demonslayerelf
2017-10-27, 07:23 PM
So, this is a relatively basic thing, and I'm not really looking at specific weapon traits. This is specifically for dealing with the damage of weapons, and a better effect of Enlarge. I mean, a d4 is basically nothing, and when your barbarian becomes a literal giant for a little while, it doesn't make much sense.
There are three categories of weapons for the purposes of damage; Hand-held, Shafted, and Balanced. Ranged weapons are considered Balanced, while thrown weapons are considered Shafted or Hand-held, as appropriate.
For normal weapons, you can use your imagination. Daggers and the like would be hand-held, longswords, shortswords, clubs, and the light would be balanced, while axes, maces, spears, javelins, etc. would be shafted.
This means for the PHB weapons, not too much changes.
The Maul becomes a 1d12 bludgeoning weapon, and that's it. This mostly comes into play when dealing with Enlarge and Reduce, or similar effects(Such as the Mystic's Giant Form, or even a True Polymorph/Shapechange and you pick up a weapon fitting your size.)
When a creature is under the effects of one of these... Effects... Their weapon's damage die changes to match. For each size larger they get, consult the number two spaces to the right. For each size smaller, consult the number two spaces to the left. For calculating a creature's new damage, instead travel 3 to the left or right from the normal damage.
(Why is this? A magical effect would turn you into a creature of the average of a given size- But a giant for instance is not the average, but the full size.)
Therefore, a fighter who's been enlarged will have a greatsword dealing 2d10 slashing damage, rather than 2d6+1d4. A bit more, of course, but it also works in reverse. If the same fighter were Reduced, their greatsword would deal a paltry d8 damage, rather than 2d6-1d4.
Likewise, let's say a Hill Giant is enlarged.(A bit of reverse engineering says that a Hill Giant's Greatclub would now deal 4d8 damage, rather than 3d8.) Their 4d8 then becomes 4d12 as a gargantuan creature. If a Storm Giant(Who's new damage would be 8d6 on a greatsword- Scary!) were reduced their damage would then become 4d8 with their greatsword. In both cases, more effective than the 1d4 increase or decrease that would normally been brought.
The hand-held track is as follows;
1/1d4/1d6/2d4/1d10/3d4/4d4/5d4/6d4/8d4/10d4/12d4/16d4/20d4/24d4
The shafted track is as follows;
1/d4/d6/d8/d10/d12/2d8/2d10/2d12/4d8/4d10/4d12/8d8/8d10/8d12
And the standard track is as follows;
1/d4/d6/d8/d10/2d6/2d8/2d10/4d6/4d8/4d10/8d6/8d8/8d10/16d6
Just a thing to consider. Any thoughts?
There are three categories of weapons for the purposes of damage; Hand-held, Shafted, and Balanced. Ranged weapons are considered Balanced, while thrown weapons are considered Shafted or Hand-held, as appropriate.
For normal weapons, you can use your imagination. Daggers and the like would be hand-held, longswords, shortswords, clubs, and the light would be balanced, while axes, maces, spears, javelins, etc. would be shafted.
This means for the PHB weapons, not too much changes.
The Maul becomes a 1d12 bludgeoning weapon, and that's it. This mostly comes into play when dealing with Enlarge and Reduce, or similar effects(Such as the Mystic's Giant Form, or even a True Polymorph/Shapechange and you pick up a weapon fitting your size.)
When a creature is under the effects of one of these... Effects... Their weapon's damage die changes to match. For each size larger they get, consult the number two spaces to the right. For each size smaller, consult the number two spaces to the left. For calculating a creature's new damage, instead travel 3 to the left or right from the normal damage.
(Why is this? A magical effect would turn you into a creature of the average of a given size- But a giant for instance is not the average, but the full size.)
Therefore, a fighter who's been enlarged will have a greatsword dealing 2d10 slashing damage, rather than 2d6+1d4. A bit more, of course, but it also works in reverse. If the same fighter were Reduced, their greatsword would deal a paltry d8 damage, rather than 2d6-1d4.
Likewise, let's say a Hill Giant is enlarged.(A bit of reverse engineering says that a Hill Giant's Greatclub would now deal 4d8 damage, rather than 3d8.) Their 4d8 then becomes 4d12 as a gargantuan creature. If a Storm Giant(Who's new damage would be 8d6 on a greatsword- Scary!) were reduced their damage would then become 4d8 with their greatsword. In both cases, more effective than the 1d4 increase or decrease that would normally been brought.
The hand-held track is as follows;
1/1d4/1d6/2d4/1d10/3d4/4d4/5d4/6d4/8d4/10d4/12d4/16d4/20d4/24d4
The shafted track is as follows;
1/d4/d6/d8/d10/d12/2d8/2d10/2d12/4d8/4d10/4d12/8d8/8d10/8d12
And the standard track is as follows;
1/d4/d6/d8/d10/2d6/2d8/2d10/4d6/4d8/4d10/8d6/8d8/8d10/16d6
Just a thing to consider. Any thoughts?