DarkPI
2017-10-28, 02:24 PM
Hi! This is my first homebrew so I have no idea on its level of balance.
Fate and the God of Fate play a heavy role in my campaign and I wanted a Fate Cleric to go along with it.
Right now I just have the features since I wanted to get those solid before choosing the domain spells.
1st level: Novice Seer.
If you spend 1 minute meditating, you can gain cryptic clues about what will happen in the hour if you and your party do nothing.
Example, if the prince is going to be assassinated, a message might be: When next the bell tolls, the golden throne will run red with blood.
2nd level Chanel Divinity:
Dull Fate- Starting at 2nd level, if a creature within 30 feet rolls a natural 1 or a natural 20, you can use your chanel divinity to turn the roll into a 10.
6th level Chanel Divinity:
Fortunes favor- You can use your bonus action to give a creature a +10 to the next skill check a creature rolls. If they do not use it within an hour or before you use this ability again, the bonus fades.
8th level:
-Potent spell casting
17th level:
Master of Fate- At the end of every long rest, you can give up to 4 creatures within 100 feet 1 luck point (Same as feat). This luck point vanishes after the next long rest.
Would love feedback!
Fate and the God of Fate play a heavy role in my campaign and I wanted a Fate Cleric to go along with it.
Right now I just have the features since I wanted to get those solid before choosing the domain spells.
1st level: Novice Seer.
If you spend 1 minute meditating, you can gain cryptic clues about what will happen in the hour if you and your party do nothing.
Example, if the prince is going to be assassinated, a message might be: When next the bell tolls, the golden throne will run red with blood.
2nd level Chanel Divinity:
Dull Fate- Starting at 2nd level, if a creature within 30 feet rolls a natural 1 or a natural 20, you can use your chanel divinity to turn the roll into a 10.
6th level Chanel Divinity:
Fortunes favor- You can use your bonus action to give a creature a +10 to the next skill check a creature rolls. If they do not use it within an hour or before you use this ability again, the bonus fades.
8th level:
-Potent spell casting
17th level:
Master of Fate- At the end of every long rest, you can give up to 4 creatures within 100 feet 1 luck point (Same as feat). This luck point vanishes after the next long rest.
Would love feedback!