including Investigation. Also gets Favored Enemy (probably humanoid, given the urban nature of his training) and Natural Explorer (handy for tracking down perps). Probably the most powerful option, but I'm not sure I like it, since Rangers are flavored to be outdoorsmen, not city slickers.
Also, some factors to keep in mind:
*While I was initially thinking Way of the Shadow for his monk specialization, I'm currently leaning toward Open Hand, simply because our group tends not to make a lot of use of darkness/dim lighting as a factor in dungeon exploration.
*Our group rolls stats instead of using standard array or point buy, so no need to get too far into the mathematical weeds.
*It's going to probably be awhile before our group starts its next campaign anyway, so there are no hard rules yet about level range. In general, our group usually starts out pretty low, but I honestly have no idea where we'll start or how many levels we'll work through yet.
Any thoughts? Useful one-level-dip features that fit the concept but I might have overlooked? Extra backgrounds from other books that I might not be aware of? Feats that could be handy? (Though given how essential it is for Monks to max their Dex and Wisdom ASAP to stay viable against folks touting magical armor/weapons, I may not be able to use as many feats as I do on other PCs.)
Thanks in advance!
The general idea: a goblin private eye in the classic noir style. The trouble is, I really want him to be a monk (the mental image of an unarmed goblin bringing down an orc thug or the like is simply too cool to ignore), but if I go straight monk, he probably will be sorely lacking in the kind of skills a good private eye needs.
Here are my options, as I see them:
1.) Go pure monk, find/create a custom Background that teaches Investigation as a skill (as far as I can see, none of the ones in the PHB allow it), and just accept that he'll probably not be as skilled as I'd like.
2.) Go Rogue 1, Monk ? (fortunately as a goblin he doesn't really need to consider getting Cunning Action at Rogue 2), with the first level in Rogue so he can get access to extra skills, two with Expertise (one of which will definitely be Investigation). Try to talk my DM into counting monk weapons (or at least unarmed strikes) as "Finesse" for the purposes of Sneak Attack (since I'd prefer not to have him rely heavily on using a shortsword).
3.) Go Revised UA Ranger 1, Monk ?, again with the first level in Ranger so he can get at least a few more skills, including Investigation. Also gets Favored Enemy (probably humanoid, given the urban nature of his training) and Natural Explorer (handy for tracking down perps). Probably the most powerful option, but I'm not sure I like it, since Rangers are flavored to be outdoorsmen, not city slickers.
Also, some factors to keep in mind:
*While I was initially thinking Way of the Shadow for his monk specialization, I'm currently leaning toward Open Hand, simply because our group tends not to make a lot of use of darkness/dim lighting as a factor in dungeon exploration.
*Our group rolls stats instead of using standard array or point buy, so no need to get too far into the mathematical weeds.
*It's going to probably be awhile before our group starts its next campaign anyway, so there are no hard rules yet about level range. In general, our group usually starts out pretty low, but I honestly have no idea where we'll start or how many levels we'll work through yet.
Any thoughts? Useful one-level-dip features that fit the concept but I might have overlooked? Extra backgrounds from other books that I might not be aware of? Feats that could be handy? (Though given how essential it is for Monks to max their Dex and Wisdom ASAP to stay viable against folks touting magical armor/weapons, I may not be able to use as many feats as I do on other PCs.)
Thanks in advance!